EA_Charlemagne

EA_Charlemagne



20 Nov

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Originally posted by noshirdalal

AWWWWWW SHIT! They look so good! Take my money, dammit! 😆

Good eye, Titan Leader.

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That’s just wonderful. And congratulations to you and your wife!


18 Nov

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Legit the real reason.

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Originally posted by Neverx_13

Pantoran

This.

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Originally posted by TheArchdude

This is more Motive listening. This is a passion project for the devs so I'm not too surprised that they're paying attention to the community and willing to provide new content. Either way, it's fantastic news.

For what it's worth, it's both. We're one big team.

Holiday Supply Drops

Humbled. That’s the word of the hour for all of us on the team. The outpouring of support you’ve all shown us has truly been humbling. When we set out to make Star Wars™: Squadrons, the team had a singular vision: make the next great starfighter experience. We wanted to honour the classic games that came before us and provide everything to our players from the start in a nice, neat package.

But then, we showed the game to everyone, and the reception was so much more than we could have hoped for. It only became more intense after release, too, so we couldn’t help but start working on something a little extra.

Today, we’re thrilled to announce tha...

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13 Nov

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We'll look into this. Also, only the lowest difficulty setting has increased aim assist. The others are all the same.

Update: So far, we don't believe this is a thing, but if you have videos of it clearly happening, please share.


12 Nov

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We're going to keep looking at ways to improve matchmaking and the overall multiplayer experience. Now that the Rank 0 issue is widely resolved, we can start using more accurate data to experiment with, but please keep the feedback coming, too!


11 Nov

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Originally posted by victini0510

Title is misleading. Should say "Release Note"

Shoot. That would have been good.

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Originally posted by MetalMagic

Reading this all in one sitting was taxing. But it was worth it.

Imagine me having to write it!

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Take your time going through these ones.

Story

  • Fixed an issue where the players view could get locked in place and become unresponsive
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Remember to wait for your corvette. If you fly in alone, you're the only target.


10 Nov

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Good news! We've got a fix for this coming! Stay tuned to EASW's Twitter for details.

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We've actually got a fix for this coming! Stay tuned to EASW's Twitter for details.


09 Nov

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Thanks for the feedback here!

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Originally posted by BlackBricklyBear

I'd like to report some major crashing issues in the singleplayer campaign and training missions. Mission 10 is full of them, especially if you get too close to an enemy capital ship. Also, in that mission, when you go to the Overseer Star Destroyer to rearm with Baradium Munitions, the screen stays black except for HUD pointers once you leave the Overseer. The only way around that is to load a Checkpoint.

Mission 14 is so bugged out I can't even do anything beyond starting it. It causes a crash, guaranteed, a few seconds after the player assumes control of their chosen starfighter when starting the mission.

A similar crash-producing situation can also be seen in the Fleet Battles Tutorial. Oftentimes it won't start properly before crashing just before the player assumes control. Other times it crashes because I get too close to an enemy capital ship.

I am currently running 8 GB of RAM and would like to upgrade in the future, but perhaps something could b...

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Can you try repairing/verifying your game files?

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Originally posted by FatFreddysCoat

/u/EA_Charlemagne Since the patch I have briefings I can’t manouever out of as I can’t turn to look at the hanger door, and I have story missions that when I enter and “gain control” after the preamble I have zero DualShock control at all: no stick, button or trigger response. I have to hit options and completely reload on my PS4. Anybody else seeing this?

We're working on a fix for this! I think you can avoid it, though, by moving the sticks or pressing buttons on your controller periodically during cutscenes and such.

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Originally posted by Skydog_01

u/EA_Charlemagne Just wanted to point out that when playing the campaign, the functions in the hangar and the briefing room stop working. Think the team at Motive can fix this in the next patch? I would like to continue playing the campaign but its unplayable at this state.

We're working on a fix for this! I believe you can avoid it by moving the buttons on your controller periodically, though.


05 Nov

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We're actually looking into this as I write this!

Edit: Fixed.