Fix for this bug is in sight as it's fixed on the PBE, I guess it will go live next patch.
This is correct ^
Fix for this bug is in sight as it's fixed on the PBE, I guess it will go live next patch.
This is correct ^
Yes hello Mr. GalaxySmash I would like to just express my gratitude and adoration for not killing hybrid Kai’Sa and instead rewarding the ‘predator’ style gameplay with those latest changes.
I genuinely really like the shield and passive buffs. So as a hybrid Kai’Sa enjoyer, thank you!
Haha im glad you enjoyed it! I'll pass the compliments along :)
I feel like this would be similar to the concept of Senna being able to attack turrets outside of the turret's attack range. Is it possible, yes. Is it likely to happen in a normal game with the amount of souls that are required for that? Probably not.
Thats a good comparison!
Oh, I have no doubt about it!
I just could not resist to make a shitty one-liner
I respect it :)
- Server: LAS
- Type of Bug: In Game
- Description: STOPWATCH 12.8 Nerf can be skipped if you Buy Zhonya. Buy GA. Undo GA. Now, Stopwatch is purchasable.
- Video / Screenshot: Screenshot
- Steps to reproduce: Buy Zhonya. Buy GA. Undo GA. Now, Stopwatch is purchasable.
- Expected result: Stopwatch is not purchasable.
- Observed result: Stopwatch is purchasable.
- Reproduction rate: 100%
- System specs: i7, 1660Ti, 16GB, Windows 10
This is noted and will be fixed for 12.9. Thank you!
I don't have a clue how his new r works, but wouldn't this require undying enemies too?
Something like that
Honestly curious, I cannot imagine as Smite did that change that you guys at Riot didn't look at that possibility too.
We have not looked into it in the time that I have been here (roughly 2 years), though possibly before, though not to my knowledge.
This only requires:
Level 18
Opponents with 0 MR
Fully stacked Conqueror
Never getting hit by an enemy to turn off Warmogs
EDIT: AND 6 items with a fully stacked mejai's having replaced boots, meaning Swain isn't reaching anyone.
This is actually a pretty cool exercise in sort of triage both for design issues. First you would confirm that it actually can happen (video evidence is great for that) then you look at the severity and likely-hood of it happening to help determine the impact. The severity here could be arguably somewhat high because staying alive permanently in the enemies fountain is a generally game-breaking experience, but then listing out the conditions you mentioned means that, while the output may seem severe. the actual likelihood and impact this would have on the game is very, very minimal or rare, if at all. Doesn't dismiss it, but helps put it in perspective when you are juggling a lot of things!
Kalista in shambles
Just to note here for this fun little hypothetical, champions can and would be changed. Look at the items update for example, we had to make large changes to champs like Ornn and Viktor because of how they currently interacted with the item system, but that didnt stop us from doing the changes!. But yeah, very fun thing to think about :D
Will 12.9 be out by MSI or will pro player in MSI be informed that they are not allowed to do this if game happens on 12.8?
12.8 is the MSI patch, these will be fixed for 12.9. We are currently deciding what to do about pro play.
surely this can’t be an oversight by riot right
Not an oversight, this was a conscious decision. That being said, we will be removing this in 12.9. We didn't have as much time to iron out the details of this change as we would have liked, so we made some calls what was immediately ok, and what we would reconsider for future patches.
Shoutout to Ahrisoo and everyone on my team (and so many more) for helping out with writing this one! Was a fun time :D
surprised that people don't know it, but this bug has beem there for a long time: one of gp ult's upgrades which makes allies moves faster inside of it will cancel AA everytime a wave lands. It's been there for like more than 10 patches but rito never bothers to fix it because we don't see gp in proplay these days.
as gp: don't upgrade that one
as allies: run away from gp ult if he upgrades it
Great catch! I can confirm this happens and we have made a bug ticket for it and are looking to fix ASAP
- Server: EUW
- Type of Bug: In game bug
- Description: Janna's Q base damage (the initial damage, without ramp up) does not factor in AP scalings. This could be a target dummy only bug.
- Video / Screenshot: none
- Expected result: Janna's Q deals damage equal to the predicted damage
- Observed result: Janna's Q deals damage equal to the base amount of the ability
- Reproduction rate: 100%
- System specs: Irrelevant
Alright we are going down the rabbit hole on this one. Thanks for the report, we are looking into it.
- **Server:** NA
- **Type of Bug:** In-Game Bug
- **Description:** After hitting blast cone into dragon pit, dragon is not in vision for a brief period of time
- **Video / Screenshot:** https://streamable.com/glhlfr
- **Steps to reproduce:**
- **Expected result:** Should see dragon immediately after blast coning in
- **Observed result:** Dragon not in vision for about a second
- **Reproduction rate:** didn't try, but I've never seen this before and I've played a lot
We are actually investigating this issue, it occurs with all jungle camps and generally happens when you dash into vision. No promise on a ship date but we want to look into this in the coming patches.
Looks incredible!
Please don't buff Yone again due to this clip Rito.
Yone R now grounds everyone within the initial cast range
Did you ever try something like mage spell crits or spell crits or something?
Yeah we tried it with an item at some point. I wasn't there for that dev though so I don't know what the conclusions of it were.
How can I tell whether a bug has a ticket?
I have reported a bug with Lulu Q indicator breaking on death (100% reproducible, just die and try to cast with indicator) multiple times but I am not sure if it has been registered yet (just at a low priority).
Well I'll look into it and assuming its real you now know it has a ticket :)
Ezreal Q can now crit
We tried a version of this when we were doing the item update. If his Q "Crit" then it fired a 2nd, identical projectile at almost the exact same time. Unfortunately it didn't really work and wasn't very fun.