EHG_Kain

EHG_Kain



21 Feb

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LE_Steam_EventHeader_1.0_OUT1920×622 67.8 KB

Greetings Travelers,

Today is a historic day for the Last Epoch team and everyone here at Eleventh Hour Games (EHG). What started as an after-hours passion project has blossomed into one of the most anticipated releases in the ARPG genre, and we are blown away by the support we have received.

Thank You. Thank you to our families for putting up with us while we worked long into the night, and thank you to our community for supporting us even when all we had was a dream and a few vaguely Traveler-shaped pixels.

We look forward to seeing you all in Eterra, atop leaderboards, and expanding across time in the Monolith of Fate.

A few reminders:...

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Great job here with maintaining details even in the stylized form! Love seeing the fan art :D


19 Feb

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Originally posted by According-Ideal3078

12x12 let's make it true mayhem, not only are enemies harder but inventory management is a nightmare

hmmmm, maybe it's not too late...

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  • Stormbreaker remains unchanged
  • Crackling Assault has been changed to Storm Bolts
  • Unending Storm modifies lightning damage you deal, it doesn’t have anything to do with lighting/storm bolt triggers.
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Originally posted by Gambit97

Progress towards a Resonance drop only happens when defeating enemies that grant experience and is saved between sessions.

Does this mean you can't get resonances anymore once you're max level?

enemies can still grant experience, you just can't gain any further levels from it.

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Originally posted by AllanRamires

I'll try to explain what happened. I have a "solo found" rogue level 40, which did the Ezra's ledger quest.

A few days later I invited a friend to play LE and we partied until the Ezra's ledger. When I got there, I talked with the gambler NPC and he just completed the quest and dropped his unique amulet. This character just got to this town and suddenly the game recognizes the quest as finished? Is it a multiplayer bug? Somehow the game "took something" from my other "solo self found" character.

Also, it's not clear to me how the quest catch-up happens. He teleported to me (at Keeper's camp" as a level 1 character, what happens to his quest log from the first town?

For the first part, we'd have to dive into the logs to see what exactly happened, I can't really say based off the description, it may have been a bug, or it may have been a quest state catch-up (such as if the friend you joined was ready to turn in that quest). If you submitted an in-game bug report, we'd already have these logs to dive into.

For quest catch-up:

When you enter an area, if that area is further along in a quest line than you are, you will automatically have all main story quests up to that point completed, and be assigned the current quest state for that area.

So when your friend had a level 1 character, and teleported to you in Council Chambers, their quest log would have automatically updated to have their main quest match yours. Their main quests from the first town would be auto-completed (side-quests are not auto-completed).

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Originally posted by [deleted]

[deleted]

I appreciate the instruction, though as a member of the dev team, I can confidently say that these two different options will be available in online play with 1.0. During Character creation in Online, you have the following options
Game mode:
- Normal
- Hardcore

Challenges:
- Solo Account Found > "This character will not be able to party with nor obtain items found by other players, but shares the same stash and materials with your other Solo Account Found characters within the same game mode and Cycle"
- Solo Character Found > "This character will not be able to party with nor obtain items found by other players. This includes items you find on other Solo Character Found (SCF) characters even if they share the same game mode and Cycle."

I am aware current online only offers one selection, Online play says "Character found" for the option, but is actually Solo Account Found. This has been corrected for 1.0, and both options are available...

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Originally posted by AllanRamires

So, what about party play? So many quests getting bugged, auto-completed when one char is ahead.

I'm not quite sure what you're referring to - Quest catch-up is an intended mechanic if you skip to a later part of the campaign either by using a dungeon skip, or by teleporting to another player that's further ahead.

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Originally posted by Nudel_des_Todes

Afaik it is instanced like in D3. Never played coop though, so no first hand experience.^^

This is correct - loot is instanced.

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Originally posted by [deleted]

[deleted]

Solo Character Found has been added as an option for Online play. Solo Account Found has not been removed as an option for Online Play

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You are correct, added missing line.

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Originally posted by Snackz39

u/EHG_Kain - Any chance you have details on when the API will be available for external sites to pull the updated passive and skill trees so we can start build planning?

We don't currently have an API for skill/passive data.

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Originally posted by Albert_dark

Did they said anything about the current unique itens in the game, if they will nerf to match the changes or will be legacy itens

When we update an affix, or a stat on an item, it affects all versions of that item. The only exception is for affixes which are removed, and not replaced with a new affix - though this isn't something we've done in some time.

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Originally posted by rds90vert

Wait what??? PARRY? What is that? New affix type? doens't specify suffix or prefix (my guess is suffix as block or dodge), which item bases? u/EHG_Kain or Steve got some more clarification on that?

Prefix

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Originally posted by moglis

Ctrl + f function on these forums is horrid.

if you hit ctrl+f twice, it gives you standard ctrl+f functionality. The reason it has its own is because it doesn't actively load all replies at once, so it needs to search its database to find any matches outside of what your browser may actively have loaded.

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Full offline mode is as the name implies, full offline. It does not require a connection at any point, and also does not have any features which would require internet connectivity such as leaderboards, or chat.

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New Masteries

Rogue Mastery: Falconer

Falconer_CharacterSheet (1)1920×1080 217 KB

Added the third Rogue class mastery: Falconer

The falconer is a master tactician w...

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System Changes

Endgame Rebalance

  • You will find more details in the sections for each end game system, but we wanted to give you a quick overview of our changes
  • We have made enemy power come less from endgame modifiers and more from the inherent strength of high level enemies and the base effect of corruption, primarily to achieve a more predictable experience in high corruption Monolith. Specific corruption values should feel like they mean something in terms of d...
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Skill & Passive Changes

Acolyte Skill Changes

Assemble Abomination

  • Engorgement now grants 2% more damage per minion consumed (from 3%).

[...

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Item Changes

New Uniques

  • Added 13 new uniques:
    • Wheel of Torment
    • Unvar’s Rise
    • Unvar’s Hegemony
    • Unvar’s Exile
    • Communion of the Erased
    • Stygian Coal
    • Sigeon’s Reprisal
    • Spine of Malatros
    • Vial of Volatile Ice
    • Blood Roost
    • Falcon Fists
    • Talons of Valor
    • Wraithlord’s Harbour.

[...

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