Originally posted by ToTheNintieth
But the team needed to make sure that players would be fawnd of Lillia as a shy dan-deer-e.
Goddamned weebs. Anyway, this is all interesting from a development/background standpoint, but from the champion insights blog I kinda wanted more context on her abilities. Why is she a damage champion with almost no utility outside her R? Why make her melee? What is she supposed to build? What makes her a jungler and not a mid or top? How is the dream concept communicated outside of her R having a sleep? Are there no concerns about the visual and thematic overlap with Neeko? They probably would never answer this one, but any thoughts about the fawn centaur girls in competing MOBAs?
Don't get me wrong, dev insights are always welcome, but this just seemed to answer questions nobody was asking. Mildly disappointed that the concepts they hinted at in the roadmap didn't pan out, either.
Hello. It me. The writer of this post.
Goddamned weebs.
I had to do it. I don't even like anime. But onto your more serious notes.
The feedback about wanting more ability insight is great, and I'll 100% consider that moving forward on these. I think, as a writer, I naturally tend to gravitate towards the narrative end because it's my craft as well.
I'm not sure I'll ever choose to dig into the items because that can change patch-to-patch, and I actually don't get to play the champions before anyone else. I'm also smooth brain gold, so don't listen to me.
Riot Maxw3ll's intention with her lower range AA is to not have her auto. Weaving her Q with her other abilities is supposedly the best way to play her. He wanted to give her a sort of run-in-and-out playstyle.
Regarding Neeko, yes and no? Lillia fits into a unique slot. While I can personally see some similarities (I even asked the team ab...
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