Boggzy

Boggzy


18 Sep

Comment
    Boggzy on Forums - Thread - Direct

@Litigo_1970
You don't have to trust me, WG, or anyone else.

You DO, however, need to be reasonable in our forums when it comes to discourse. You have come very close to personal attacks against myself and others in this thread and that is against forum rules.

I, as a Community Manager, have been as open and honest as I can given the information I have available to me about what this is and what we're doing to fix it. You are more than welcome to speculate on things, but you must remain within certain boundaries of reasonable behavior while doing so or it becomes theater. Keep things reasonable and respectful.


16 Sep

Comment
    Boggzy on Forums - Thread - Direct

Got an internal update for this issue:

This behavior of the shells is present for a long time and occurs when you quickly move the aiming reticle right before the guns fire. It got more attention because of the "railgun" bug: it caused the change in behavior of the shells when reticle is moved before the shot. To fix the "railgun" we rolled the game logic back to the state before the changes which resulted in it appearing as a side effect. This situation prompted us us to have a more detailed look at older mechanics and after fixing the "railgun" we planned an improvement for the future.

However, developing of the proper solution for this "under-the-hood" firing behavior might take significant time because it is related to technically complex game logic and the way client - server exchange the information. We will obviously share more information when we will have a stable improvement ready.
Hope that helps!

Comment
    Boggzy on Forums - Thread - Direct

Or you can aim for the upper hull / superstructure on the Henri and similar ships with spaced armor around the citadel.

Not all should are going to or should play the same. Gibraltar is somewhat unique in it's AP shell characteristics for the caliber, as they behave more like MInotaur shells than goliath shells. This is part of what makes it different from choosing an Henri or a Goliath.

You may not like the difference, but the purpose of having a wide variety of ships is to allow gameplay that suits as many styles as possible.

Comment
    Boggzy on Forums - Thread - Direct

Careful - I am acknowledging here that I was able to recreate the bug. We're taking a look at it.

Bugs happen. They always have in all games and they always will. It's a simple process of recreating, identifying, and eliminating.

Let's not veer this into personal attacks against Flamu or myself or anyone else.

Comment
    Boggzy on Forums - Thread - Direct

That's not how the bug / action works. Respectfully, if you are aiming normally and not "throwing your mouse", then you probably need to adjust your aim up a bit to reliably hit the CV.


15 Sep

Comment
    Boggzy on Forums - Thread - Direct

You are correct! Cruiser-caliber shells with short fuse timers will not reliably citadel cruisers that have spaced armor in front of their citadels. However, the tradeoff is that they are exceptionally good at not over-penetrating destroyers. Gibraltar will absolutely nuke a DD if you can land some hits.

Comment
    Boggzy on Forums - Thread - Direct

I'm testing this now and I have not been able to recreate it as he does. If I aim low, then throw the cursor up quickly and fire, at time a single turret will shoot at the previous point, but the others will not.

I've escalated it to see what's happening.
EDIT: Ok, I was able to recreate it, but I had to aim VERY short and then throw my cursor up much further and fire almost at the exact same time. I suspect this is due to the fact that barrels due have to elevate in order to shoot - while a mouse cursor can have it's sensitivity turned way up to be almost instantaneous

Comment
    Boggzy on Forums - Thread - Direct

Yes, when KOTS 14 rolls around there will be chances to obtain more


14 Sep

Comment
    Boggzy on Forums - Thread - Direct

Most CV's can't launch over 200 planes in a match. Sure, you can count dropped fighters if you want, but normally this sort of thing is spread out over 12 enemy players, not 3 enemy CV's.

Brawls are supposed to be fun and unusual departures from normal play parameters. Sometimes things happen that we don't expect. Doesn't mean that we need to fundamentally change game design over it.

Comment
    Boggzy on Forums - Thread - Direct

I'm not sure what the process is by which CS identifies the folks who participate. It could be that you mocking them with 222222 triggered something.
We don't openly discuss how we identify cheaters or people that abuse stuff like this because we don't want them to know how to evade it

Comment
    Boggzy on Forums - Thread - Direct

That's why - if you were in the game, you received the letter.
Your account was not sanctioned - so don't worry

Comment
    Boggzy on Forums - Thread - Direct

We're looking into it to make sure only people who participated in the collusion are sanctioned. Thanks for alerting us

Comment
    Boggzy on Forums - Thread - Direct

WoWs history and such. I enjoy making the Quizzes

Post
    Boggzy on Forums - Thread - Direct

Captains!

It's Anniversary Week for World of Warships! Join the NA team as we take a look at what's happening in the patch for the festivities, speak with CC MiniHannibal65 about the upcoming registration for KOTS 14, and play some games with prizes for all of you! Dust off your WoWs History and Trivia knowledge for a chance to win some goodies tonight at 5pm US Central Time on our Official Twitch stream!

https://www.twitch.tv/worldofwarships

o7

Comment
    Boggzy on Forums - Thread - Direct

Hi there!

This was Indeed a mistake internally with this and it is being fixed as we speak. Be on the look for a devblog with more details.


13 Sep

Comment
    Boggzy on Forums - Thread - Direct

Brawl is the name of the game-mode, not the guaranteed outcome

12 v 12 BB's on Ocean Map is never going to be a brawl, but 12 v 12 on shatter absolutely will be, you know?

Comment
    Boggzy on Forums - Thread - Direct

Whoa. I will escalate this immediately.
Thank you for letting us know!


09 Sep

Comment
    Boggzy on Forums - Thread - Direct

I heartily commend your knowledge of Naval Aviation history. You've pulled out two beautiful monstrosities

I am actually not sure what planes will be included on each hybrid. Believe it or not, I hadn't seen the full designs for either when I was recording the video, so it was news to me.

Comment
    Boggzy on Forums - Thread - Direct

We can pass your feedback to the developers

I understand what you mean, but "What the game needs" is a tough question. Kearsarge is a lot of fun and has not shown itself to be overpowered, so it isn't a reason NOT to add the line.

You may not like it, but submarines are at the best state they have been in to this point in terms of game effect and the ability to counter-play against them. Overall speeds were lowered, visuals were re-added to pings, and ASW strikes are being made more consistent across the board to make it easier for people to play against them.

With regards to fifty 152's being needed to sink a Tier 10 - that's basically 5 volleys from a Wooster. That takes very little time and doesn't account for other ASW, which can be used at the same time. Tying an arbitrary number of shots to securing a kill isn't how it works for any other ship type, so why apply that logic here? You are doing splash damage - ...

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31 Aug

Comment
    Boggzy on Forums - Thread - Direct

Germans for me. Secondary Battleships are my favorite type of ship to play. I feel like I'm one of those giant star-cruisers from Star Wars covered in tiny guns.

A good game of Pommern or GK fulfills all my daily "pewpewppewpepwpewpepwepw" needs.