Sorry, this was place holder, but due to a bug, it went live. This will change in 1.8.0.
Sorry, this was place holder, but due to a bug, it went live. This will change in 1.8.0.
Thanks for the heads up. We've logged this and are currently investigating!
Looks like we missed this during our core work. We'll take a look!
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Read more External link →Heads up, XP banking has been delayed and we will have an updated roadmap image soon.
Thanks for all the feedback! We're doing some tweaks to improve the UEs viability.
Stay tuned!
I believe our designer's reasoning is that this would restrict build diversity. It pushes players to use complete sets instead of mixing and matching to find their own play style.
Beautfiul!
What a journey! I've only been here for two years, and the game has changed so much since I joined.
That's me! Just going to hangout for a bit on Twitch tomorrow. Come join for chill vibes!
Server Status @ status.playdauntless.com
We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com
Please also keep an eye on the current tracked issues @ ...
Read more External link →I REPLIED AND EVERYONE MUST KNOW!
This means a lot. A lot of devs read through this and it warmed their wittle hearts.
Seriously, we really appreciate the kind words <3
This was my first stab at lore nodes! I worked with the environment artists to get these together (they did a fantastic job). I hope you enjoyed the quest that went along with them as well. The goal was to get players actively seeking them out and rewarding them with a report that they helped create.
As someone who is just getting into writing on the game, this means a lot :D
Read moreEven though it's a copy of Brightwood I do like the Blazeworks island and how intriguing it is, like I was almost mindblown to see actual NPCs standing on guard. The exploding barrels are a nice touch that works in the environment; and because of how they can damage the Behemoths (and you) it's like a natural Modifier that actually works. The colorful Autumn trees are very beautiful and the "zen place" with the pond on top of the hill (same one as "Turtle sanctuary" in Brightwood) is a nice place to chill. Chill hill, if you will. :D
The loud roar you hear beneath the big hole with the grate is cool and makes you wonder what kind of creature is to come face to face with you in the future. Also curious when there are three smaller holes with their own Aether jets below, so why three exits (provided if you enter through the big hole)? You can reach the top of the tower (not a spoiler as I think it's intended when you can glide there) which gives such a nice...
We're working to fix that bit about the Lore nodes. It didn't work with the current system and we had to toggle them off so they would work with the quest. Turns out, you could just spam one node to complete the entire quest...
I would like to do more of these in the future, so definitely want to polish it up!
We've seen this happen a few times. I've heard that you can bypass by using your phone's browser.
Thanks for the feedback! We're doing our best to put out more omnicells, Behemoths, and environments! We want to expand on content as fast as possible, so stick around :D
There's always room for more lanterns! At this time, we're focused on omnicells and their new abilities, but who knows what the future holds when we complete work on them.
He is currently disabled while we fix a UI bug.
He'll be back!