You’d think that, but the only result would be all platforms launching even later. Instead of idling while waiting for the console certification to come through, we use all the feedback from the Steam Launch to launch a more stable console version. If we wanted to launch all platforms at the same time, we’d have to test six seperate platforms internally, which would push the releases outside the current launch window, and without the playerfeedbacl from the thousands of players from Steam, it would essentially be in a worse state and released later.
So, while you’re not getting the console release at the same time as Steam, you’re getting it earlier than if you got it at the same time, since they’d all release later.