Blue Meridian

Blue Meridian



11 Jul

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Welcome, Park Managers!

This patch brings additional quality of life improvements to staff, Sandbox and Challenge mode, and plenty of other changes. Thank you for all the feedback so far!

Features

New gameplay options have been added to Sandbox mode, allowing players to customize their staff and logistics experience. The existing dung toggle being changed to account for Update 11's logistics functionality.

Please note that a Staff Center MUST be placed in the park for cashiers to be auto-hired as they are integral for kiosks to function! When staff welfare is off, newly hired cashiers will auto-teleport to any existing or new kiosks that require staffing.

New Sandbox Gameplay Settings
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03 Jul

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Welcome, Park Managers!

This follow up patch to Update 11 addresses some of the more immediate feedback given by the community. Additional patches are soon to come!

Features

Amongst various changes to balance, guests and staff (particularly regarding travel speed and exploration distance), we've added a Sandbox conversion tool to Challenge Mode! This should help players whose parks are impacted by balance or calculation adjustments made throughout Early Access.

Going to Settings > Gameplay will now display the sandbox conversion button.



For more information about what other changes ar... Read more

30 Jun

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Welcome to the June Development Update!

In case you missed it, Update 11 is out now on Steam! This is by far our largest update and adds a bunch of exciting changes to better the future o... Read more

27 Jun

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Welcome, Park Managers!

Update 11 is now available! This massive releases introduces 3 new species (2 genera), staff, logistics, revised excavations, overhauled human art, the beginnings of our GUI overhaul and much more. This is definitely our biggest update ever!

Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.



Update 11 Content ... Read more
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Welcome, Park Testers!

This PTB release targets a few of the last major issues with Update 11, notably guest donations and guests reacting to animals. After a final round of fixes, we will be releasing Update 11 IN A FEW HOURS and following it up with hotfixes!

How to Access the Public Testing Branch (Experimental!)
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehis... Read more

25 Jun

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Welcome, Park Testers!

This release aims to address some of the issues reported by users on our Discord server and adds the last staff type for Update 11, Cashiers! These workers will manage the register at kiosks around the park, changing shift when additional cashiers are available. They are real, physical staff, just like Laborers and Keepers.

By default, Cashiers will be auto-hired from the Staff Center when the game detects kiosks that have no one assigned to them. This behavior can be disabled from the Park Services menu, or players can choose to manually hire Cashiers, just like the other staff types.


... Read more

13 Jun

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Welcome, Park Testers!

This latest patch for the PTB introduces staff, random excavation events, and two species of Plateosaurus! We've written some basic guides below to help players find their way around the new mechanics while we renovate the help menu, notifications and park issues. For a detailed look at staff and their new buildings, check out the latest Dev Diary.[ww... Read more

01 Jun

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Welcome to the May Development Update!

n this blog post, we’ll be detailing our current progress on Update 11 and talking about our plans for the next few updates.




... Read more

17 May

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Welcome, Park Testers!

This PTB release fixes a number of player reported issues with continued polish made to the current PTB features.

It also introduces a work in progress version of the Paleopedia - an encyclopedia featuring animal information and habitat statistics! A lot of information is either missing or temporary (e.g. paddock calculator, social needs, animal life cycle stats) so don't worry about that too much.


Some improvements have been made to the behaviour of fence gates, but please let us know if you run into other issues with the fence system.

How to Access the Public Testing Branch (... Read more

11 May

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Welcome, Park Testers!

An early, in-development version of Update 11 is now available to opt-into on the Public Testing Branch! This release includes the adorable Leaellynasaura and many work in progress changes to the game. Staff, logistics and in-depth Excavations ARE NOT included and will be added to the PTB once their systems have developed further.

We're aiming to make continued use of the PTB throughout 2024 so that players have a way to check out what we're working on, even in a basic state.

If you are looking for a polished experience, we strongly suggest you do not opt-into the PTB! Update 11 is in-development!
Here are some specific things that we'd like to get feedback and bug reports o... Read more

01 May

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Welcome to the April Development Update!

In this bite-sized blog post, we’ll be providing more information about the Update 11 PTB (Public Test Branch) and showcasing some important changes to the fence system. If you’d like to learn more about Update 11 as a whole, be sure to check out las... Read more

25 Apr

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Hey, Park Managers!

Over the last week, we've been hard at work revising our fence system to account for future features like staff gates and breakouts.

We are now looking at May 10th for our first PTB release focused on some of Update 11's basic features.

These features include:
  • Leaellynasaura
  • New Modules & Backstage Props
  • Improved Fences & Staff Gates
  • Improved Excavations System
  • Improved GUI flow
So, what about staff and logistics?

These mechanics actually hinge on the improvements we're making to the fence system! Without a better framework, it'll be difficult to add gates and breakouts. Due to this, staff and logistics will arrive in a PTB update.

We're trying to approach Update 11 iteratively, so even though ... Read more

02 Apr

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Welcome to the March Development Update!

In this blog post, we’ll be detailing some of the things you can expect to see in Update 11, talking about new game mechanics and more.



Before jumping into the bulk of our Update 11 coverage, we wanted to quickly touch base on a few things.

The first is that we are working on another recording session with the brilliant Nigel Marven! Not only are we doing dialogue for the sp... Read more

08 Mar

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Welcome, Park Managers!

We're pleased to announce that the Supporter Bundle is now live on Steam; featuring volume one of the Prehistoric Kingdom digital art book and ... Read more

02 Mar

Comment
    Blue Meridian on Steam Forums - Thread - Direct
As noted in the latest news post, we are not releasing a February Dev Diary due to the recent release of Update 10. They'll be resumed per normal in March.

... Read more

29 Feb

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Welcome, Park Managers!

We hope you’ve been enjoying the recent release of Update 10! In case you missed it, this update introduces the new prehistoric mammals Elasmotherium, Sinotherium, and two species of cave lion. On top of that, there’s a brand new map, stone age building set and an updated boreal biome!

... Read more

26 Feb

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Welcome, Park Managers!

Update 10 is now available! This patch introduces 4 new species (3 genera), an enhanced boreal biome, a new map, as well as the much anticipated Stone Age building set. Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.


Looking ahead, the team is working on bringing a greater sense of management gameplay to Prehistoric Kingdom with the addition of ... Read more

24 Feb

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Update 10 is coming soon on February 26!

Introducing 4 new species, an expanded boreal biome, and the Stone Age building set, the park has never looked so prehistoric.


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31 Jan

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Welcome to the January Development Update!

Happy New Year, everyone! We hope you all had a lovely holiday season with plenty of gifts and giving to go around. This blog post will be focused on what’s to come in 2024, looking at the upcoming Update 10 as well as some rather exciting additions coming throughout the year. Let’s jump right into it!





... Read more

08 Jan

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Welcome, Park Managers!

This is a small patch bringing over recent fixes and changes from the PTB, fixing common crashes as well as drastically improving guest pathfinding.

The team are now returning from their holiday breaks, so we hope you look forward to hearing more about Prehistoric Kingdom in 2024. As always, please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.

Full Patch Notes
Chan... Read more