Fatshark_Hedge

Fatshark_Hedge



29 Jan

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I think we changed some dlc entitlement scripts today to solve a few issues surrounding shilling bags, skins from V1 and similar issues that arise with Lohners Emporium.

Might be from that. I’ll try to convince Tom to let everyone keep them who doesn’t use them up :slight_smile:

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We have a post going out on Friday - the first in an series of updates from us that were looking to get out weekly. We’ll talk a bit about the week, touch on some game designer thoughts on some topics being discussed etc.

It’s a new approach for us so do let us know what you think about these updates we’ll be giving. We’ll need to find out feet a bit with them and find the best way to get them together without taking too much time from the devs’ day to day.

I’ll try to get some information I can share for you on what’s next for Drachenfels for that. :slight_smile: Maybe I can convince someone to share a screenshot or two.

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I am now learning how to do them myself so we can get these updated more reliably. :slight_smile:


28 Jan

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One was common for hosts and clients. The other is a much more niche occurrence typically caused by latency exclusive to clients and requires a bunch of work on any map where it happens. For the most part people just report they it happens and often omit the where (which is most key).


27 Jan

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Untitled

This one refers to items that drop through the floor/disappear when a player dies. It was a common complaint as well :slight_smile:

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This is by design, but who’s to say we won’t change that design. I raised it.

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Some of them are whiffs, but some of them are certainly questionable.

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Could you highlight which patch note this is? I can’t find it to confirm.

-Patrols are not spawning appropriately and sometimes either spawns completely static (not moving or making sounds) or right in front of you in an instant (even though the patch notes said it was fixed)

I did write the notes and recall this being one specific patrol, if there are cases of others we’d need to know which...

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XB1-PS4-patch_thumbnail.jpg1500×844

Heroes,

Update #17 on Xbox One and version 1.11 on PlayStation 4 is aimed to add fixes for the console versions of Warhammer: Vermintide 2: Winds of Magic. You can find the full patch notes further down.

With the recent release of Season 2 on PC it is only natural that you are wondering when the next content updates are coming to console. With Winds of Magic released in the la...

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24 Jan

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I think the bloom may be non-functional in the left pic. Similar for another of her new cosmetics as well. I believe they look more as pictured on the right in-game.

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Yes they do still drop the same items at the same rates.

We didn’t add to the boxes, no. The boxes are unchanged. Same contents. Same rates.


23 Jan

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A different game in a different time.

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Its been nearly a day and no feedback offered, locking this one up.

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A hotfix just went live for 2.1.0 with a fix for a crash that could happen if using Crunch talent on slayer in Weaves, and another common crash.

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Similarly to adventure the bots should be using the same loadouts as your last used loadout on the hero in the Athanor. Is that not the case for you/people?

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We’ll be dropping in the remaining Curse of Drachenfels maps.

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The commendation chests remain unchanged for now, same hats and rates. I doubt we’ll ever change them but if we wanted to alter how it worked we’d make a new box or something and deprecate the old ones (of course not just delete them, but no longer allow acquisition of them).

Cosmetics haven’t been added to them either, so anything that wasn’t in the boxes before 2.1 will only be in the store.

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Our aim was and is platform parity in 2020. It wont be an easy process however, and we will do all we can to keep releases as close to each other as possible, but this might not always be so.

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We’re going to fix that. Seems to have slipped through a crack.

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The “classic” skins from V1 are full skins, head and body.