BioCamden

BioCamden



27 Feb

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Thank you for this and to everyone giving their feedback. We are keeping all of YOU in mind too.


25 Feb

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Hey Travis, thanks a ton for taking the time to write this feedback, I really appreciate the unique insight. I’ve passed it along already in case others on the team haven’t seen it already.

Love your work, huge fan.

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Originally posted by slypherous

Hey, Camden, quick question- on my Storm, my inscriptions add up to 1,800+ shield, and one increases base by %25...and I'm still getting all of my shields and a good chunk of health dropped in one to two hits. Is this just because the storm is inherently weaker than the other classes? It's slightly frustrating...

What are you fighting against and in what difficulty? It’s certainly possible to be killed in two hits depending on what activities you’re doing.

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Originally posted by [deleted]

[deleted]

We’ve been actively looking into this one all week. There appear to be several contributing factors and will continue to update as we go. Thank you for the report Stuart.

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Originally posted by [deleted]

[deleted]

Is it reproducible every time between private and public play?


23 Feb

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Originally posted by terribleterrabyte

Any idea if the team knows about the no launch issue on PC? I’d really like to play today

My friend got that issue last night and I passed it along to our LiveOps team, they were already aware of it but thank you!

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Originally posted by HadoukenYourFace

I just wanted to point out that this issue still exists.

Yes this is still something we’re looking into. It was not fixed I the recent patches.

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Originally posted by VoxMendax

Ty for the reply. Hope the launch is going well for all of you! Any word on when we might see Masterwork support abilities? Also, the colossus component that increases ultra charge by 3600% on a multikill does not function at all... tested it for two hours on varying difficulties and only got one extra shot on one occasion.

Yeah the text string is a little misleading. It’s actually 36 Ult charge which is about 1/3 of the Ult bar meaning ~one extra shot. And we do know that we still currently have a gap with universal components and support abilities not having Masterworks. Nothing I can share yet though.

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Originally posted by [deleted]

[deleted]

Hey sorry it’s been a busy day. No Masterwork support abilities in currently. Same with universal components. The consumables is something I will pass on, ty for the feedback.

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Originally posted by echof0xtrot

paging u/BioCamden and u/Darokaz

Yes we’ve been looking into this. Thank you for the tag

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Originally posted by TheBlueTunicLink

Yes we think there are different compounding issues. We’ll update soon.


22 Feb

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Originally posted by workinginthefield93

BioCamden I hope you know that on Xbox there is a GAME BREAKING HEALTH BAR BUG which is not visual but functional as well. For 3 hours straight myself and entire match made team had only 2 health bars ( some of my team level 24 Collossus). This really needs to be addressed as I cant even play the game along with many others.

thank you

We are looking into this actively right now. Thank you, let me know if you can determine any actions that appear to be causing this.

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Originally posted by Mephanic

Blast Missile. You can use it like an explosive shotgun up close. :)

Hrm ok I can see that. Unfortunately we won’t be changing it at this stage of release with lots of folks already owning both, but point definitely taken. :)

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Originally posted by VoxMendax

Thank you for being open and honest with us. It means so much to me that I have actually communicated with a part of the team. Anthem is an amazingly fun to play, and I'm excited to see all the wonders the future holds for the game world. Keep up the good work, and never let the salt get you down!

Of course, thank you for being patient and understanding. That means a lot to us!

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Originally posted by Mephanic

In terms of melee Ranger builds, we absolutely had success internally with some really cool melee Ranger builds.

That's fine, but I do not want to play one anyway. If I want to go melee, I'd play Interceptor.

Also, Pulse Blast is really a terrible choice for a melee buff perk. It's a long range ability, able to detonate combos from very far away, reaching enemies that a Frag Grenade or Sticky Grenade cannot.

Which of the Assault Launcher gear pieces do you feel would fit the melee build better?

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Originally posted by Pwnaholic

Thanks Camden. Love ya 🤟

😍

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Originally posted by King_noa

https://www.youtube.com/watch?v=gHzVKvSB_iw&feature=youtu.be

one side with the masterwork components equiped, one side without.

8384 Shield vs 4068 Shield

But i also tested naked, that went bad, there is no need to most a video of me doing this test naked, i died with two hits.

It seems that a) the masterwork components give only 678 Shield like the epic ones or b) the same enemy on the same spot does randomly about double the damage (that would be a bug too, right?).

I really appreciate you taking the time to take these and post this. It was very helpful. We dig into this non-stop today and are continuing to look into it. Thank you again King_noa.

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Originally posted by VoxMendax

Got another one to drop shortly after I posted this lol. Went ahead and salvaged the broken one :(

Silver-lining, I’m sorry for the first batch Vox. Thank you for the follow-up.

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Originally posted by mugulu

Please fix these Titan attacks that we can't dodge. Even the waves of fire pass through thick walls or rock. That make fighting Titan not fun.

Waves going through objects is by design. It’s intended to be flight/jump avoidance. But I do appreciate the feedback. We’ll watch for additional similar feedback.