Fatshark_Hedge

Fatshark_Hedge



19 Apr

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We’ll be sure to make noise about the choice once it’s 100% confirmed. We have some final details to fix before we can. Charities want to be sure our message and the charity item are suitable matches to themselves. Requires signatures from people.


18 Apr

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Ah well, my code planted the seed in smarter minds, who totally re-wrote and executed what took me over a year to make in about 2 hours.

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That’s the spirit!..

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Nope. It fixed itself.

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Investigation under way.


17 Apr

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I meant no offence, I thought I would have fun with the developer post in the forums and lighten it up a bit :slight_smile: But it’s true, we’re not counting wins. The kills are recorded along side the obtaining of loot.

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dev-update_april17_cover-img Kill Count : 24,131,173

Heroes!

Welcome to a relatively short Developer Update. We’ve been busy putting the Community Event live this week, where you’ve been tasked to slay 500,000,000 pactsworn over roughly 14 days. It’s a fairly big ask and so far you’re a little bit behind the curve! Step it up or else we’re just going to throw away a pretty cool portrait frame.

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Kill Count : 24,169,013

We put a great deal of science into coming up with the perfect number. Then with minutes to spare, we extended the event by four days and just picked a new, higher numb...

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16 Apr

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heroesunite-cover-img heroesunite-cover-img800×450 578 KB

Heroes,

During the past weeks the Sharks have been working from home, and in an ...

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15 Apr

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Heroes,

Welcome to patch 2.4 on PC that brings you some fixes and tweaks to Old Haunts and Enchanter’s Lair as well as some bug fixes.

2.4 Patch Notes

Levels

  • Enchanter’s Lair:

    • Added water collision on blood surface.
    • Removed interactable units and flow on the paintings found throughout the level.
    • Player camera should no longer break if a player rescuable in the boss room before encounter cutscene.
    • Barrel marker should no longer get stuck when hotjoining in to a match in progress.
    • “All heroes must be present” prompt now appears for clients when host is not at the door.
    • Nurgloth - Final Phase eruptions no longer deal any damage to bots.
    • Fixed a few spots where players can get stuck.
  • Old Haunts:

    • Fixed a spot where players can get stuck.
    • Fixed an illogical respawn.
    • Fixed a spot where bots can get stuck.
    • ...
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14 Apr

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Yeah. We don’t spend a great deal of time with bot AI, our main focus is coop over anything else. That said we do pass ideas for improvements on.

Any dev can make a bot that shreds enemies, no worries. It’s harder getting them in to the ideal ‘less than ideal but not harrowingly bad’ state honestly. And with the volume of scenarios that can arise, which can be terrain/map/spawn composition/other dependant, makes it even harder to ensure a less than ideal but not harrowingly bad’ state for bots.

Just FYI ...

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13 Apr

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Thanks for the report well check it out.


10 Apr

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Will be a while before we talk in detail about season 3 :slight_smile:

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You might need to close and relaunch Steam if you were logged in when the coupon was granted (for those who may be missing coupons)

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You can force update coupons I think by exiting and logging back in to Steam

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Check your inventory in Steam it should be there soon if it’s not already :slight_smile:

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dev-update_april10_cover-img.png800×450

Heroes!

Welcome to another developer update.

It’s a short week this week and next, with folks enjoying time out of the ‘office’ to celebrate the season and taking a long weekend. Since we’re working from home, perhaps it just means switching Steam accounts and playing some new releases, or hanging out in the garden with a cold brew. Maybe building legos with the baby sharks (doo doo doo doo doo doo) or learning a new skill, like lock pic...

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Give us a week and hopefully we can do some of the above. :wink: