CreatureTech-PHX

CreatureTech-PHX



30 Mar

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I really like this idea :D


29 Mar

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Hey there,

Thanks for the feedback! Right now our goal is not to have players logging in every. single. day. We know this is unreasonable.

The goal of this new system is to let players set their own goals and earn what they want. You get to pick and choose which rewards you want and how much time you put into getting them. It's an attempt to increase variety and player agency.

Give it a try and be sure to let us know how it feels when it's out!

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Is this me walking around my house at night trying to get a glass of water?

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Originally posted by Meedandfeed34

I mean really removing solo que other then money issues wasnt the problem. Forcing co-op,relayering progression and reshaping the already fine and other wise needed to be tuned crafting system and loop wasnt the solution.

For me they should have did the following:

1.Redesign and worked on actual islands types. Not flat grounds with trees rocks and a few behemoth horns.

  1. Finished escalations so now the main game which was hunting should be top of the list following trials.

  2. As of 2. add more behemoths and creatures not from escalations. That offer challenge and gear to work towards while keeping gameplay active and growing behemoth list so we are still going into soon 3 years the same beta behemoths.

  3. Add mechanices and weapons to keep the gameplay more interesting then just go find behemoth kill behemoth and go home. Give a reason to stay in the zones like MHW does.

  4. Finish what was suppose to be here l...

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This is actually nice to see. A lot of what you mention is what we're currently working on now. We're creating a new island type now, finishing up on Trials and moving to Cells. HG is going to get a lot more interesting as we move forward.

And we're currently working on a new set of "mechanics" that I can't reveal at this time. Stay tuned!


26 Mar

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Hey gang,

All of your cores are still in there, but they've been sorted into their rarity category. Poking a designer for a better breakdown for you!


25 Mar

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Originally posted by tryptophantom

  • In-Game Name: dunny2
  • Type of Bug: Quest
  • Expected behavior: Slaying Scorchstone Hellion should count towards Wildfire rumour quest
  • Actual behavior: Slaying Scorchstone Hellion not counting towards progression
  • Reproduction Rate/Steps: Slayed 3 total (Heroic), 2 were enraged when they died. None counted towards quest progression. Used level 20 chainblades on private HG

Slaying Scorchstone Hellion should count towards Wildfire rumour quest

Thanks for the info! Logged and investigating!

Comment

Originally posted by WIIU_Awesome

In-Game Name: Wiiu_awesome
Type of Bug: UI-Quests
Expected behavior: See quests and rumors during hunting grounds.
Actual behavior: The quests and rumors are not visible (says no rumors or quests to display) but when i am in ramsgate they display. Not even tracked display, only the bounties show.
Geographic location: Cyprus.

Platform : Nintendo Switch

Thanks for the heads up! Logging now!

Server Status @ status.playdauntless.com

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

Please also keep an eye on the current tracked issues @ ...

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24 Mar

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This is not ideal!

I'll pass this on to the devs for you.


23 Mar

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Originally posted by Korona_58

Thanks for responding, I'm super happy to help improve my favourite game! I'm not totally sure what possible solutions could work but I have some ideas. One way to take focus off the hunt pass would be to remove bounties and possibly bring in some other way of leveling up the hunt pass. Right now I feel overly compelled to complete all of my bounties which either force me to do the same thing several times over or do something I'm just not in the mood to do. Maybe a fix would have xp drops from every behemoth kill (with a minimum level behemoth of course). A player could also gain more experience from slaying a behemoth with the opposite element from the players weapons, it would promote weapon diversity outside of trials. One other thing that could bring back focus on the game itself would be weapon/armour usage. Over time weapons and armour would start to lose durability, slowly weakening (less protection from armour and less damage from weapons). Many players may not like the th...

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Awesome, thanks for the ideas and thoughts. Really appreciate it!

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Thanks for the feedback!

What sort of rewards would you find valuable? I'd love to know so I can pass it on!

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Thanks for the feedback! I'll pass it on to the team :D

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Do you know where it happened exactly?

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Hey there,

Sorry that you feel this way. We've been focusing on a lot of quality of life stuff lately and listening to player feedback (level requirements, solo queues, etc.)

We have a bunch of stuff being worked on right now and we can't wait to get it out. We're especially excited about the Radiant content. Radiant will roll out over various patches. This means new content regularly instead of one big patch and then having to wait.

We're nowhere near done with Dauntless, and there's a ton of content incoming.

You can follow our Roadmap here: https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2


18 Mar

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Originally posted by duc1912

So the 50 secs chainblade on quillshot trial is not a cheater? Cause you guys apparently didn't remove it.

We're currently working on our cheater tools to improve visibility on these issues.

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Originally posted by Zeklijan

Overall I'm on board with the update! This looks good, I'm absolutely stoked about per weapon leaderboards. I want to compete with the weapon I like ! I've been forced to play chain blades and strikers to do well so far and I'm very happy I can use my repeaters to do so!

So you mentionned that power was getting normalized to 550, how will the axe reforges +% to power interact with that? Will it still be valid?

I'm quite happy that now, I can try to place on the leaderboard in ANY trial with my weapon choice rather than being forced to do so on just specific trials where it was more optimal. Did I say I think that's a great change? I think that's a great change.

Also, the leaderboards weapon-specific title is for top 100, top 5, or is there one for each?

Lastly, is there any possibility to look at loadout times for retry in the trials or is that a limitation of some sort that can't be worked around?

I'm really glad you decided to keep the refo...

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Glad you're happy! We took into the feedback from the previous State of Dauntless into account, so I'm glad we shared this earlier :D