We do have some recoloured hats in the Emporium, and more to come. Long term we’d love to be able to offer a more streamlined way of doing this, and we’re looking in to that. It wont be for the launch of the Emporium though.
We do have some recoloured hats in the Emporium, and more to come. Long term we’d love to be able to offer a more streamlined way of doing this, and we’re looking in to that. It wont be for the launch of the Emporium though.
The modded realm uses the same build as the official realm, just requires different boot up processes (such as EAC). Having a beta along side the live game would require double the storage space, which of course is an option for some folks but definitely not for everyone. There are ways to have both downloaded for those who wish to switch in and out without the downloads, but it requires some trickery that can be googled
We should have news before the week is out.
We don’t control that. When Sony pushes the buttons
We are happy to announce that the first expansion to Warhammer: Vemintide 2, Winds of Magic, will be coming to PlayStation 4 on January 15th. We are grateful for your patience and understanding over the past weeks as we have finalized and polished the expansion for this release. The Beastmen cometh!
The Double XP is still ongoing and will continue to run until January 15 and the release of Winds of Magic.
You can change it in the launcher I believe?
image536×515 84.7 KB@mashmonster, @Rebel, no need for this bickering, please!
It can, we can and have removed deeds from players who just don’t want to use them but find them to be eating inventory. Best we can do at this specific moment.
There was a time when each illusion took up inventory and we migrated that system to a different type of container in the backend system. I’d like for us to see us do more of this and expect we will as we go forward. These do take some heavy scripting and massive amounts of testing though as it’s not a migration you want to break or get have more than one go at - safely at least.
Weapons, blueprints, hats, skins, deeds, crafting materials all count towards the cap. Materials count 1 per type regardless of how many are owned (EG 1000 orange dust = 1x inventory item)
Illusions, frames and paintings aren’t inventory items just FYI
We have a patch planned for January.
This has been solved in the beta that’s currently live.
Welcome to Vermintide 2, where the machinations are totally hidden and points mean nothing!
Does it still just ping the axe if you aim for Bodvarr’s body?
This is true, any more info @sugartoots?
I’ve not seen other reports of similar happening during the beta, is this still an issue for you?
When folks get back I’ll find out what the cap and rules are. A boss for example might come with its own specials in addition to the regular cataclysm ruleset.
Hey welcome back @SICKOMODE. Your thread is missing tangible feedback. I guess you don’t like the stagger adjustments? Could you elaborate on that?
Yessir
This is coupled with an addition of THP on cleave. I don’t think in the heat of things it will be too noticeable, but it shouldn’t be a crutch to rely on for a whole level, those downtimes will chew it up.