For that I do apologise.
For that I do apologise.
That was my mistake Mattie, I was tired and misadvised. That said, it was yesterday night so unlikely to have been too distracting. It’s not like that conversation happened in August
We didn’t announce ladder rewards.
When we added weaves we wanted it to be a more competitive mode, we wanted to give players a ladder to climb on that got more challenging as you go. We felt that the design would feel lacking without a leaderboard, a way to see how far you have come and compare your progress with others, or see how far you have come.
The Weaves game mode we are adding in the Winds of Magic expansion seeks to add another way to challenge yourself in-game; whether it’s competing for the top of the public leaderboard, aspiring to be the best within your group of friends, or simply attempting to beat your personal record. Having a way to see that progress, we felt like adding a leaderboard was a good way to represent this in-game.
My mistake. The text was old and not updated. The OP has been corrected.
Heroes!
Patch 2.0.14.1 just went live on PC, which removes the Geheimnisnacht keep theme and fixes an issue with non-Latin fonts not displaying correctly in Latin-based localised game clients.
The Geheimnisnacht Event will still be running until 17.00 UTC at which point it will be disabled on all platforms (no further patch required). This will also mark the end of season 1 on PC, as announced in our Season 2 blog post at which point the leaderboards will be frozen.
Read moreIt is false. Bugs manifest in strange ways. We’ve been code checked by modders who can see that we didn’t just build WoM on 1.0 code. Just that bugs resurface due to other factors. Different issues with the same results.
That said, my saying that won’t change the rumours going through the mill.
Was the chest a bogenhafen box? Those only contain cosmetics or illusions so perhaps this is the confusion.
As for the blueprint we’d need to look up your profile - either post your Steam profile URL here or via direct message to me
The dialogue is intended to be cut short (for reasons ) however the subtitle hasn’t been updated with the redacted version. It will be in a future update.
This should be solved for you now
We’re looking in to this Toastklotzi. You said your friend has the frame, what’s his Gamertag, we’d like to check out what’s going on if possible.
The previous one Adeon.
Geheimnisnacht is the most ill-omened night of the year and with both Mannslieb and Morrslieb full in the sky only the strong and brave dare venture into the dark. During Geheimnisnacht it’s said that the veil between the living and the dead is thinner, and it’s the perfect time to visit the Gardens of Morr to pay homage to the ancestors.
Geheimnisnacht will be live for PC, Xbox One and PS4 between October 28th until November 5th.
Once again during the seasonal event of Geheimnisnacht, all of the outdoor adventure levels will be bathed in darkness, with only the light cast by Mannslieb and Morrslieb to guide your steps. Players on both PC and Console will be able to experience the Geheimnisnac...
If a talent affects melee weapons (in this case, one handed or dual one-handed weapon picks) then it wont affect ranged weapons, which the throwing axes are considered to be.
Ohhh right, so this is intended. I actually removed frag from the patch notes thinking it would be inconsequential but I slipped up, as incendiary do not work for the banners. I’ll fix that.
The text renderer is a new system we’re using to improve performance and make some development tasks easier. As an early implementation it’s functional and effective at improving overall performance but it does have some teething issues we’ll iron out which include the EN client having only support for latin characters (Russian clients will support cyrilic and so forth). We’re looking to plug these gaps in future updates.
Sounds like the MyHero Mod.
It’s not bugged, but certainly badly balanced. We do have changes coming in the next update, I believe.
Welcome to patch 2.0.13. This patch includes a batch of fixes and tweaks, ahead of Geheimnisnacht which arrives in Vermintide 2 next week.
Be sure to stop by our Fatshark Stream this coming Friday the 25th of October for details on this year’s Geheimnisnacht celebration, the end of which marks the end of Season 1.
Jep!
Hola! Could you clarify a bit more? Do you mean SFX or VFX?