CCP_Caffeine

CCP_Caffeine



23 Sep

Comment

Yup! The Wine based client is limited by DirectX9 features, which means it didn’t include some of the awesome post-processing and shader features that you now see. It really is a big difference :slight_smile:

If you get the chance, check out Jita (4-4 hanger naturally) or Abyssal space for some fantastic graphical differences.


22 Sep

Comment

Hi
We’ve tried really hard to repo this internally, but can’t. We have almost the same Mac here (I think it’s the 5500M, not 5300M) which has not had this issue.
Is there anything you can think of that might be different or special with your machine? External docks? Any graphical software you use? Is the battery okay in the device?

We’ll keep it in mind and I’ll let you know if we come across it. Without an internal reproduction though, we’re mostly guessing what could be causing it :slightly_frowning_face:

Comment

Singularity is now running the Native Mac Client. Please make sure you are running the latest launcher before connecting, as there were a number of important fixes for the Native Mac Client in the last release.
You will need macOS 10.14 or above. Intel and M1 both have native clients, without the need for Rosetta2. The launcher currently requires Rosetta2.

As with previous deployments, there have been a lot of bug fixes and changes in the client. Please let us know of any problems filing a bug report in-game (F12) and including as many details as possible. If you make a post here offering feedback, please try to include your EBR number.

As always, general feedback for the client is welcome :grinning:


20 Sep

Comment

Hi all

The Native Mac Client was developed in a separate branch from the main EVE codebase. In simple terms, this means we have had to do dedicated deployments to Singularity of our Native Mac branch for testing. Many of you have been kind enough to dedicate your time to these tests, with more bug reports being filed than we anticipated. I’d like to thank everyone who has done this so far, as it’s helped us significantly with our development effort.

Over the last month, the game codebase for the Windows and Native Mac Client have been brought together and are effectively the same.

As a result, a deployment to Sisi this week will make the Native Mac Client the default client for macOS from this point forward! I’ll update this thread once this has happened.

We plan to run a masstest next Tuesday (28th) but will provide more details about this via the normal channels soon.

It is important to know that being live on Singularity does not mean we have de...

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05 Sep

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Hi
When did you test the new native client? It has only been available twice for limited time periods. There is not currently an active test for the new native client.


21 Aug

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I’ve had a lot of messages about people offering to test it on TQ :grinning:. I really appreciate the enthusiasm that the community has shown around the Native Mac Client. The feedback has been incredibly valuable and has helped us make it a reality. Not only that, but the feedback has been really constructive :+1: Thanks to everyone who has joined any of the tests.

As for being optional on TQ: The current code for the Native Mac Client is separate from the main EVE codebase. This means we can’t just make the client available for TQ in any form, as they are fundamentally incompatible. It’s a purely technical limitation at this stage.

However, we have been working towards bringing the 2 code bases together recently. This will give us a lot more flexibility ...

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17 Aug

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Excellent! Thanks for confirming this worked :slight_smile:


16 Aug

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This is very odd :frowning: I can’t think of any major changes we have done to cause this.
We don’t support 10.13 and have not tested against it, as 10.14 will be the lowest we are likely to target.

As a last attempt, could you try verifying the cache inside the launcher? I’ve seen black screens caused by a bad cache and it’s another easy one to eliminate.

Comment

Would it be possible for you to download the complete client? You can do this in the launcher by turning on the “Download the full EVE game client” setting shown below. The screenshot is from a Windows machine (I’m away from my Mac at the moment), but it should more or less be the same.

I’m really curious if this is Download on Demand related. This is a way to rule that out.

image


13 Aug

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Apologies, I was reading just a small part of the quoted text. Thanks for getting back to me.
We’ll be taking a look into this.

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@Aleksandre_Makan , @Meridan_Night - Could you open the FPS windows (Control + F) and see what GPU it reports there?
Would you kindly bug report this (F12) so we can get more system details. This is a very weird bug that we’ve not seen before. It may explain why some users are seeing suboptimal performance

Comment

Hi all

We have just deployed a new build to Sisi. The main changes are:

  • Crashing should be vastly reduced. Any crashes from this point are probably not known to us. If you get a crash, please file a bug report, and let us know what you were doing.
  • God rays should look similar to Windows now @Amarisen_Gream
  • There is a possible fix for keyboard key blocking (the client didn’t receive keyboard input after certain keys were pressed)

Hopefully, the crash fixes help anyone who wants to test over the weekend.

Thanks to everyone who joined the playtest yesterday.


11 Aug

Comment

Thanks for the feedback. Sorry to hear that the experience so far hasn’t been good.
I’d really like to dig into it more, as the performance should be much much better than what you’re getting.

An easy thing to check is that it is running the new client: Press ‘Control + F’ and make sure it says ‘Metal’ at the bottom. This will ensure you’re on the correct client quickly.

Comment

Thanks for the feedback. Sounds like a corrupt file if a reinstall fixed it. When we do the migration to NMC, we’ll have some checking and verification of the files as part of the process.

Please do report the graphical issues using the in game tool so we can see the screenshots :slight_smile:

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I’m afraid you just missed it :frowning_face:. We did the mirror as close as possible to the playtest as we could, but there are always going to be accounts that just miss it.

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The fix should be deployed, but you will need to completely exit and reopen your launcher.

Sorry about that folks!

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Apologies, we have found an issue with the deployment. This means players will receive the Wine client currently.
We are working to fix this as soon as possible :sweat_smile: :sweat_smile:

Comment

Apologies, we have found an issue with the deployment. This means players will receive the Wine client currently.
We are working to fix this as soon as possible.

edit - The fix should be deployed, but you will need to completely exit and reopen your launcher.

Sorry about that folks!

Comment

Hi all

Sisi is now updated with the build needed for the playtest.

Please make sure you are running the latest launcher version. At the time of writing, this is 1924823, but higher is also fine if we need to deploy a patch. The launcher version number is shown in the screnshot below:

image912×621 71.9 KB

While you’re welcome to discuss issues and bugs in this thread, please file a bug report from within the client if possible. Client bug reports are significantly more useful when we try to reproduce the issue.

Thanks in advance to everyone who participates :grinning:...

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Comment

Hi all

We have just deployed to Sisi. Please make sure you’re running the latest launcher to avoid any issues.