BioCamden

BioCamden



19 Feb

Comment

Originally posted by TwevOWNED

If you're still answering questions could I ask about the apparent rumor that the Interceptor is losing the ability to revive during it's ultimate? I've seen that circulated as truth around the subreddit but haven't been able to find any official statement regarding it.

Not that I’m aware of, no.

Comment

Originally posted by lord2800

For whatever reason, that mission takes forever to actually complete once you hit that point. If you're patient, though, it does actually complete. Maybe /u/BioCamden can say whether or not this is fixed in the day 1 patch or if it's still on their to-fix list?

Not sure about this one, sorry Lord.

Comment

Originally posted by RedBMWZ2

Thank you for these. Can we expect more patch notes then before Friday?

Also, I saw the roadmap that you guys put out. Do we have any dates when we can expect those content items and if not, when will we get a date?

Thanks for you time.

Yeah I believe this was a first pass at notes. I expect there will be more before Friday. No dates yet that we can share for our Live Service plan.

Comment

Originally posted by Favure

Hey off topic, hope you see this though. This is a copy and paste of my comment in this thread somewhere.

Whats the deal with the health segment bugs?

I have gotten this bug on every javelin so far, where I’ll have 8-10+ health segments one mission, then the next mission without changing ANYTHING I’ll either have 2 big health segments or just 4 medium sized ones.

I didn’t see a fix for this up there, is there any word on this?

Looking very forward to these though.. can’t wait!

Yes this is a UI display size that can happen to any Javelin. We have a fix for this on Friday that should resolve this.

Comment

Originally posted by Lasmrah

Is there any plan to alter the UI so I can tell which enemies can still be comboed? Maybe making the red hexagon status effect symbol highly transparent if you can't combo off of it.

This would help both clarify storm and interceptor combo effects, and show that you can only get one combo off of a primer.

Against harder enemies it'd be nice as confirmation that the status effect did end and get restarted, as when the hexagon turned solid again you'd know it is combo ready.

Yes this is a bug. It’s supposed to only display the red icon when the creature is able to be combo’ed.

Comment

Originally posted by Nullifics

/u/BioCamden

Can you give any insight on this? Is this change coming on the 22nd because I did not see it in the patch notes.

Also any reports of EXTREMELY inconsistent blast missile damage?

Yes Ranger Blast Missile is fixed on Friday.

Comment

Originally posted by khrucible

Hopefully there is more granular details than this, I see quite a few things missing related to items specifically. Tagging u/BioCamden as this is your kinda party :)

• Fist of the Crucible - Colossus Flamethrower gear - has {modifier} tags in place of the actual values.

• Soothing Touch - MW Anvil Marksman Rifle - When the stability bonus reaches 3 stacks the gun stops dealing damage (seems to cause bullets to shoot miles to the right of the reticule at 3 stacks)

• Grenadier Component - Ranger - All rarities - The 35% reduced cooldown on Grenades does not work at all. (Infact it appears to increase cooldown by 1sec on Grenades)

• Avenging Herald - MW Blastback Pistol - The "Raptor's Deadeye" effect when hovering, stacks x2 if you equip the same gun in each weapon slot (creating a 400% weapon boost while hovering) Sorry everyone - Also the buff disappears if you cancel hover and reactive hover before reachi...

Read more

Khrucible, thank you very much for putting this list together. I had about half of these in already so this list is super handy.

  • Fist of the Crucible text fixed this Friday.
  • Grenade Launcher MSWs fixed this Friday.

Others have been entered, we’ll try to get fixes in soon.

Comment

Originally posted by King_noa

/u/biocamden no mention of the hp bug fix? And the randomly changing of the number of hp boxes with the same gear.

Cooldown reduction randomly stops working and starts working again on components.

HP display bug is fixed in Friday’s patch.

Comment

Originally posted by wi_2

Any word on the salvaging/junk system?
Currently moving items to junk takes a really long time per item, longer than salvaging, which makes it kinda pointless.
Salvaging also is a bit buggy, doing it to quickly can cause errors, or even out your controller entirely until you jump out of the menu and back in again.

I don’t have any updates here, sorry wi_2.

Comment

Originally posted by ClockSlave

Any news on game-breaking Colossus health bug?
The one where you will have 30 max health bars in one moment and then 3 on the other?

edit: confirmation by u/BioCamdem (this dude is Legion, for he is many!!) that this will be addressed on friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

Though perception would likely be affected and change player behavior, impacting gameplay and making it feel like you had less health. Either way, yes fixed soon.

Comment

Originally posted by Gaavlan

yeah not sure about that, maybe this email did not contain everything? u/BioCamden ?

