Does Anivia wall still do a tick of damage?
I don't believe so, but I'd expect it to still draw agro.
Does Anivia wall still do a tick of damage?
I don't believe so, but I'd expect it to still draw agro.
Trundle's pillar does 1 true damage so it pulls turret aggro if the turret wasn't already attacking someone
Doesnt do 1 damage anymore, we have the tech to make it so abilities can give assists without damage. Good trivia for how things used to work though
I'm curious how many patches we will go through before they've "fully undone the durability patch" because we've gone through 16 patches so far and every single one there's comments that "this is the patch that will undo it" and yet the very next patch someone else says it again.
90 seconds to midnight doomsday clock lookin' vibes, boy who cried wolf yadda yadda
It'll always be said whenever theres a lot of buffs, but its a decent sentiment that we should keep in mind to try to not power-creep the game. That being said, if things truly got out of hand, theres nothing stopping us from just doing another durability update or something similar, its not like it was a one-time emergency thing we used up.
- Server: NA
- Type of Bug: In-Game • Description: Sona Q doesn’t proc spellthiefs
- Video / Screenshot: Screenshot
- Steps to reproduce: Unknown.
- Expected result: Spell thief’s would proc and gold earned. Mana flow Band did proc to validate a champion hit.
- Observed result: Spell thief’s did not proc
Spelltheifs only works if you have an ally somewhat near you, to prevent it being used in solo lanes.
- Server: EUW
- Type of Bug: wrong loading screen tip
- Description: had a loading screen tip that explained the 2022 smite mechanic that got removed in the preseason
- Video / Screenshot: forgot to take one
- Steps to reproduce:
- Expected result: only up to date loading screen tips
- Observed result: a loading screen tip explaining a removed mechanic
- Reproduction rate: only saw it once
- System specs: irrelevant
We've got some new loading screen tips coming in 13.3 :D
- Server: NA
- Type of Bug: Gameplay
- Description: Senna W Flash not working. Projectile always comes out at the location you first pressed W instead of at the end. This means she can't Flash W combo anymore (should be the same behavior as Ezreal Q+flash, for example, and has been for years)
- Video / Screenshot: not needed, self explanatory
- Steps to reproduce: Cast W and Flash during cast time
- Expected result: W projectile comes out from Senna's location after the flash.
- Observed result: W projectile comes out from where Senna was before the flash.
- Reproduction rate: 100%
- System specs:
This is fixed in 13.3
Server: NA
Type of Bug: Client bug
Description: Not exclusive to 13.1b, but conditioning has been bugged for nearly 2 years now. It's giving 8 armor & mr but the 3% extra only applying to the bonus armor/mr that you gain. It's not total armor/mr like it should be so it excludes the base armor/mr of the champion. So when you hover over it, the stats it says it's giving in brackets are not true.
Steps to Reproduce: Play a Game
Reproduction rate: 100%
Its intended to only work on bonus armor/mr. The tooltip reflects this information.
Read more
- Server: NA
- Type of Bug: Visual
- Description: Map doesn't show tower plate count consistently.
- Video / Screenshot: https://imgur.com/a/deBz5W7
- The screenshot shows that both mid turrets are not showing tower plates on the map, but top and bottom are showing the counts.
- Steps to reproduce: Seems fairly random. It can "fix" when hitting the turret and breaking a plate. Not sure if relevant but I play with map on Left corner.
- Expected result: Turret plates are always consistently on the map pre 14m
- Observed result: Turret plates are sometimes not shown, and forced to look at turret directly to see turret health.
- Reproduction rate: It happens in probably 100% of my games
- System specs: i7-8700, RTX 3...
Will be fixed in 13.3
A saw a lot of people commenting about Rell E and a few other cases, would you happen to know if those are cases like these too?
The other instances I wouldn't expect to work that way because they are functionally indefinite rather than windowed. I can ask around and see if theres any interest in changing that however.
Ah now I feel like an idiot for not realising it was fixed, but thank you for that! Oversight by me
All good! Was happy to double-check in case that wasnt the case
Braum W grants assists 100%. This was an old bug that was fixed a bit ago.
Hey look its Phreak
Oh hey its my favorite bald shoutcaster, Azael
Some items with ability haste removed still show up in the shop filter
Yup, lot of incorrect tagging going on there. Will try to make another pass at those ASAP.
Gotcha. Speaking of relics from the old system, I’ll shamelessly ask about another relic of the old system that is Noct’s E targeting. I know you guys in the past have added smart targeting to stuff like Sej’s stun and pre-nerf prowlers where it prioritized champs rather than the minions they’re near if your cursor wasn’t 100% on the enemy champ, can something similar be added to Noct’s fear?
While I can’t speak for everyone, I know I can count on Noct’s toes how many times I’ve wanted to use my one CC on the caster minion next to the person I ulted rather than the champ themselves: zero. I’m sure that minion had it coming but it’d be less frustrating if the spell prioritized someone a little higher off the ground. And while toggling “target champs only” helps sometimes, it’s a pain to have to manage and toggle on and off constantly when a permanent solution has been implemented in the past for similar scenarios.
Thanks and happy cake day!!
Interesting timing, I was having this discussion with fellow devs after we played against a nocturne that made this mistake a few times. I definitely thinks its worth a look and I'll bring it up.
Orianna buffs, very poggers.
jungle eggs will no longer show up in the shop as vamp items
Huh, I can’t believe I only just realized they were eggs to begin with. I mean it makes perfect sense, I just never looked at them long enough to notice anything but their colors.
Its because their tags were copied from machete and or talisman. Just a relic of the old system.
Why do you guys hate money?!
Releasing skins would mean that the mechanic must stay in the game for the rest of its existence, which isn't a commitment we want to make.
The pet's a novelty and it's only a matter of time until Riot releases pet skins, but they have been known to hate money so who knows
The pet's probably a shoutout to when Sated Devourer was a thing too, ghost puppers was the only one on my team that I actually liked
We will not release skins for the pets. We have come out and said this previously.