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11 Sep

Next week we will put more {LINK REMOVED}tickets on sale at 2pm on September 22nd (PDT) (9am on Friday in New Zealand). This batch will include 70 VIP tickets, 200 regular tickets and 250 balcony tickets.

Balcony tickets are identical to regular tickets but have you seated on the third floor of the auditorium (the Balcony) for the keynotes and potentially other talks. They are a bit less expensive ($210 USD).

If you have an existing ticket that you'd like to upgrade to one of the restocked higher-tier ones, there will be an Upgrade button available next to that ticket type. You'll only pay the difference between your current one and the new tier.

Please also note that the name on your ticket needs to match your photo ID, so when purchasing... Read more

09 Sep

This weekend we are running a Wings and Back Attachment Sale! You can view the full selection by pressing 'M' to open the store in-game. The sale runs all weekend and ends at 6pm September 12th (PDT).

During the sale, we’re also offering one free Kalandra Mystery Box when you spend points! If you've already unlocked every item from the Kalandra Mystery Box, you'll get Two Warlord Mystery Boxes instead! This promotion is available on both PC and consoles.

Have a look at the what’s in the box below.



Please note: it's only possible to get the free Mystery Box(es) once from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant the free Mystery Box(es) but spending points from a supporter pack can grant them.... Read more

08 Sep

There are so many incredible works of art created by our community and in today's post we've gathered some of them to share with you. Check them out!

Beyond Bosses Tribute by {LINK REMOVED}Desadaptado2


The Gang of Wraeclast by ... Read more

07 Sep

By the end of the week, we're planning to deploy the 3.19.1 patch which addresses things such as balance changes to Archnemesis and Eldritch currency, as well as improvements to the Lake of Kalandra which were discussed in {LINK REMOVED}last week's news post. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.19.1 update on consoles as soon as possible after its release on PC.

3.19.1 Patch Notes

Lake of Kalandra Changes

  • Increased the amount of Reflecting Mist you encounter by roughly 50%.
  • Breachlords spawned in Reflection of the Breachlord now spawn closer to the ...
Read more

05 Sep

For our Lake of Kalandra expansion, we released the Knight and Rogue series of supporter packs that feature microtransactions with unique features. If you're interested in the process that goes through designing these, be sure to check out today's news post!

Rogue Stalker Armour Set







Warlord's Lieutenant Portal ... Read more

04 Sep

In the Path of Exile: Lake of Kalandra expansion, we introduced 15 new divination cards designed by our supporters! For today's post, we asked Kezlyr to share their story about their card "Doryani's Epiphany". Check it out below!



Like many of the supporters, I've been playing Path of Exile for a number of years. I played off and on before finally settling in and really exploring what PoE had to offer in Bestiary League (3.2). This was the first league I watched the reveal, read up on all the patch notes beforehand, and discovered that other people had created build guides, which opened up so many new options and ideas. At this point, I was hooked.

However, despite PoE being an incredibly deep game, it's far less fun experiencing it on your own. My brothers and I had played games together most of our lives, but fell out of... Read more
We're currently running a sale on a massive amount of Skill Effects! With over 400 effects on sale, there's sure to be something that will catch your eye, so check out the full range of discounted microtransactions in-game by pressing the 'M' key to open the shop and navigating to the Specials tab. The sale ends at 6pm on September 5th PDT.

If you'd like to free up some of your mana pool from aura reservations, perhaps consider letting spell totems cast the auras for you! In the picture below we have the Darkshard Totem Skin, the Pylon of Pain Totem Skin, and the Ziggurat Totem Skin casting auras using the Darkshard Aura Effect, Demonic Aura Effect, and the Soul Nexus Aura Effect respectively.



Thank you for your support!

02 Sep

A couple of days ago we shared an {LINK REMOVED}overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just... Read more

31 Aug

Our {LINK REMOVED}Kalandra Mystery Box is a Mystery Box with non-repeating rewards that features microtransactions that have different levels of effects based on gameplay elements! They were a lot of fun to design, so we thought you'd like to take a peek at the process through its concept art! Check it out below.

If you want to find out more about the Kalandra Mystery Box, check out the Mystery Box page {LINK REMOVED}here!

Glorious Helmet ... Read more
We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.

We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that ... Read more

29 Aug

We're constantly astounded by the creativity and talent of our community, and today we'd like to share some of their amazing Kalandra themed creations with you. Check them out!
Kalandra by WidoXx


Reflection by ... Read more
We're in the process of deploying the 3.19.0f update which introduces reductions to defensive Archnemesis modifiers, and also includes a few improvements to the Kalandra League. Check out the full patch notes below:

Archnemesis Modifier Changes
  • Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
  • Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
  • Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
  • Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
  • Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Assassin: Now has 50% reduced Extr...
Read more

26 Aug

Lake of Kalandra saw a number of balance changes that were not properly communicated before release. After a week of addressing feedback with hotfixes, we have written this post to explain what our intention was, what went wrong, how we have fixed it, and to reassure you about the direction we intend to go in the future.

