ChrisGansler

ChrisGansler



19 Mar

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We are currently trying to figure out if we can do gameplay streams from home. Most of us don't have a setup that can run The Division 2 and stream it, my rig is 6 years old. I'm looking into how stable I can run it with Stadia, it has worked well for me in the past.

For what it's worth I did my first tries yesterday with random groups of 4 and I have finished Federal Emergency Bunker in 22m, Potomac Event Center in 23 minutes and DCD Headquarters in 18m.

I think with some more runs I can probably get it down further but for first attempts it felt quite good. I'm running all red LMG bu...

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Originally posted by unnro

lol love how the "Massive Response" flair is nowhere to be seen

Hi.


18 Mar

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Originally posted by Google-1234

I got timed out for 10m in twitch chat for asking this so I'll try again here because I know Chris regularly check here after SoTG.

Chris talked a bit about CP resetting but didn't address control points being green for way longer then they were before TU8.

Are you guys aware NYC control points are not being taken over by enemies? My whole NYC map has been green since I completed Warlords.

Yes. Control Points are taken until reset. The Manhunt was meant to take over for this. As talked about today we will change this system and CPs will then be reset in Global Difficulty change in the future.

We don't have a date for this yet.

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Originally posted by KBrown75

I didn't notice them saying in the stream but do they have a date for the next update that is supposed to have some of these fixes? All I heard was "that is in the next update".

Not yet. Under the current circumstances we're trying the best we can but I don't want to make any promises. The plan is to have updates as frequent as we have had them since launch but it's likely going to slow down.

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Originally posted by theLegACy99

Yes it was late. They're working remotely so they're not sure if theyr're going to do it or not

Yep, we needed to figure out if we can do it or not.

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Originally posted by AgnosticCowboy

Something completely different: Thank you so much for doing this even under this circumstances.

It's kind a funny to see you guys do what some of us have to do as well - work from home, have video conferences and all that.

Thanks again, is all I can say.

(Because you don't see my standing ovation ...) 👏👏👏

<3


12 Mar

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Originally posted by Favure

Hi Chris!

I apologize if I came off a bit aggressive in the post (if you read it) as I am just a little upset at the current state of the game, and it just wasn’t what I was expecting for a brand new year with a brand new major expansion for one of my all time favorite game series. I am truly passionate about the Division and can’t even begin to tell you how many hours I’ve invested into both games over the years. Whenever I see you comment, or see you around the sub-reddit you seem very level headed, and the last thing I’d expect you to do is comment on every single front page post, so I do appreciate even seeing you pop up here.

But at the very least, I do hope this feedback is being relayed, one way or another, because I am far from the only person giving it. I watched the SotG today, and I guess you can say there was some good news, and some stuff that just throws me off. Good news is that they at least acknowledged that there is a problem with higher difficulti...

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Hey, thanks for reaching out. It's a little difficult to answer your question as you make a lot of assumption of what is fun and what is not fun. For example you state that there is very little counter-play, which is odd. There's many things you can do, one of them is changing cover and run. But there are also other options, like CC with status effects, using traps or decoys.

One thing we struggle with as a team is to find out how we can make the game fun for as many people as possible, while also have something for the 1% hardcore fans that are currently already playing legendary missions.

As said yesterday on State of the Game, NPC health is something we know is off, nobody is claiming that you shouldn't be able to kill one dude within a magazine if all 4 players are focusing it (unless there's mechanics to prevent you from doing that, of course).

I have not been here for TD1 but I see a lot of players saying "oh they're making the same mistakes" and it is...

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Originally posted by SunstormGT

Think it is. Its basically free loot you dont have to do anything for. If it wasnt then people would start farming routes on heroic again just opening chests.

That's pretty much it, yes.

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Originally posted by A_Man_Named_Jayne

Reading comprehension for the win.

Sorry, I should not have started with the Yes. In my head I replied to the "can you replay it" and then continued. As the Prime Target has the Skill Mod there will be an option to replay it afterwards but we haven't made the final decision on it.

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Originally posted by AgnosticCowboy

u/ChrisGansler: My highest respect to you personally for staying so calm all the time and providing your comments the way you do.

These days it seems like there're not many in this sub who understand the software development business and how complex it is.

I personally would have needed a truck load of punch bags to blow the steam of from reading all those blame comments.

Please keep up the good work - some (hopefully the majority) of us really appreciate your commitment to this game.

I appreciate your comment, means a lot! Thank you.

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Originally posted by uuuuno

Do you know if we can redo these special Prime Target mission even after the season is over?

