Boggzy

Boggzy



15 Jul

Comment
    Boggzy on Forums - Thread - Direct

We are always looking at new and creative ways to get the Dockyard ships back into availability. Universal DY is a cool-sounding idea, so we'll keep it in mind.

Comment
    Boggzy on Forums - Thread - Direct

Maybe you weren't pinged by all the doomsayers, but there was plenty of it that made it across my desk


14 Jul

Comment
    Boggzy on Forums - Thread - Direct

Glad it's not as scary as some made it seem!

Comment
    Boggzy on Forums - Thread - Direct

As you correctly pointed out - that's not a feature, nor has it ever been as I recall.
What would you do with 1000 MS-21 camos?

Comment
    Boggzy on Forums - Thread - Direct

Nope! But you can set them to "auto-repurchase"

Comment
    Boggzy on Forums - Thread - Direct

We are aware of the differentiation in secondaries. This was brought to our attention during development, but this is the setup we decided to go with.

Comment
    Boggzy on Forums - Thread - Direct

Ah, I see what you are saying here.
So your claim is that the overall value of a "Gift Container" has gone down because the average eco bonus that comes from the contents now is generally less than before. I think it's important to highlight that comparing the old eco signals to expendable bonuses now is not a 1-1 ratio. However, you make a good point that the overall value of a Gift Container may be low.

That's an important distinction to make. It does not mean that you are fundamentally wrong here, but it does mean that the entire picture is not seen.

Few of the containers that had signals / boosters will have an exact corresponding match in the new system. The two are simply not going to line up perfectly every time, but ones that are orders of magnitude off are important to note, so I will make sure this gets brought up.
Thank you!

Comment
    Boggzy on Forums - Thread - Direct

@YouSatInGum
Nice table!
I'm looking into this, but your example is big and bread enough that I'm having trouble tracking things. Give me some time to look through it.
At first glance, I believe you are not factoring in the fact that the FXP modifier was just doubled from 5% to 10%, so that would account for the FXP discrepancy in your example.
Regarding CXP, I need to check and see if there is something missing from your math.
Thanks for taking the time to actually write out an argument with math!

Comment
    Boggzy on Forums - Thread - Direct

I’ll include that in the post 11.6 patch feedback!

Comment
    Boggzy on Forums - Thread - Direct

That’s a great suggestion - I will include it as feedback!


13 Jul

Comment
    Boggzy on Forums - Thread - Direct

We did.
We talked about it onstream and I believe it was mentioned in several articles / devblogs.

Comment
    Boggzy on Forums - Thread - Direct

Hi there,

We rotate the options in the Community Token section of the armory infrequently, but we do rotate them. In fact, we had a host of requests from people to "please finally change what's available for tokens" as those items had been there quite a while.

Sorry you didn't get it this time around.

Comment
    Boggzy on Forums - Thread - Direct

Sorry you don't like the way the camo choices look in their mini-icons. I did a double-take myself to try and figure out what was different about them.

I don'[t know if you noticed, but the aesthetic theme of many of these changes was based around a low-fi, classic-age look that reminds me of the old-timey news-reels and publications. Things are a bit more square with less color saturation and I kind of like it myself.

Comment
    Boggzy on Forums - Thread - Direct

This is strange indeed - please do write a CS ticket about this and include your screenshot and a detailed list of the problems.
They will help you straighten out something like this

Comment
    Boggzy on Forums - Thread - Direct

They'll be back tomorrow, as I understand it.

Comment
    Boggzy on Forums - Thread - Direct

The entire system is not a 1-1 exchange. You cannot compare them this way and expect it to make sense.

If the only thing you used in a match was an Ouroboros, then your FXP modifier was +777% on the 5% of XP.

This would (if the system was 1-1), turn into a 400% FXP modifier now, seeing as FXP is now 10% of BXP.


Since a single Ouroboros was NOT likely to be the only thing you run when trying to earn FXP, you'd add all the camo / Signal bonuses together

That now looks like the +2400% and +7200% - which reflect maximum "sets" of FXP that you could earn.

So if you say, "My 315 Ouroboros" were turned into +400's - then that is only true IF you had no other camos / signals, which as Ahskance points out, is extremely unlikely.

I myself have quite a few of the Red and Blue FXP bonuses because I had a lot of Dragon signals and a lot of the high tier camos fro...

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