EHG_Kain

EHG_Kain



19 Feb

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Enemy Changes

New or Replaced Enemies

Chapter 3

  • Replaced all void cultists except for a few minibosses
  • Replaced Voidfused Bears with Consumed Groles
  • Updated Weathered Statue model and abilities
  • Replaced Ruin Skuttlers with ...
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Bug Fixes

General Skill Bugfixes

  • Fixed an overarching problem with how skills are used in online play which should address a number of bugs:
    • Fixed players getting stuck in place after using a skill they didn’t meet requirements for
    • Fixed players casting a skill and doing nothing for a skill they didn’t meet requirements for
    • Fixed some behaviors with channeling skills
  • Fixed several visual bugs with minion vfx and animations...
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LE_Steam_Cover_DevBlog1.0PatchNotes

Last Epoch 1.0 Overview by Game Director, Judd Cobler

Last Epoch is Releasing 2024-02-21T17:00:00Z!

Welcome everyone to the Patch Notes for Last Epoch 1.0! It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early Access. We couldn’t have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not s...

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18 Feb

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In order to prepare the servers for launch, we will be taking them offline 2024-02-20T17:00:00Z.

Last Epoch will be unavailable until 2024-02-21T17:00:00Z.

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Hello Travelers, and thank you for joining us for another pre-patch blog post! In today’s post we’re going to be taking a look at some of the new items and affixes you’ll find in Eterra with our release later this week!

We’re expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about on Thursday, those will get new item base effects as well. Further, we’ll take a look at a couple of new generic affixes, new mastery affixes, and a few of the new unique items you’ll be able to find February 21st!

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17 Feb

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Hey there!

As with the note on the packages, The other cosmetics will be put on your account once 1.0 arrives on the 21st. The reason for this is that we've changed all of the character rigs for 1.0, and so the cosmetic armors don't work on the currently live rigs. Sorry for any confusion!

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Happy Saturday, Travelers!

For today’s pre-patch blog post, we’re taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer!

There have been a lot of new Travelers recently joining us in the final stretch to release, so for today’s post, we’re going to be covering all of the information regarding these three big features.

Item Factions

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It’s only triggered once. Unbroken Prayer only applies to direct use of the skill, you can’t trigger a channel.

Divine Catalyst triggers when you directly cast Healing Hands and heal yourself or an ally. When you channel an ability, on...

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Originally posted by Lord_Longface

What happens when you combine Seraphs Strike with the node that lets you cast Healing Hands on melee hit? Do we get to double dip melee scaling here with another weapon attack? Or, even funnier but probably not, does it trigger itself?

yes

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Originally posted by Nuckyduck

Thank you! So extra attacks from multi-strike can proc since the skill is pressed but counter attack would not since no skill is pressed?

Cleric's Hammer would not proc from each sword. It would proc once per attack, as it doesn't proc on hit, it procs "when you directly use a melee attack and hit at least one enemy".


16 Feb

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Originally posted by AVK95

Hopefully last epoch has plans to improve shaman. I like the melee caster archetype a lot and spellblade is completely garbage. Hopefully one of these get improved!

If you missed it, we showcased the new Primalist Skill: Gathering Storm, as well as the reworked Tempest Strike two days ago, both of which play very nicely with Shaman

https://forum.lastepoch.com/t/gathering-storm-and-tempest-strike-rework-coming-to-last-epoch-feb-21st/62368/

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Originally posted by Nuckyduck

Can I get a clarification on the term 'directly' as in the auto-proc talent 'Cleric's Hammer'? I'm assuming 'active' as a synonym here but I wanted to be sure.

Does this mean that 'indirect' attacks generated from skills/talents (eg. counter attack/multi-strike) will not proc this ability?

"Directly" means you pushed the button to use the skill directly. It was not triggered by something else.

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Originally posted by ArmaMalum

Immediate interaction question: Searing Light (hit damage) + Skyfall (Channel DoT) = Hit damage per channel tic?

Second question: Healing effectiveness -> damage scaling like Consecrated Ground or nah?

  1. Yes, but no. Unbroken Prayer will cause the channeled ticks of Healing Hands four times per second that with Searing Light deal hit damage. Skyfall adds the sky beam DoT - unrelated to the ticks of Healing Hands.
  2. Yes, via a node
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Originally posted by Synchrotr0n

If we make Healing Hands deal damage, will it stop healing us?

no

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No, Unbroken Prayer causes Healing Hand to trigger four times per second. It doesn’t scale with cast speed (or attack speed if converted via Seraph Blade).

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Sorry, thinking of different interaction. Seraph Blade and Unbroken prayer do work together. Yes, that should work. I’ll quickly test.

Edit: Confirmed, yes, Inscribed Tablet’s -3 melee mana cost does apply to channel cost if you take both Unbroken Prayer, and Seraph Blade

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Healing Hands does have the ability to scale damage with Healing Effectiveness, yes.