GalaxySmash

GalaxySmash



28 Apr

Comment

Originally posted by aglimmerof

Yes hello Mr. GalaxySmash I would like to just express my gratitude and adoration for not killing hybrid Kai’Sa and instead rewarding the ‘predator’ style gameplay with those latest changes.

I genuinely really like the shield and passive buffs. So as a hybrid Kai’Sa enjoyer, thank you!

Haha im glad you enjoyed it! I'll pass the compliments along :)

Comment

Originally posted by Afterlyte

I feel like this would be similar to the concept of Senna being able to attack turrets outside of the turret's attack range. Is it possible, yes. Is it likely to happen in a normal game with the amount of souls that are required for that? Probably not.

Thats a good comparison!

Comment

Originally posted by Koringvias

Oh, I have no doubt about it!

I just could not resist to make a shitty one-liner

I respect it :)

Comment

Originally posted by lissssaa

  • Server: LAS
  • Type of Bug: In Game
  • Description: STOPWATCH 12.8 Nerf can be skipped if you Buy Zhonya. Buy GA. Undo GA. Now, Stopwatch is purchasable.
  • Video / Screenshot: Screenshot
  • Steps to reproduce: Buy Zhonya. Buy GA. Undo GA. Now, Stopwatch is purchasable.
  • Expected result: Stopwatch is not purchasable.
  • Observed result: Stopwatch is purchasable.
  • Reproduction rate: 100%
  • System specs: i7, 1660Ti, 16GB, Windows 10

This is noted and will be fixed for 12.9. Thank you!

Comment

Originally posted by BobDaBilda

I don't have a clue how his new r works, but wouldn't this require undying enemies too?

Something like that

Comment

Originally posted by Karukos

Honestly curious, I cannot imagine as Smite did that change that you guys at Riot didn't look at that possibility too.

We have not looked into it in the time that I have been here (roughly 2 years), though possibly before, though not to my knowledge.

Comment

Originally posted by sp33dzer0

This only requires:

Level 18

Opponents with 0 MR

Fully stacked Conqueror

Never getting hit by an enemy to turn off Warmogs

EDIT: AND 6 items with a fully stacked mejai's having replaced boots, meaning Swain isn't reaching anyone.

This is actually a pretty cool exercise in sort of triage both for design issues. First you would confirm that it actually can happen (video evidence is great for that) then you look at the severity and likely-hood of it happening to help determine the impact. The severity here could be arguably somewhat high because staying alive permanently in the enemies fountain is a generally game-breaking experience, but then listing out the conditions you mentioned means that, while the output may seem severe. the actual likelihood and impact this would have on the game is very, very minimal or rare, if at all. Doesn't dismiss it, but helps put it in perspective when you are juggling a lot of things!

Comment

Originally posted by Koringvias

Kalista in shambles

Just to note here for this fun little hypothetical, champions can and would be changed. Look at the items update for example, we had to make large changes to champs like Ornn and Viktor because of how they currently interacted with the item system, but that didnt stop us from doing the changes!. But yeah, very fun thing to think about :D

Comment

Originally posted by lolgamefun

Will 12.9 be out by MSI or will pro player in MSI be informed that they are not allowed to do this if game happens on 12.8?

12.8 is the MSI patch, these will be fixed for 12.9. We are currently deciding what to do about pro play.


27 Apr

Comment

Originally posted by williamis3

surely this can’t be an oversight by riot right

Not an oversight, this was a conscious decision. That being said, we will be removing this in 12.9. We didn't have as much time to iron out the details of this change as we would have liked, so we made some calls what was immediately ok, and what we would reconsider for future patches.


22 Apr

Comment

Shoutout to Ahrisoo and everyone on my team (and so many more) for helping out with writing this one! Was a fun time :D


20 Apr

Comment

Originally posted by kandaowojiupa

surprised that people don't know it, but this bug has beem there for a long time: one of gp ult's upgrades which makes allies moves faster inside of it will cancel AA everytime a wave lands. It's been there for like more than 10 patches but rito never bothers to fix it because we don't see gp in proplay these days.

as gp: don't upgrade that one

as allies: run away from gp ult if he upgrades it

Great catch! I can confirm this happens and we have made a bug ticket for it and are looking to fix ASAP

Comment

Originally posted by Tails365

  • Server: EUW
  • Type of Bug: In game bug
  • Description: Janna's Q base damage (the initial damage, without ramp up) does not factor in AP scalings. This could be a target dummy only bug.
  • Video / Screenshot: none
  • Expected result: Janna's Q deals damage equal to the predicted damage
  • Observed result: Janna's Q deals damage equal to the base amount of the ability
  • Reproduction rate: 100%
  • System specs: Irrelevant

Alright we are going down the rabbit hole on this one. Thanks for the report, we are looking into it.


19 Apr

Comment

Originally posted by Haiku0205

- **Server:** NA
- **Type of Bug:** In-Game Bug
- **Description:** After hitting blast cone into dragon pit, dragon is not in vision for a brief period of time
- **Video / Screenshot:** https://streamable.com/glhlfr
- **Steps to reproduce:**
- **Expected result:** Should see dragon immediately after blast coning in
- **Observed result:** Dragon not in vision for about a second
- **Reproduction rate:** didn't try, but I've never seen this before and I've played a lot

We are actually investigating this issue, it occurs with all jungle camps and generally happens when you dash into vision. No promise on a ship date but we want to look into this in the coming patches.


18 Apr


16 Apr

Comment

Originally posted by DirectArtlo

Please don't buff Yone again due to this clip Rito.

Yone R now grounds everyone within the initial cast range

Comment

Originally posted by FruitfulRogue

Did you ever try something like mage spell crits or spell crits or something?

Yeah we tried it with an item at some point. I wasn't there for that dev though so I don't know what the conclusions of it were.


15 Apr

Comment

Originally posted by Meriipu

How can I tell whether a bug has a ticket?

I have reported a bug with Lulu Q indicator breaking on death (100% reproducible, just die and try to cast with indicator) multiple times but I am not sure if it has been registered yet (just at a low priority).

Well I'll look into it and assuming its real you now know it has a ticket :)

Comment

Originally posted by yeeyeeAssMidlaner

Ezreal Q can now crit

We tried a version of this when we were doing the item update. If his Q "Crit" then it fired a 2nd, identical projectile at almost the exact same time. Unfortunately it didn't really work and wasn't very fun.

Comment

Originally posted by Sp00ky_Senpai

Thank you so much!

In case it helps, Elise had a bunch of rappel bugs in 12.5 that showed up in bug fixes on that patch, and this bug is separate from those - it existed before, it temporarily went away as a consequence of the other rappel bugs, and it exists again now. I don't have an exact date, but my best guess is that this bug was introduced sometime around the beginning of the year.

Sound about right. If you want you can go through all the other bugs here and that might help get eyes (8 to be exact) on them