Fatshark_Hedge

Fatshark_Hedge



23 Jan

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We’re looking in to it. :slight_smile:

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There’s still more to add to the store from the existing game files. As for rotation, I understand it to be on hold for now at least.

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I’ve passed this on, thanks!

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No all new armor skins at the moment. We’re holding back with the WOM illusions as we have plans for those to solve, or mitigate at the very least, one of the core complaints with the Athanor vs Vanilla Crafting*.

*plans may change

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Our hats are between like £2 and £4.

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Indeed, at the cost of QQ abuse :slight_smile:

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V2-season2_FB-cover V2-season2_FB-cover1200×675 362 KB

Heroes,

Welcome to Season 2 and 2.1.0 on PC! This update brings new exciting things to Warhammer: Vermintide 2, and we are thrilled for you...

Read more

22 Jan

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So, there will also be a clear separation between the premium items, and those buyable with shillings? No buying stuff that can be bought with shillings for real money? (Now and in the future…)

Just hearing that would affirm my faith in you guys. I’ll buy some premium stuff out of gratitude if so.

There is a very clear separation. Shilling items are shilling items. Premium stuff is premium. There’s no crossover.

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Yes, so that’s where were at. I think when mentioned on Twitter there was some confusion. Soft currency = shillings, what you can earn in-game. Hard currency = £/$/€/etc, for premium cosmetics.


19 Jan

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Yessir, we’ve no plans to put any new items in the commendation chests.


17 Jan

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No plans to add new cosmetics to the chests.

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We hear you. We’ll be doing regular updates here in the forums on ~weekly basis from next week where we plug through some forum threads and such, with different subjects from time to time. Watch this space.

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We’re looking at adjustments to quest objectives, some of the balance outliers discussed and fixing up bugs and adding some polish.

It won’t be the same build no, but when it comes to larger changes people want to see we’ll be looking to address that stuff in the future.

We appreciate that there are some proper bogeymen - like vanilla crafting, deeds, stacked up resources and the like, and we really are looking at these items for future releases.

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Following up, the quests will become consistent between players as expected on my end at least.

Also, I misspoke about the critters being party wide internally, that’s yet to be changed, but the plan is to change it.

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Technically these betas use the same progression as your main hero progress, shown by being able to switch between beta and live versions with all in-tact. The only times there’s guaranteed no progress is if tests are held on a standalone application like our Closed Test app. There are risks in progression being altered on these betas, but they would typically just impact very individual areas such as currency (think essence or shillings) or specific statistics that may be specific to the contents of the beta (such as particular challenges for new content in test).

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Hopefully before the Age of Sigmar. You know, I’ve learned a bit from experience to dodge timeframes, because we’re just honestly not very good with them.

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We’re looking to reduce firstly the number of some of the quest objectives, in particular the “complete X weekly events” and “collect ravaged art” objectives.

I know the original intent for the critter quest was that it be group wide, and I believe this has been corrected internally for the release.

I’ve enquired about the difference in objective counts between players and asked if this is something we’re changing. My assumption this is kind of an A/B test, but you know what they say about assumptions :slight_smile:

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We’re wrapping up the beta next week, most likely on Monday or Tuesday. As for the beginning of S2, we’ll get back to you on that as soon as possible.

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We’re looking to have a ‘hide owned’ option and potentially additional filters, so you can show all of anything for a given career on a single scrollable list, for example. Likely won’t be in from the start but these are options we’re looking to expand on going forward.