There's a bit of backstory to explain. I want to start by describing three philosophies that have been guiding our decisions recently:

Philosophy One: Reward mechanisms should scale properly with Item Quantity and Rarity bonuses
For the last few years, we have been using what we internally call item templates to control what drops from league content. This is where a monster (often with a reward symbol over its head) drops a specific type of item when it is killed.

But Path of Exile is a game about opting-in to more difficulty in exchange for more rewards. You can roll your maps to be harder or add sextants to them. You can play with ad... Read more
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs {LINK REMOVED}here. The Stash Tab sale ends on Monday August 29th at 6pm PDT.

If you're missing points for the sale, be sure to check out the new Lake of Kalandra Supporter Packs {LINK REMOVED}here!

Thanks for your support!

25 Aug

We're excited to announce that tickets to ExileCon 2023 are available now! The convention will be held on July 29-30 next year. For more information about the event and to purchase tickets, visit our full {LINK REMOVED}ExileCon 2023 page.

This first wave contains the majority of the tickets, but we are holding some in reserve for a later second wave. Don't worry if you miss out, we'll make sure to indicate in advance when the second batch will go on sale. If you run into any issues, please email [email protected].

In a patch in the next day or so, we will be reducing the impact of a lot of defensive Archnemesis Modifiers. This post explains why and lists a preliminary version of the changes.

Archnemesis modifiers are meant to make combat more challenging. Even more so when two synergistic mods stack together to create an especially dangerous emergent behaviour. However, this philosophy is mostly meant to apply to offensive mods, rather than defensive ones.

We want defensive modifiers to exist, and these implicitly make rare monsters harder for certain builds to kill. However, we absolutely agree that it's frustrating when multiple similar mods stack together and extend the length of the fight exponentially. A build affected by this has no way to get around the mods, other than enduring a long fight or running away from the monster.

We have nerfed many defensive modifiers. Our primary goal is so that when two similar defensive modifiers stack together, they don't make m... Read more

23 Aug

We've just deployed 3.19.0c which includes a few improvements and bug fixes. This addresses some of the issues mentioned in {LINK REMOVED}yesterday's post, as well as a few things we're continuing to work on.

3.19.0c Patch Notes

This patch contains changes to the life provided to monsters through Archnemesis modifiers and the number of modifiers that can be found on them. We have also made improvements to rewards in Lake of Kalandra, and Harvest Lifeforce and general item drops, alongside fixing a few bugs. Other changes mentioned in yesterday's news post are still in progress.

Archnemesis and Rare Monster Changes

  • Lowered the incremental life bonus that Rare and Magic monsters receive from hav...
Read more

22 Aug

Over the weekend, we launched Path of Exile: Lake of Kalandra. The deployment was very smooth with no major technical issues and only some minor hotfixing required over the weekend. We reached a peak of 250k concurrent players. Today we have been processing feedback from the first two days of the league, and have a number of balance and content adjustments we plan to make to address much of this feedback. This post describes our current plan.

Archnemesis
There's quite a large jump in difficulty from the campaign to early maps as the number of archnemesis mods on monsters rises abruptly. This not only affects their average difficulty, but also how tanky they are. We are going to taper this up more smoothly so that it's a more gradual progression (and is unmodified in red maps). This will result in less difficulty and less life on average for rare monsters below red maps.
To prevent life values getting out of hand on special league monsters with archnemesis mods, ... Read more

18 Aug

Path of Exile: Lake of Kalandra launches soon! In this news post, we've gathered all the information you need to know about what happens on launch day and how to start downloading early.

The realm goes down and patching begins at: Aug 19, 2022 10:00AM (PDT)
The servers go live at: Aug 19, 2022 1:00PM (PDT)

The above times are displayed in your local time zone. You'll need to be logged into your account to see these. To change your local time, go to "My Account", "Manage Account" and "Edit Preferences".

If the timezone is displaying incorrectly for you, please disregard the above timer and refer to the countdown on the front page. Three hours before the end of the countdown, the realm will go down and patching will begin shortly after. When the countdown ends, the servers will be live and you'll be able to join the Kalandra League!

The patch size for the update will be around 4.7GB on the standalone client and 4.7GB on Steam.

... Read more

17 Aug

In the Kalandra League, you'll be able to earn exclusive microtransactions by completing 40 new challenges. At 4, 6, 8, and 10 challenges, you'll receive the Iridescent Helmet Attachment, Iridescent Weapon Effect, Iridescent Character Effect, and Iridescent Wings respectively. Additional tiers of these microtransactions are unlocked as you complete more challenges in the Kalandra League. Completing challenges also grants you pieces of the Kalandra Totem Pole Hideout decoration. Check them out below!


You'll be able to check out the full list of challenges you need to complete for these rewards when Path of Exile: Lake of Kalandra launches for PC and Mac on August 19th PDT and for console on August 24th PDT.