Fatshark_Hedge

Fatshark_Hedge



06 Dec

Comment

We’ll have an announcement out very early next week :slight_smile:


05 Dec

Comment

the logs would be handy for sure. :slight_smile: Console and DMPs if you have them.


04 Dec

Comment

I’m NGL, it’s been on the whiteboard during hack weeks, I think someone even looked in to the whole meta question of “How would it work?”.

I didn’t hear the answer to that question but my assumption is “it wouldn’t”. :smiley:

Comment

I quite like the format, personally, but it’s not on the cards for Vermintide.

Comment

My advice, be cautious about what randos shout in voice chat :sunny: Rattle Royale isn’t something we’re working on.


03 Dec

Comment

Aha, I think I get it now. I was confusing systems. Thanke, Kaelus :slight_smile:


02 Dec

Comment

It’s kind of a tricky one. The solution to this (unless someone can suggest another I’m not thinking of (I am pretty Jetlagged, so it’s entirely possible I may even be misunderstanding)) is to remove the anti-griefing we’ve set up in order to stop Bridge of Shadow trolls (those who stand outside the bridge in order to hold a match to ransom).


24 Nov

Comment

Yep it would be handy to know more, such as which enemies (for example)


22 Nov

Post

Some of the most egregious ones were. Since the patch notes are reflective of changes from the 2.0.14 to 2.0.15 they do not list all the changes as a result of the test, since those changes weren’t changes to the live version. When working with deadlines, as you say, we found the feedback and overall experience of the EXP branch to be superior to that of the previous live version, and it makes sense to ship that even if we can’t hammer out all the newer bugs the patch introduces. That said, when it came to issues reported, we picked those that were the most impactful, like explosions being multi...

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21 Nov

Post

Heroes!

Welcome to Patch 2.0.15. Thank you for taking part in the experimental test this past week. It’s been great to see your feedback on that, as well as the bugs you’ve reported as a result of the test.

The patch focuses on bringing back some of the tightness of the combat loops and engagements you face within Helmgart that you, rightfully, told us was out of whack. This covers areas such as enemy density, strike reliability, sound cues and enemy spawns.

The Experimental Test highlighted some new issues and provided feedback on the end event tuning that was present in the test. As a result of the test, we’ve fixed a bunch of those issues such as explosions triggering multiple times (this impacted bombs, hagbane, Sienna staves etc). The issue of bots dying through the Skittergate has been resolved, as well as other issues reported in the test.

We’ve also removed the “on spawn” audio prompts once more from specials such as the Globadier and Warpfire T...

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20 Nov

Comment

Sure, I get that :slight_smile: We wont be able to fix all the foibles in 2.0.15, but I do hope this shows that, whilst not always the quickest off the bat, we do take the issues reported seriously, and I’m sure with enough documented evidence of these behaviours (such as your OP here) we will be able to get fixes or adjustments in to future updates.

Comment

I’d wager this is an issue in the live game also?


19 Nov

Comment

Exactly that. Matching a 3pp anim to a 1pp anim is really weird. Obviously it would be ideal, but then the 1pp would look really weird if it had realistic anims based on the 3pp. and if we put the 3pp anims on the 1pp then you’d be even more off put.


18 Nov

Comment

This should be fixed now.


15 Nov

Post

I really want to learn to fly and somehow make money from that.

I guess you might say “Professional Pilot”.

Comment

I missed a note, soz:

  • Fixed cases where ULTs with knockback could be rendered unable to knockback for the remainder of a match.

It’s been added to the OP.

Post

The launcher is configured only for the live game :slight_smile:

Post

We’re really focusing right now on getting the core game feel back up. Beyond that, I can’t confirm right now. Let’s see how this experimental weekend goes :slight_smile:

Heroes,

Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to test!

To install the Vermintide 2 - 2.0.15 Experimental patch, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select 'Properties'
  • Select the 'Betas' tab
  • Go to the 'Betas' tab
  • Expand the dropdown and select: 2.0.15_beta_1.4_gb_download

A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

We've been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.

These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviour...

Read more External link →
Post

Heroes,

Today we’ve put out patch 2.0.15 into an opt in experimental branch that we’d love for you to test!

To install the Vermintide 2 - 2.0.15 Experimental patch, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select ‘Properties’
  • Select the ‘Betas’ tab
  • Go to the ‘Betas’ tab
  • Expand the dropdown and select:
    2.0.15_beta_1.4_gb_download

A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

We’ve been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.

These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviours, ...

Read more