Fatshark_Hedge

Fatshark_Hedge



30 Sep

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It’s certainly interesting. So Vermintide 2 (last I was informed at least) does have some behaviours that have a… ‘relationship’ with frame rate, including hit registry and jump distance (horizontally in particular). You should be fine above unless the frame rate really tanking. Is your 30 fps stable?

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They’ll go up here in the forums and on the website this week (in written form).

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We’ll have news on that as we move towards beta I’m sure.

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Vermintide 2 - Versus is a new player vs. player game mode for Warhammer: Vermintide 2. It will be 4 vs. 4 gameplay, and you will be able to play as characters from both the Skaven and Chaos, as well as the Heroes of Ubersreik. Take turns playing on the Hero or the Pactsworn side.

In this Developer Blog, we will get a closer look at one of the new features coming in Versus together with Game Designer Markus.

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Kind of ish. We’ll do AMAs once in a while (like the one we held on reddit) and I scoop up extra questions every couple of weeks for a pass through the production team, to get answers in between bigger, meatier, more interactive AMAs.

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We will answer your questions in this week’s Q&A bud :slight_smile:


29 Sep

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I’m a little stumped to be honest. What frame-rate do you get during tests? (sounds werid, but bear with me)


28 Sep

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We should have news for you fairly soon. We do appreciate the support for consoles falls behind and that feels super bad, but with the launch of WoM we learned a lot about where we want to take the content and as such rushing it out to console just for parities sake would be a misstep. We’d rather get the product into a better place before shipping to consoles.


26 Sep

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Hotfix: 2.0.12.1 is live now:

  • Fixed an issue with Quickplay matchmaking
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Hotfix: 2.0.12.1

  • Fixed an issue with Quickplay matchmaking
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I think mutators have their own duration now configured in the settings.

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This is squarely on us. A fix is in the oven


25 Sep

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We are investigating this.

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Enemies who attack on the move will continue their trajectory when dodged. That’s the design intention at least.

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It’s still totally viable to back dodge since 2.0, just not against all enemy movements.

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Hotfix: 2.0.12.1

  • Fixed an issue with Quickplay matchmaking

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Heroes,

Welcome to patch 2.0.12. In this patch we are introducing updates to the Beastmen and new votes to Twitch Mode. There have been changes to the following Beastmen: Ungor, Ungor Archers, Gor and Standard Bearer.

You can read all about Twitch 2.0 over on our blog.

... Read more

23 Sep

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Someone in this thread is multiboxing, and they know who they are. It’s against the forum guidelines and will ultimately see both accounts (and future accounts) permanently removed from the forums. You’ve 24 hours to slide in to my DMs to let me know which account you wish to keep. Failure to comply will see both removed per the guidelines.

https://forums.fatsharkgames.com/t/forum-guidelines

(The above is edited to remove blame from the previously implied OP which isn’t necessarily the case)

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Gotcha, then this would be something for us to look in to :slight_smile: Thanks.

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Without further context for the line, it seems to be intentional.

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Seems really unusual for it to work for your friend (and us) but not in your given example. Does it matter which set of Dual Daggers you’re using - same result?