Yeah camera shake slider option should be in for the 22nd.

Comment

Originally posted by JerryFromSeinfeld

u/BioCamden Is the ranger's energy pulse gonna change? Because according to this tweet It should penetrate shields, but in the current build, it does not.

Yes it’s going to be updated this Friday

Comment

So one thing is that the text descriptions in there right now for difficulty are unfortunately incorrect. We’re updating those soon. You roughly need to be in a good mix of Masterworks and Legendaries to start GM3 activities. You also need to have a cohesive build with well rolled inscriptions and be working in a coordinated group.

Comment

Originally posted by Storm_Worm5364

Is the Storm's combo chain bugged as well?

Right now, chained enemies can't be combo'ed (even though the game says they should be able to).

In other words, chaining can sometimes feel like a detriment, given how it forces you to wait on enemies' status effects to disappear, and makes me feel like I would me much more effective in battle without the chaining (because I would be able to apply those effects much faster myself).

This is intended Storm_Worm, we didn't want a single Storm to be able to permanently lock down 5-6 by freezing targets and spamming melee. It got even worse with more than 1 Storm. The same applies to the Interceptor aura. Enemies that receive the status effect off the chain/aura will still be on fire/frozen/etc but cannot be combo'ed.

Comment

Originally posted by shadowkijik

Hey uh, noticed a lack of some of the Inty changes u/biocamden mentioned in a thread a few weeks back, did those just miss the notes or are we not getting them yet? Namely the air to air melee and spark dash fixes. This isn’t in directly reply to the OP, just posing the question hoping one of our wonderful devs notices and is able to answer.

Hey! Nope they should be in on the 22nd with this patch. Didn't quite make it for the early access. Specifically these ones:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.Spark Dash to be usable diagonally.Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

Also yes the air-to-air melee attack animations and usability is in.

Comment

Originally posted by SylverrFoxx

Damn, no melee fix for Interceptors yet. I know they said at or around launch, but still disappointing. At least the auras are buffed. I guess I'll have to keep being useless against aerial enemies a bit longer =P Aim based melee would also be nice, instead of character based, but I don't even think that's on their list unfortunately.

Just in case you missed it above:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.
Spark Dash to be usable diagonally.
Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.
Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

These have fixes in for the 22nd. Also, Interceptor and Ranger both have an Air-to-Air melee animation which should align you to the target and allow you to hit targets in air more reliably. This even works with Interceptor ultimate.

Comment

Originally posted by Cloudless_Sky

Nice. Few things I'd still like to see addressed (if they haven't been):

  • Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

  • Spark Dash to be usable diagonally.

  • Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

  • Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

  • More sensible/common terms used for inscription clarity. Also none of this '+-' malarkey.

  • Waypoints in Freeplay that other players can see. Tough to get help with a Titan when no one knows about it.

  • Have world events show up on the map so people will actually gather around them. At the moment you basically have to trip over the enemies to find the events.

  • Love that Stronghold bosses will visibly drop loot (this is so important for satisfaction in a looter shoote...

Read more

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

Spark Dash to be usable diagonally.

Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

More patch notes for gear/combat coming but I did want to chime in on these. The first four all have fixes slated for this same update (Feb 22nd).

Comment

Originally posted by Tes1aMan

So physical damage include impact+blast damage? Does it include interceptor melee blade? Thank you.

Think of impact or blast as the size of the effect (single target or AoE). While elements or physical are the damage type. With any combination of those depending on the ability. So you could have a physical blast or an electric impact, etc.

Comment

Originally posted by udderjudder

u/BioCamden Please also allow us to bind Left-Alt in game. The only way to do it now is by editing the config file.

 

As a temp solution to anyone having issues rebinding scroll wheel: If your scroll wheel still swaps weapon even after binding it to something else, it's because the config file somehow has more than 2 entries for that particular action. Rebinding in-game will only overwrite the last two entries in the file, keeping the default.

To fix this you need to exit the game, then edit your config file which is named: ProfileOptions_profile and is located here: %userprofile%\Documents\BioWare\AnthemDemo\settings. Make a backup of the file so you can revert the changes if needed.

To find your weapon swap, search the file for the string ConceptSwitchWeapons. Each key-bind has 6 lines associated with it and your file will most likely have 18 lines containing that string. Replace all...

Read more

Yeah binding to Alt is a bug we have currently. We’re working on it. Thank you for detailed walkthrough to help other folks.

Comment

Originally posted by Everec

Could it be a possibility for primed enemies to have a different status color than those with only the status effects? Such as primed being red with a white symbol and status being blue with white or another color arrangement.

Primed targets should have the red icon above them, status effected enemies will not have the red indicator but will still have VFX on them of the associated effect.