Yes. As long as the Season is ongoing you can replay it as often as you want.

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Originally posted by marrakoosh

Chris - kudos on the stream yesterday - but, can I only start the manhunt stuff once I've taken down Keenerino?

Yes, the Manhunt requires you to do something in the story to activate it. Don't worry though, all targets will be available until the end of the Season, which is in about 12 weeks from now.

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Originally posted by Mudokon_Tears

Hey man, just to speak on testing a bit, have you guys seen any reports about the last zone with the boss in the darpa labs mission? It is ABSOLUTELY INSANELY HARD. I roll a very good build solo and play challenging with heroic control points no problem, but only that last part of that mission feels impossible to beat on hard or higher. Spent the last two hours trying to clear it to no avail. Thanks.

Black Tusk missions are on our radar in general. There will be some separate adjustments on some of the units, like the Warhounds and the Support Station.

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Originally posted by DogBt

I didnt expect it to be anything more than what they are and that's why I was pleased with it. Hopefully Jupiter will be more than a bounty though. Still not expecting much more, but more than a bounty would be nice. Like many, I've been a gamer most of my life (42 now) so I dont have huge expectations for seasonal stuff. I'm just pleased it's more things to do. Expansions and sequel games are where the major content comes from.

The Prime Target will be special, yes.

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Originally posted by King4aVape

Hi Chris an thanks for the reply ,I'm level 40 and level 100 on conflict and all the rewards are purple caches, no matter what. I played more than 100 matches since WONY has launched and everytime was the same. I didn't notice if the other players were level 40 or not, but since I can only matchmake to do conflict, even if they were level 30, for me is impossibile to chose who to play with ...for the exp thing, Conflict had never gave us anything but conflict xp, so it's not a bug I'm experiencing, but it would be cool (since I'm level 100 and i cannot progress anymore) if we could get some shd points, so to be rewarded and keep up with pver's and darkzoners even if we choose to play only conflict for some time...Where i have to send you the screenshots you've requested, anyways?

Thanks for the details.

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Originally posted by Puppy-love-420

I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Also, using AI in this day and age is definitely not cutting corners.

I definitely don't underestimate it as I did QA work for years.

There are bugs in your update that are very easy to identify early on, and yet you just ship it anyway. Because the reality is that we are all your game testers, and we're even paying for it.

And that's not even addressing this ridiculously broken bullet sponge nonsense. AGAIN.

Either you guys don't test for shit, or nobody at Massive has a clue about anything. 4 years of utter incompetence, it's just laughable..

Maybe put some people in charge who really play the game, or games of this genre. It's no wonder some marketing hack with the ego of a child is f'in things up...

Don't know why you have to use insults in this conversation so I'm just going to remove myself from it.

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This will be changed, might be in for next Tuesday.

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Originally posted by cfox0835

Notice how theres no "Massive Reply" on this one? We know you guys see this u/ChrisGansler, will we get an acknowledgement?

This is why I actually dislike the "Massive Reply" tag because people expect us to reply to everything to "acknowledge". We read on here every day and a front page thread with several Silver and Gold awards would be difficult to miss even if we only went on here once.

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Originally posted by cfox0835

Just out of curiosity, what did those internal tests consist of? 4 man groups running missions on heroic or challenging difficulty? And what kind of stats were used on the gear and weapons that were equipped? All god rolls/dev build or gear rolls that are actually realistic for what players can expect to see in the game?

Honestly, the scaling is fine for groups of two, but any more than that and the enemies get scaled waaaaay too high in terms of armour and damage output. Also, that bug regarding the AI thinking that the player has lower armour than they actually do and thus causing them to rush us is back, which makes taking cover extremely difficult on the higher difficulties because even with good positioning and strategy, you get rushed and pushed out of cover because the enemies can face tank hundreds of rounds as they run at you. I know you guys have already acknowledged this issue and fixed in it a past update, but it is back in full force with WONY.

I'm no...

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I can't speak for the whole testing process as I'm not involved in that. But we have teams that basically play every build we have, so a lot of early builds, builds in progress. We then also do tests specifics for missions, areas and other things. Then there are also a lot of math and theory things that I have super no clue about. I do participate in balance meetings and bring player feedback to these but I also often times don't understand all the things that are being discussed. I then sit down with the people making the changes to get terms and explanations that are easier to understand and presentable to players.

I understand that many feel we didn't do a good enough job on testing all this and it's honestly not something we don't talk about here. But we also invite players under NDA to come and playtest things here, even players that have never played The Division or The Division 2.