Femennenly

Femennenly



03 Oct

Post

Si encuentra algún error o problema técnico durante la sesión de prueba pública, no dude en informarlo en este hilo.

Siga esta plantilla para enviar errores.

1. Descripción Breve descripción de un problema con los detalles requeridos. Ejemplo: el avión de observación no funciona en el acorazado de Iowa

2. Cómo reproducir Se necesitan pasos exactos para reproducir el problema Ejemplo: 1.Tome el acorazado de Iowa con un avión de observación equipado 2. Vaya a la batalla 3. Intente lanzar un avión de observación

3. Resultado ¿Cuál es el resultado del problema? Ejemplo: después de presionar el botón de activación de la aeronave de detección, puede escuchar el sonido de una aeronave pero no sucede nada, la aeronave se detiene.

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¡Todos han estado esperando, y finalmente es hora de sumergirse una vez más!

¡La ronda 2 de la prueba Beta submarina comienza hoy!

Todos los detalles encontrados aquí

Cuando:

La ronda 2 de la prueba beta se realizará entre el 3 y el 8 de octubre.

Tenemos planes para la Ronda 3 y, si es necesario, rondas posteriores de pruebas. Más detalles de las sesiones posteriores estarán disponibles en una fecha posterior.

El cliente Beta Test estará disponible diariamente entre las 12:00 (UTC) y las 20:00 (UTC). De esta manera, podemos reunir el número máximo de jugadores reales para reducir el número de bots en las batallas.

Como unirse:

Si ya solicitó la prueba, está en la línea para recibir una invitación para participar y detalles de la cuenta.

Las invitaciones continuarán siendo lanzadas en oleadas para garantizar la estabilidad del servidor mientr...

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Con el inicio de la ronda 2 de pruebas de submarinos, en primer lugar nos gustaría recordarle que: los submarinos se encuentran actualmente en pruebas beta y todo lo que verá es preliminar y está sujeto a cambios.

Después de la primera ronda de pruebas, se han realizado varios cambios en la forma en que operan los submarinos en World of Warships, estos cambios se detallan en la publicación del blog Dev:

Los cambios clave incluyen:

Interacción reelaborada entre destructores y submarinos;


Cargos manuales de profundidad;


Profundidad máxima: un nuevo consumible para submarinos;


¡Torpedos submarinos reequilibrados!

Participativo:

While we know you are all interested in being involved with testing the new class, we want to ensure that the test server is loaded evenly. To achieve that, we're going to distribute the first batch of invitations amo...

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Comment

Heyo Oldschool,

Nice to see our tanking friend coming to check out the seas.

Are you using the Wargaming Game Center to log in to the game?

If not, this launcher will allow you to stay logged into an account and swap between games without having to log in/out locally.

If not, and apologies if this seems obvious, do you have the correct region of the client installed?

Fem,

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Heyo Captain,

We just verified that the client is live and functional on our end.

If you are still having issues could you please drop a SS of what it looks like when you are trying to log in.

Fem,

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PTS 0.8.9.0 Round 2 is now available!

See the details on the original thread or:

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Starts - Thu. Oct. 03 9:30 AM PT Ends - Mon. Oct. 07 8:30 AM PT

Commanders, welcome to the Public Test of Update 0.8.9!

The beginning of the Italian updates cycle, a Halloween-themed game mode with several teams in each battle, and new permanent camouflages! These and many other things await you in the Public Test of Update 0.8.9. Read the Developer Bulletin and join the test!

Don't forget to leave feedback or report a bug in the following threads.

Feedback

Bugs

Combat Missions and Rewards


Missions of the Autumn Season

You can read more about the Autumn Season in a dedicated article.

Starting Bonuses


How Do I Access the Public Test?

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Heyo Commanders!

Please provide us your feedback on the following during 0.8.9 Public Test:

Halloween


Camouflage Patterns


Technical Improvements

For bugs and issues please follow to this thread

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If you encounter any bugs or technical issues during the Public Test session feel free to report it in this thread.

Please follow this template for submitting bugs.

