I've reported this bug literally every patch all season, and got nothing so far, but I wish you luck on here too <3
Haven't heard of this issue. Will take a look into it.
I've reported this bug literally every patch all season, and got nothing so far, but I wish you luck on here too <3
Haven't heard of this issue. Will take a look into it.
So what is it? -20? Or is there no change?
595 -> 575
Sylas hp 550 > 550?
Just keeping you on your toes
Server: EUW
Type of Bug: In-Game
Description: Sivir W bounces to dead minions and from there to champions
Video: https://youtu.be/tePdjLn4dsE
Production rate: its not a rare bug, maybe it even always happens cause i think they just forgot to code the simple command target dead=projectile dead. this is likely because there is no other ability involved that could have caused this bug to happen
Steps to reproduce: play with or against sivir
Expected result: sivir w bounces to "surrounding enemies" so it cant bounce to a dead minion
Observed result: Sivir w bounced to a dead minion and from there to a champion
Specs: gtx 1060, ryzen 7 1700, Windows 10
I talked with the designer and this functionality is intended.
Looks like it instantly cleanses when he uses the rocket belt might be the coding with that and not the exhausts itself.
I wonder what are the odds this a spectator bug. I know Jatt and Raz were going to do some investigating will be interesting to see the results.
Edit: it was a spectator bug
https://twitter.com/vasilistherock7/status/1561522214566039554?s=21&t=AowJHAy7-oR1WnQXhQM9xA
Just to clarify. This is not a spectator bug, but a bug specific to Kennen E. Kennen E appears to be over-riding VFX for Exhaust and other champion VFX applied to him.
Random delays being intended back in the day is a bizarre thing, is there a reason stuff like karthus Q or singed W are still random? Given that the zyra thing is being fixed it might be reasonable to look at other instances of this behavior
We are always open to looking into other instances, but in many cases it is valuable gameplay for various reasons, depending on the context.
How long was this problem here?
To be clear this wasn't a bug, it was intended back whenever it was added.
Great! If the bug is for improvements ok. For example: at the beginning of the game I would love it if the client understand my preferences to ALWAYS show my runes instead of my stats. <3
Is that not what it did before? I actually do not know
Server: NA
Type of Bug: In-game settings
Description: Stats/Eternals/Runes panel is reseting to being hidden at the start of each game
Video / Screenshot: N/A
Steps to reproduce: Start any game (I have only tested on aram so far)
Expected result: Stat panel in the UI will have the same status as it had when the last game ended
Observed result: Stat panel always defaults to hidden
Reproduction rate: 100%
System specs: not needed
Thanks for the report! We are tracking this issue now :D
Fortiche are just goated. Everything they touch is absolute fire. The RISE worlds video, Get Jinxed, KDA popstars, etc. They went above and beyond with Arcane, the art style is refreshing and straight up gorgeous.
All hail Fortiche
- Server: NA
- Type of Bug: in-game
- Description: Taliyah Q has incorrect mana costs at ranks 2 and 4, as shown in tooltip (55 / 50 / 65 / 60 / 75) and verified in gameplay
- Video / Screenshot:
- Steps to reproduce:
- Expected result: 55 / 60 / 65 / 70 / 75 mana cost
- Observed result: Ranks 2 and 4 mana cost are too cheap, by 10 mana due to improper scaling
- Reproduction rate: 100% (n=5 games, live and practice)
- System specs: N/A
Thanks for the report! We are looking into this :D
- Server: EUNE
- Type of bug: In-game bug
- Description: When you smite (has to be un-upgraded) under 15 secs to get the 2nd smite stack instead of resetting to the default 15 secs it flashes to 15 secs and then resets to 1:30 (you have to actually wait out the 1:30 mins to get the 2nd smite stack)
- video (clip of mine from twitch): https://clips.twitch.tv/GlutenFreeSmellyMarrowBCWarrior-b5vX1IhdN4qC6Drn
- steps to reproduce: Smite when you're close to getting the 2nd smite stack (less than 15 secs)
- expected result: Smite being at 15 sec cd
- observed result: Smite having 90 sec cd
- reproduction rate: 100%
- system specs: Don't matter
This has been micropatched. Thank you for the report!
I started playing early season 4 and I still feel like I missed out on so much of old League. At least I played for a fair bit of old runes, client, and the old map.
Server: NA
THIS BUG HAS PERSISTED FOR A MONTH NOW!
• Type of Bug: In Game Bug
• Description: Stuttering and FPS drops beginning ~6 mins or when Herald spawns until Baron Nashor spawns. Leaving and reconnecting fixes the issue for many, but not everyone.
• Video / Screenshot: This is well documented already.
• Steps to reproduce: Wait for Rift Herald to spawn.
• Expected result: Game plays normally and FPS remains how it otherwise should be. No anomalous lag or in-game stuttering.
• Observed result: FPS drops, stuttering, volatile performance and laggy visuals
• Reproduction rate: 10/10
• System specs: AMD 500 series GPUs and Ryzen 2600 are among the most well-known at this time.
We are working on a fix but open question to anyone that has this occur: Are your drivers up to date? That is something that is potentially causing issues
Maybe im just an idiot, but how the f**k am i supposed to know which one is the clone and which one isnt?
You arent supposed to be able to...
Typo on Leblanc w changes? Says 145 when seems like should be 155
It should be 155
"Fixed a bug where clone champions (e.g. Shaco, LeBlanc, Neeko) would not properly display Ornn Mythic item borders in their clone’s inventory"
Important to note this includes ALL Mythic Item Borders. So no longer can you distinguish clones because they don't have a mythic border.
Infinite Shaco clone duration for maximum trickery.
Best I can do is fix Mythic Borders not showing up on clones
Since you have a yasuo flair just make yasuos ult keep going until the enemy dies, gives yasuo 100% armor pen and give him 100% true damage on autos and q.
Love it
New RGM idea: all damage is reduced by 50% and all CC lasts 3 times as long. The most tilting gamemode ever
NURF is back baby