EA_Charlemagne

EA_Charlemagne



13 May

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So busy, but in a good way! We'll try to reply a bit more.


11 May

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Originally posted by DeathsticksAreCool

Apologies, but when does the event end? It would be fantastic to get this changed as quick as possible, as its had a drastic effect in the wrong direction.

Monday morning EU.

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Originally posted by CLUTCH-7

Hey thank you for being willing to try some things to make the mode more enjoyable. What is the feasibility of having the reactors take damage like the generators on Crait? I think the ship phase would be so much more interesting if you had to damage it instead of planting a bomb

I’m not a game designer, so I can’t say I know the answer to that (nor is it my area of expertise), but I imagine there was a good reason we didn’t go that route. We’ll keep tweaking and adjusting things until it’s as fun as it can be, though.


10 May

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It was shortened as a test for this weekend and will go back to normal on Monday, but I've let the team know that this is probably too short.

Edit: Following up on this, it won't be changed for this weekend but will end with the end of the event.

Edit: Fixed! https://twitter.com/jaykingingram/status/1127113656854958082

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Originally posted by Fix_SWBF_2

Was the team really not aware of this? It's been brought up since the beta. It's already been solved in Battlefield games, and is immediately apparent when you play the game.

It's been on our radar, I'm just resurfacing it.

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Originally posted by filipanton

So you are telling me the team isnt aware of this when people have been complaining about this since launch? Are you telling me that the team which has suppsupposedly played this game hasnt noticed this?

I guess that kinda shows how incompetent DICE are now. Old DICE is so f**king dead

No.


09 May

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I've raised this to the team. Thanks!

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Originally posted by Larry_Miller69

Any possibility the preorder skins for Kylo Ren and Rey could be made available for everyone now that the game has been out a while?

I believe there are restrictions around this sort of thing, so I wouldn't count it as likely.

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Originally posted by bocaj93

In that spirit, can we please have a straightforward answer about EOR credit gain for CS? Why is it seemingly capped at 375 even if you're first place in all categories at the end and play for 45 minutes? I want to believe its just a bug that's being addressed in a hotfix soon, but a lot of people have been asking and there's just been silence, so I'm wondering now if its a subtle and intentional change to credit gain to force a greater reliance on MTX instead. It's made me completely stop playing CS in favor of GA. I just want an actual response about this more than anything, been asking since CS first dropped.

It's not capped at 375. The cap used to be closer to 1k but I believe we raised that. However, CS gives credits differently than something like GA due to how each mode handles objectives. We're looking into ways of improving credit gain and have a few ideas.

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Originally posted by Hamati

I don’t completely understand why that isn’t a quick and easy fix but I mean I guess you really wouldn’t have anything to gain by lying so I’ll have to take your word for it.

I appreciate the trust. Lying is the last thing we’d ever want to do. I’d pick being transparent (even if it means not having an ideal answer) over lying any day.

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Originally posted by Hamati

I’m sorry that I just simply don’t believe this. You can adjust the Battlepoints from the server side without forcing us to download an update for special events, heck you even did it out of the blue for Anakin and ONLY Anakin last week.

How can this be? You were clearly able to adjust the cost of him alone so even if it is flagging him as “in era” when he isn’t you still have the ability to set his individual cost to whatever you want.

Per my other reply: It’s how the backend system records it. It’s either “era” or “non-era” for the flag. Hope that clears things up, but we are working to fix it.

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Originally posted by supersecretFBIagent

Why not temporarily fix it by tripling his BP cost in the OT era so it’s 12k as intense?

It’s how the backend system records it. It’s either “era” or “non-era” for the flag. Hope that clears things up, but we are working to fix it.


08 May

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Originally posted by Yosonimbored

A bug that apparently needs to be worked on for months now but took a half a month to increase his Bp the other day

When his BP was increased, it was still equal to PT in OT.

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It's due to a bug that we're working to fix where it flags him as era rather than non-era in the OT.


07 May

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Originally posted by supersecretFBIagent

Wait so what about the actual ability will change (also please reduce the amount of time HM can charge for, it’ll make the ability a little bit skillful)

You'll have time to avoid it since you'll know when he starts to use it.

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Originally posted by [deleted]

[deleted]

Screen FPS (htz/refresh rate) is separate from animation FPS. It's pretty confusing to be honest so I'll see if we can make this clearer in the future. The short of it is that the animation fps and screen fps are separate measurements from one another. If you’d like, you can think about it this way: if it’s standardized to 60fps and you're playing at 30, it's 2.5 fps; if you're at 120, it's 10.

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Originally posted by [deleted]

[deleted]

Animations are created at specific framerates a lot of the time. It won't have an effect on performance.


06 May

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Thanks. I'll flag this to the team.

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Originally posted by DeadQthulhu

Tagging u/EA_Charlemagne for awareness.

Thanks. I'll flag this to the team.


05 May

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The Xbox server issues (such as aim drift) are a priority of ours to fix. We’ll provide further details when we have them.

As for the error codes from over this weekend, please stay tuned to EA Help on Twitter as we work to resolve this across a few titles.