Boggzy

Boggzy



22 Jun

Comment
    Boggzy on Forums - Thread - Direct

Ahskance and I frequently consult each other on the content of our posts.

And don't call me Shirley

Comment
    Boggzy on Forums - Thread - Direct

Yes, and they're not useless. Aesthetics is a use in and of itself.

No. Premium ships currently earn more credits than tech tree and that will remain the same.


We CAN, but the eco boost on Missouri was a fix to ensure that players who had it before it returned still got approximately the same credit income as before. It's not something we want to do outside of a fix.

Comment
    Boggzy on Forums - Thread - Direct

Matchmaker does not factor player skill. Only Tier, ship type, and Divisions.


21 Jun

Comment
    Boggzy on Forums - Thread - Direct

I'm letting you know that Ahskance and I do not know exactly how the new boosters will be used in comparison to the current system.

Not sure how much clearer I can get that there is no perfect answer to the question yet.

Comment
    Boggzy on Forums - Thread - Direct

I laid out the total bonus with Mosaic and all XP signal flags and it came to 775.

How does a Type 59 come out anywhere near that?


Regarding availability - we're not being vague. We're stating explicitly that we aren't sure how they will be distributed.

Comment
    Boggzy on Forums - Thread - Direct

Again - I laid out the math.

You're telling me the math is wrong without showing any math.

Please actually put something forward instead of just asserting something without backing it up.

Comment
    Boggzy on Forums - Thread - Direct

You're ignoring the fact that the the new top XP bonuses are 800% and 1600%.

Currently, the highest XP bonus you can apply to a match with signals / camos is:
400% - Mosaic
50% - Equal-Speed Charlie London
100% - Red Dragon
50% - Hydra
75% - Basilisk
50% - Scylla
50% - Leviathan
That's +775% with camo / signals currently. That's less than the Tier 3 Eco bonus in the rework. The 1600% is literally twice that value.

Further, in the new system, your permanent eco boost that is currently tied to permanent camos and will be separate in the new version will ALSO add a value on top of the booster.

New:
800%/1600% - Booster
50% - 100% - Permanent Eco Booster (formerly known as Permanent Camouflage)

If you're calling me condescending for pointing out that your math is simply wrong, then I'm sorry, but I'm going to correct the mistakes before people take the...

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Comment
    Boggzy on Forums - Thread - Direct

You should go buy a lottery ticket. It's extremely rare to see even 2 detonations in one game.

Comment
    Boggzy on Forums - Thread - Direct

There is an escalation process based on severity. I can't go into tooooo many details, but it is tied directly to our EULA.

Also, just because someone says they are botting doesn't necessarily mean that they are. The internet is full of trolls . If the OP would send me the screenshot I can investigate the user.

Comment
    Boggzy on Forums - Thread - Direct

I would look at the new Tier 4 boosters the same was as the most powerful eco-boosting camos are looked at: rare.

Currently: Mosaic, Spring Sky, and Asian Lantern camos are the most powerful that you can obtain and are accordingly very rare and valuable.

That system is a safe bet for projecting the rarity of the new boosters

Comment
    Boggzy on Forums - Thread - Direct

The new system is easier.

The conversion is extremely complicated, but it only happens once.

Try to understand that it's two separate things...

Comment
    Boggzy on Forums - Thread - Direct

Oh, I see what you're saying - the player admitting to using a bot.


We have programs that periodically sweep and remove bots from our servers. This happens frequently and works exceptionally well.

If this player is admitting to using a bot - please submit a CS ticket with these screenshots and we will look into it. He could be lying just to troll.

Thank you for censoring the player's name. I appreciate you following the forum rules to not start a witch-hunt. Will you please DM me the name of this player? If you have the screenshot without the censor bar, I would like that too, please.

Comment
    Boggzy on Forums - Thread - Direct

I don't understand what you're suggesting here.

If you're going to ping me with "Admit you have a problem", then please have a clear point you're attempting to share with me.

Comment
    Boggzy on Forums - Thread - Direct

You cannot combine small bonuses into large ones, but you can split them from large to small if you wish.

I think you might be misunderstanding the way "stacking" bonuses currently works compared to the change. Currently, there are combinations of signals / camos that you can stack in order to achieve a maximum total bonus. The new booster reflect those combinations.

So, in the current system the highest value of bonuses you can achieve are stacking a Mosaic / Spring Sky / Asian Lantern camo with all available eco signals, flags, and daily bonus. Those are the three most powerful combinations you can currently make for XP, CXP, and FXP. In the new system, those three combinations would be reflected by you stacking the most powerful booster from XP, CXP, and FXP. That's one of the major points of the rework: to simplify it down so you're not stacking things trying to maximize your XP to fuel CXP and FXP - in the new system you can throw on a max ...

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Comment
    Boggzy on Forums - Thread - Direct

Eco bonuses and consumable camos will be given out in all the same ways that you can currently earn Camos and eco signals. Additionally, there are now cool new ways for us to give out Permanent Camouflages as rewards for tournaments and events as the result of this change.

As for rate - we really don't know yet. The goal is to keep the economy in the same shape it's in currently. We've stated that numerous times throughout this process, and it's reasonable to wonder what that means, but since the materials are not 1-1 it's difficult to give you an idea of exactly the rate.

You can do all this math on your own with the tools and info we've given you . There's nothing about this that's hidden.

Comment
    Boggzy on Forums - Thread - Direct

Hi, guys -

Speculation is fine on how you think the new system is going to work. PLEASE take the time to read the materials and math we’ve put out there for you all in the name of transparency. We aren’t hiding things - in fact the most common complaint I’ve seen is that we put out so much info that people are annoyed because they don’t want to bother reading it all.

Read and you’ll see that the first win bonus will be applied to XP, CXP, and FXP.

Read and you’ll see that, since those three values are separated, the maximum bonus you can apply to FXP went WAY up to ensure comparable earnings remain.

Read and you’ll see that part of the rework was designed to benefit F2P players a bit more than is current.

Comment
    Boggzy on Forums - Thread - Direct

Thank you for a very well-written perspective on new-player experience!
We have been looking at this closely, so this post was very helpful


20 Jun

Comment
    Boggzy on Forums - Thread - Direct

Thank you for the well-put case for adding some low-tier engagement, not just content.
We'll make a note of it and add it to feedback


19 Jun


17 Jun