I think mutators have their own duration now configured in the settings.
I think mutators have their own duration now configured in the settings.
This is squarely on us. A fix is in the oven
We are investigating this.
Enemies who attack on the move will continue their trajectory when dodged. That’s the design intention at least.
It’s still totally viable to back dodge since 2.0, just not against all enemy movements.
Hotfix: 2.0.12.1
Welcome to patch 2.0.12. In this patch we are introducing updates to the Beastmen and new votes to Twitch Mode. There have been changes to the following Beastmen: Ungor, Ungor Archers, Gor and Standard Bearer.
You can read all about Twitch 2.0 over on our blog.
... Read moreSomeone in this thread is multiboxing, and they know who they are. It’s against the forum guidelines and will ultimately see both accounts (and future accounts) permanently removed from the forums. You’ve 24 hours to slide in to my DMs to let me know which account you wish to keep. Failure to comply will see both removed per the guidelines.
https://forums.fatsharkgames.com/t/forum-guidelines
(The above is edited to remove blame from the previously implied OP which isn’t necessarily the case)
Gotcha, then this would be something for us to look in to Thanks.
Without further context for the line, it seems to be intentional.
Seems really unusual for it to work for your friend (and us) but not in your given example. Does it matter which set of Dual Daggers you’re using - same result?
We see them all. They’re closed a week after the last reply by the system to avoid threads being necro’d. Those issues are in fact not a bug, but could certainly use some expanding on in-game to make it clearer what injured means.
Stereo should be the starting block for troubleshooting. No special or surround.
YMMV though. We’re a bit sick of windows updating stuff too. We might look to add specific in-game settings to override their nonsense implementation of sound stuff.
We play the game all the time. We made it, first and foremost, because we want to play it.
Also, the final question, Martens answer is directed at @Exanimia so really, just chill out. Exan has the means to reach out to marten
Threads like this is why developers are really hesitant to talk to you.
Also, you shouted NOT AWARE!!! but admittedly Jonas there is not a native English speaker and has used a double negative, which means he’s aware of the issue, just unable to reproduce it.
We’re just putting out another hotfix to improve stability.
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.
Welcome to Patch 2.0.11, bringing you some minor fixes.
With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.
In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.
Could you check if your windows sound settings have adjusted in a recent windows update? Usually caused by spacial sound or surround options.
Could you elaborate on the issue you have? This is the first time you’ve posted here, so it’s not particularly clear.
Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.
In case you missed it, be sure to check out our blog post on Season 2, and whilst your at it ...
Read moreI don’t recall that being mentioned as a reason, and searching doesn’t seem to confirm a designer mentioning that.