FatsharkLev

FatsharkLev



14 Apr

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I have also raised this crash in our database. We’re on it!

Apologies for the inconvenience.

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Sorry about that, I’ve raised this in our database and we’ll investigate. Thank you for the report!

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Hi @mangeorge,

The logs show you’re running into a Deadlock type crash. There’s some reference to a Windows Update - it’s more of a shot in the dark, but do you have the latest Windows updates installed?

The only other thing that comes to mind, is a known issue introduced with the 4.9 update causing periodic game freezing.

Currently, we can only suggest to try disabling all mods, as this has had success in improving the issue for some players. However, we are working to release a fix to this as soon as possible.

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Hi @Haiken,

I’ve raised these crashes in our database and we’ll investigate.

It’s difficult to determine from the logs if this is purely code-related, or another factor.

I’d recommend for your friend to run through our general crash solutions, just in case something helps:

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13 Apr

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Absolutely! Our designers actively monitor and discuss feedback posted on these forums :slight_smile:

I relayed this to one of our designers just now, and received this response:

Those are separate systems and tweakable values per weapon, which in the end works together.

A blessing that increases cleave will allow you to hit more targets, and if the weapon considers every target damagable you will damage more targets, but it won’t shift the “damage indices”. Similarly increased power blessings will increase the overall base power of the the attack, including maximum cleavable hit mass and the base value used to calculate health and impact damage.

There’s currently no features that allows shifting of these damage indices, as which targets in an attack receive what distribution of health and impact damage ...

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Hey all, just to clarify things in this thread.

The values shown in the stat screen define the hit mass you can get through and not the number of targets. Each enemy has their own hit mass value, and hitting an enemy will subtract their hit mass value from the remaining hit mass “budget” for the attack - as soon as this reaches 0 or less, then the attack is stopped.

The Thunder Hammer, being a tank gestalt weapon, will allow you to hit a lot of targets but will only damage a few. So as mentioned above, damaging three targets is correct in this case, as the Thunder Hammer can only deal health damage to the first three targets it hits, but it can still keep going and knock further targets back.

Cleave and Power bonuses do increase the amount of hit mass you can get through, but do not change the damage settings for the weapon.

Cleave though shown seperately from Damage and Stagger will always be the same value.

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@all, we’ll take a look at this. If possible, can anyone please provide a console log from a session that this issue occurred?

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Hi @jack00,

Does this issue persist after restarting Darktide?

If so, could you please provide a screenshot of which items in the shop and your inventory are having this issue?

Thanks!

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@Nihlus, we’ll check this out. Could you also please provide your console log from the session this happened so we can take a look?

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Hi @Max93,

If possible, could you please provide us with your console log from the session that this happened?

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@IronSniper, thanks for confirming and sorry about that - this should now be fixed for you. Can you please check and let me know? :slight_smile:


12 Apr

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Hi @sebelas,

Thanks for the report!

Could you please also provide your console log from the session this occurred so we can takea look?

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Hi @IronSniper,

Have you completed both the Dark Omens level and Weave 1? If not, please ensure you complete those :slight_smile:

Please let me know if you have any issue or not with the Amulet unlocking afterwards.


11 Apr

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I believe it’s intended for both Scriptures and Grimoires to advance this weekly contract, however the contract descriptions currently only list one or the other - and the descriptions need updating to state both.

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I queried this internally, and received this reply

This is a case of us having presented the absolute min/max values in the patch notes. Applying the stat scaling on the ammo will put it in the 110-170 range. Prior to the patch the inspect view would have showed a range of 124-213 or thereabouts due to the absolute min/max being 90-250.

So, it’s working as intended, but it’s on us to improve the information in the patch notes.

Apologies for any confusion!

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@Javelinmain, also, when you attempt to make a purchase and the error is shown, are any further messages or prompts displayed? Such as needing to add a payment method?

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Hi @Ensrick,

Apologies for the delayed reply with the old thread!

I’ve now spoken with our developer that handles all things mod-related, but they have unfortunately advised me that we’re unable to offer any help/support as the mod is not open source - sorry!

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Hi @Javelinmain,

Sorry to hear this.

Other players have had success resolving this recently after reinstalling Vermintide 2. Could you please try this, and let me know how it goes?

If the issue persists, can you please let me know which region you are playing from?

Thank you!