Fatshark_Hedge

Fatshark_Hedge



22 Nov

Post

Some of the most egregious ones were. Since the patch notes are reflective of changes from the 2.0.14 to 2.0.15 they do not list all the changes as a result of the test, since those changes weren’t changes to the live version. When working with deadlines, as you say, we found the feedback and overall experience of the EXP branch to be superior to that of the previous live version, and it makes sense to ship that even if we can’t hammer out all the newer bugs the patch introduces. That said, when it came to issues reported, we picked those that were the most impactful, like explosions being multi...

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21 Nov

Post

Heroes!

Welcome to Patch 2.0.15. Thank you for taking part in the experimental test this past week. It’s been great to see your feedback on that, as well as the bugs you’ve reported as a result of the test.

The patch focuses on bringing back some of the tightness of the combat loops and engagements you face within Helmgart that you, rightfully, told us was out of whack. This covers areas such as enemy density, strike reliability, sound cues and enemy spawns.

The Experimental Test highlighted some new issues and provided feedback on the end event tuning that was present in the test. As a result of the test, we’ve fixed a bunch of those issues such as explosions triggering multiple times (this impacted bombs, hagbane, Sienna staves etc). The issue of bots dying through the Skittergate has been resolved, as well as other issues reported in the test.

We’ve also removed the “on spawn” audio prompts once more from specials such as the Globadier and Warpfire T...

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20 Nov

Comment

Sure, I get that :slight_smile: We wont be able to fix all the foibles in 2.0.15, but I do hope this shows that, whilst not always the quickest off the bat, we do take the issues reported seriously, and I’m sure with enough documented evidence of these behaviours (such as your OP here) we will be able to get fixes or adjustments in to future updates.

Comment

I’d wager this is an issue in the live game also?


19 Nov

Comment

Exactly that. Matching a 3pp anim to a 1pp anim is really weird. Obviously it would be ideal, but then the 1pp would look really weird if it had realistic anims based on the 3pp. and if we put the 3pp anims on the 1pp then you’d be even more off put.


18 Nov

Comment

This should be fixed now.


15 Nov

Post

I really want to learn to fly and somehow make money from that.

I guess you might say “Professional Pilot”.

Comment

I missed a note, soz:

  • Fixed cases where ULTs with knockback could be rendered unable to knockback for the remainder of a match.

It’s been added to the OP.

Post

The launcher is configured only for the live game :slight_smile:

Post

We’re really focusing right now on getting the core game feel back up. Beyond that, I can’t confirm right now. Let’s see how this experimental weekend goes :slight_smile:

Post

Heroes,

Today we’ve put out patch 2.0.15 into an opt in experimental branch that we’d love for you to test!

To install the Vermintide 2 - 2.0.15 Experimental patch, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select ‘Properties’
  • Select the ‘Betas’ tab
  • Go to the ‘Betas’ tab
  • Expand the dropdown and select:
    2.0.15_beta_1.4_gb_download

A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

We’ve been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.

These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviours, ...

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(Replace this first paragraph with a brief description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters.)

Use the following paragraphs for a longer description, or to establish category guidelines or rules:

  • Why should people use this category? What is it for?

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  • What should topics in this category generally contain?

  • Do we need this category? Can we merge with another category, or subcategory?

Post

Please use this category for all subjects related to 2.0.15 Experimental.


14 Nov

Comment

I would like something like this as well, mostly as a help for those who are hard of hearing. I’ve suggested, based on some links a community hero passed to me on the subject of accessibility, like a screen edge glow or visual stimulus that could be opted into.

The next patch has some fixes to the backstab sounds that we hope improve reliability of those. Hopefully we can get it out to test for you tomorrow to try over the weekend :slight_smile:


12 Nov

Comment

Oh lawd, how would we even reproduce this one… :smiley:

sweats

I’ll put it in the bug tracker but this is so random.

Comment

Normally the reports are that it doesn’t switch when players want it to, rather than random switching of it’s own accord.

I do suspect this to be a hardware issue. As Ricordis says, any particulars about your set up? Other peripherals plugged in? Anything that might interact with your mouse? Does your keyboard have a touchpad perhaps or a scroll wheel of it’s own? Anything at all?

Comment

Yep, once you’ve upgraded to WoM there is a pre-requisite of killing the lords again on Legend to unlock Cataclysm. A lot had changed (I guess you could argue a lot has since been dialled back as well, so maybe it’s less of a requirement these days) so we wanted players to re-prove themselves on Legend to unlock the next difficulty.

Comment

We will announce a date as soon as we can. We’re, right now, in the throes of tinkering with some of the pressing issues, such as enemy spawns, sounds. We’re looking at making adjustments to how enemies interact with players when surrounding them, to try and combat hyperdensity situations - this involves updating the AI behaviour trees to shuffle enemy considerations to be more in-line with your expectations (we hope!). We’re looking in to weapon swings for quicker sienna, kruber and kerillian weapons to mitigate missed swings, tweaking gor attacks, rejiggling events on a bunch of levels to make them fairer and less frustrating.

There’s a bunch of other nice fixes in the works, and we’d like to get you hopefully trying some of this stuff out on a beta branch, if all goes according to plan.


11 Nov

Comment

For this one, I’d try to run the game.exe directly @Gilanii

\steamapps\common\Warhammer Vermintide 2\binaries\vermintide2.exe

It should still error but it will tell you which DLL file you’re missing (as that seems to be the cause of the crash). If you can try that and post the result here we can help further. Don’t install any dlls from a random fixit website.

My guess if you wanted something to try as well, would be to follow this guide:

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