1. Description
Short description of an issue with required details.
Example: spotting-aircraft doesn't work on Iowa battleship

2. How to reproduce
Exact steps need to be made to reproduce the issue
Example: 1.Take Iowa battleship with spotting-aircraft equipped 2. Go in battle 3. Try to launch spotting-aircraft

3. Result
What's the result of the issue.
Example: after pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.

Comment

Keep an eye on those emails, make sure you check junk / promotional folders too.

We're hoping to continually roll out invites but maintaining the server integrity and stability has to be a priority for testing. We're still optimistic that we can eventually invite all players to participate.

Thank you for your positivism, we are hoping the changes make for a improved gameplay experience this test cycle and are readily standing by to assess further feedback.

Comment

Captains,

If you have feedback on this next iteration of submarine testing (Round 2), please ensure you place it within the appropriate thread in the forum:

Comment

Heyo Captains!

With round 2 of submarine testing begin, we'd like to invite you to move discussions to an updated thread on the topic that can be found:

Fem,

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You've all been waiting, and its finally time to submerge once more!

Round 2 of the Submarine Beta test starts today!

All the Details found here

When:

Round 2 of the Beta Test runs between October 3–October 8.

We have plans for Round 3 and, if necessary, subsequent rounds of testing. More details of subsequent sessions will be made available at a later date.

The Beta Test client will be available daily between 12:00 (UTC)–20:00 (UTC). This way, we can get the maximum number of real players together to reduce the number of bots in battles.

How to Join:

If you previously applied to test, you are in the line to get an invitation to participate and account details.

Invites will continue to be released in waves to ensure server stability while allowing the maximum number of participants at once.

If you received an announce in a pr...

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With round 2 of Submarine testing beginning, we'd firstly like remind you that: Submarines are currently in Beta testing and everything you will see is preliminary and subject to change.

Following on from the first round of testing several changes have been made to the way submarines operate in World of Warships, these changes are detailed in the Dev Blog post:

Key changes include:

Reworked interaction between destroyers and submarines;


Manual depth charges;


Maximum Depth: a new consumable for submarines;


Rebalanced submarine torpedoes!

Participating:

While we know you are all interested in being involved with testing the new class, we want to ensure that the test server is loaded evenly. To achieve that, we're going to distribute the first batch of invitations among a random slice of players. New invitations will be sent out during the te...

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02 Oct

Comment

This is correct.

It goes:
A.
A+B,
A+B+C,
Etc
We do invitations in waves to ensure the server stability, we hope that by the end of testing as a whole we will be able to invite each applied player an invite to participate. It is important however to ensure that the server as a whole is online to allow game play rather than overloading it on day 1 with no one being able to play.

Fem,

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Please see:

For a moment I thought I'd clicked the same thread xD

Fem,

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Heyo Captains,

Glad to see the enthusiasm for Subs following on from the first test session.

While we're as eager to get them into your hands as you are to receive them please consider the following:

After sessions close; feedback must be collected and sorted


From this feedback, it must be determined what needs action taken


After its determined, it needs to be worked out how exactly to fix the issue / concern


Once it is worked out, it has to be implemented for testing.


QA has to occur to make sure there isn't any game critical bugs with the mechanic before release into the testing environment.

Given these items have to occur between test cycles, it can push out the time that it takes for the next testing cycle to occur. It is however (learning from the CV Rework) to do these things right than fast.

We are hoping to hav...

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Heyo.

Please consider we do have different teams with different focuses which does allow content and development to happen cohesively. For example, you definitely don't want the bug fixers to take a stab at ship design, or say, the historical department taking the helm of balance. While production will continue on visual content (YT videos / etc), our bug teams will also be hard at work resolving issues within the game, as the community teams will continue to be here for community matters.

Have you seen for example a challenge I put out for the community for T4 ships?

We will hopefully have some other events/campaigns around these tiers in the near future.

Fem,

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An interesting concept, however for the time being we're going to focus on getting the 2 launch lines ready for deployment before turning our attention to more.

(Please do not post irrelevant content on other threads - in future it will be treated as spam.)

Fem,