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CCP_Caffeine



06 Aug

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Hi all

We have just posted an update about the next playtest + masstest, happening next week: New Mac client playtest | EVE Online

Important: Please ensure you are running the latest launcher version that will be released just before the playtest. You may encounter issues otherwise :grinning:

Some key highlights:

  • We now have a native M1 client. Please note that currently the launcher still requires Rosetta2.
  • Better rendering performance
  • Many graphical bug fixes
  • Various audio fixes
  • Input for mouse...
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Information for the second playtest is now avaliable:

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EVE_News_EN_1920x10801700×956 81.3 KB

Hi all

If you’ve not seen the information about the second Native Mac Client playtest, please check out the news article first as it contains important information.

This thread is for general feedback for the client and the launcher. If you’ve found a bug, first please file a bug report from the client unless you’re unable to do so. You are welcome to discuss bugs in this thread.

... Read more

23 Jul

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Updating or changing the Wine version always leads to fallout, so we have to be very careful with it. A jump from our current branch, all the way to 6.1 (which is needed for M1) is big. The initial investigation we did highlighted enough issues that we’ll probably not update Wine before the Native Mac Client is released. It would take a significant amount of people and hours away from the NMC project: Engineers, QA, Launcher changes, etc…and that’s before we have to deal with any new defects a change would cause.

I’m still having some conversations about it internally, so I’m not categorically saying “no”, but it’s not a simple binary swap and everything works better than before, sadly.


19 Jul

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Hi Folks

As above - development is continuing and will for a while. There isn’t much more I can add at this time.

I’ve been planning the next playtest and hope to get messaging out in the next few weeks. If you want to join in and offer feedback, keep an eye on this thread / the news articles and I will post something as soon as I can.

Cheers!


18 Jun

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Hi all :slight_smile:
We don’t have any announcement for a release date currently. We’re still working through our known defects and bringing the macOS client to be on parity with the Windows client.

I know loads of you used the client and had great results, but unfortunately, there is no way to make that available on TQ. It uses a separate branch (which is why we used a dedicated deployment for Sisi) from the main EVE codebase. There were many core features missing or disabled, even though it may not have been obvious because we patched around them for the test.

I’m happy to share some of the internal stuff we’ve been working on since the last playtest though:

  • We have fixed plenty of graphical issues. I think almost every reported issue has now been fixed, or we are unable to replicate
  • Better resolution handling at fu...
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10 May

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Hi

The plan was to delete this folder in either the next launcher update, or after the next playtest. Did you download the entire client? That’s much bigger than I’ve usually seen.

You can safely delete it manually now if you’d like. It is entirely self-contained and has no impact on your normal EVE installation.


06 May

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Hi again. We are currently investigating this issue. Did you manage to file a bug report? We’re trying to reproduce this and it would really help us.
If you did, could you let me know the EBR number? If not, would you mind either filing one now from the same machine, or sharing your system spec with me.
Thank you :slight_smile:


21 Apr

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The playtest has now come to an end.

A huge thank you to everyone who has provided feedback. We have gathered a significant amount of data, both from the forum and bug reports. More than we expected at this stage!

There won’t be much new news for a while, as we’ll be acting on the data we’ve gathered here and continuing the normal development of the Native Mac Client. We may have another playtest in the future, so keep an eye on our normal places: News Articles, Forum, Email and social media :slight_smile:

Comment

The playtest has now come to an end.

A huge thank you to everyone who has provided feedback. We have gathered a significant amount of data, both from the forum and bug reports. More than we expected at this stage!

There won’t be much new news for a while, as we’ll be acting on the data we’ve gathered here and continuing the normal development of the Native Mac Client. We may have another playtest in the future, so keep an eye on our normal places: News Articles, Forum, Email and social media :slight_smile:


20 Apr

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Hi. Thanks, it is fixed internally. Tomorrow is the last day of the Native Client Test, so the next version on Sisi may have the fix included.

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Thanks for this - it’s a great comparison. Are you changing anything other than the GPU used? Is your desktop scaling the same?

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Hi. Thanks for the feedback, this is very valuable :slight_smile:
We’ve got a few reports of inconsistent scaling that we will look into.

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Hi. Thanks for the feedback :slight_smile:. Something certainly sounds wrong here! This isn’t reflective of what we’ve seen so far.
If you’ve not bug reported this, please do. We would love to get some more information from the system that is having the issues to try and reproduce this.

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Thank you for the feedback. If you’ve not created a bug report, I’d really encourage you to do so :slight_smile:
I suspect the settings in the client, both resolution and graphical, are set too high by default. I’d be interested to hear your results if these are lowered.

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Hi. Thanks for the feedback :slight_smile:
I’d like to check your 120 fps comment: Does your monitor run at 120hz? or is it a 60Hz screen with the client running at 120fps with ‘interval one’ set?
It’s probably nothing as you mention the window mode being 140 fps, but I’d like to check we’re not breaking the FPS limiter. Many thanks.

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Hi. Thank you for the feedback :slight_smile:
Could you let me know if you use scaling on the desktop (outside of EVE)? We believe this can cause the client to be blurry in some situations. Would you kindly file a bug report if you’ve not done so already so we could see the blur on your machine?

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Hi. Thanks for the feedback :slight_smile:. There are known issues with detection of system ability currently. For example: Using high settings on a system that doesn’t have a GPU suited for these.
This is something that we’re investigating.

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Great feedback! Thanks you. :slight_smile:

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Thanks for the feedback. The alignment issue is an interesting one and something I’m keen to try and replicate. Does it always happen for you?