GalaxySmash

GalaxySmash



06 Oct

Comment

Originally posted by StrwbryAcaiPanda

Server: NA

Type of bug: Game bug

Description: Syndra's very first ability point spent does not give 5 passive stacks, as the passive wording would indicate

Steps to reproduce: 1. Lock in Syndra
2. Spend an ability point as a level 1 Syndra

Expected result: Syndra will have 5 passive stacks

Observed result: Syndra does not start gaining passive stacks from spending ability points until her second level up

Reproduction rate: 100% of the time

This is intended.


03 Oct

Comment

Originally posted by Riot_Riru

This is clearly a typo but at this point im going to pitch this to the dev team

Ship it


23 Sep

Comment

Originally posted by MerryOtaku

Ah okay. Didn't mean for it to come off as harsh or anything, but I'm glad that it is something that could be looked into in the future

No worries :D

Comment

Originally posted by MerryOtaku

So if it's a visual issue, can't it be resolved?

Of course. I never said we wouldn't try to fix it. I would not expect a fix to ship with this midscope, but we will be investigating in subsequent patches.


22 Sep

Comment

While this visually looks like Syndra is getting moved, she is actually moving in a straight line still. Her gameplay is unaffected, this is entirely visual.


21 Sep

Post

Hello All! Looking for reports of any feedback and/or bugs that are found on PBE for Syndra's Midscope changes. The full changelist can be found below:

Transcendent (P)

Syndra collects up to 120 Splinters via damaging enemy champions and gaining levels. Splinters of Wrath enhance Syndra and her abilities. Syndra restores 20-215 (based on level 1-18) mana whenever she collects a Splinter from an enemy. She can gain Splinters via: Damaging an enemy champion with 2 Abilities within 4 seconds grants (1/2/3 at levels 1, 11, and 18) Splinters (8s CD per target)

Leveling up grants Syndra 5 Splinters of Wrath

Killing a Cannon minion grants 1 Splinters of Wrath

At 120 Splinters, Syndra gains 15% Total AP

Base Stats

Base Health :: 593 >>> 563

Dark Sphere (Q)

Cooldown :: 4s >>> 7s Mana Cost :: 40/50/60/70/80 >>> 40/45/50/55/60 Sphere Duration :: 6s >>> 6.5s

40 Splinters of Wrath :: Dark Sphere can store 2 charges...

Read more External link ā†’

20 Sep

Comment

Originally posted by shedinja292

MonkeyKing still haunts us to this day

too true...


19 Sep

Comment

Haha those character names. I want to say most of those old names for characters that have been in the game since the early seasons are still around in the files somewhere, but have been cleaned up in most cases.


15 Sep


09 Sep

Comment

Originally posted by GalaxySmash

Looking into this! Thanks for the report

Inquired and this is intended functionality. There is an intentional linger on the effect as a sort of grace period.

Comment

Originally posted by pad2016

  • Server: NA
  • Type of Bug: In-Game
  • Description: Playing Ornn vs Trundle and Gragas, Ornn's E collides with and breaks Gragas Q as if it is terrain. Ornn's E doesn't break Trundle E.
  • Video / Screenshot: Playlist of 4 Videos
  • Reproduction rate: Happened every time I E'd one of those abilities in one game.

Looking into this now.

Comment

Originally posted by Tutajkk

  • Server: EUW
  • Type of Bug: In-Game Bug
  • Description: Zoe proc'd her E true damage after the sleep already ended. Master Yi was in meditate, and she only used her passive dmg, which should not deal enough damage to kill Yi through meditate. I checked the death recap, and indeed the E true damage was there. I am not 100% sure this is an actual bug though, maybe I'm missing something?
  • Video / Screenshot: https://www.youtube.com/watch?v=gV4aEBFMEtw

Looking into this! Thanks for the report


07 Sep

Comment

Originally posted by IamLevels

Still no ping hitbox fix so that Iā€™m not randomly pinging Danger! instead of Omw even though I was hovering on the one I wanted.

"Fixed a bug that would cause the cursor to move erratically when using smart pings." is what issue you are referring to, which is the first bugfix.


05 Sep

Comment

Originally posted by PowrOfFriendship_

I've reported this bug literally every patch all season, and got nothing so far, but I wish you luck on here too <3

Haven't heard of this issue. Will take a look into it.


30 Aug

Comment

Originally posted by clueless6405

So what is it? -20? Or is there no change?

595 -> 575

Comment

Originally posted by lmMasturbating

Sylas hp 550 > 550?

Just keeping you on your toes


24 Aug

Comment

Originally posted by IAmLegend97

Server: EUW

Type of Bug: In-Game

Description: Sivir W bounces to dead minions and from there to champions

Video: https://youtu.be/tePdjLn4dsE

Production rate: its not a rare bug, maybe it even always happens cause i think they just forgot to code the simple command target dead=projectile dead. this is likely because there is no other ability involved that could have caused this bug to happen

Steps to reproduce: play with or against sivir

Expected result: sivir w bounces to "surrounding enemies" so it cant bounce to a dead minion

Observed result: Sivir w bounced to a dead minion and from there to a champion

Specs: gtx 1060, ryzen 7 1700, Windows 10

I talked with the designer and this functionality is intended.


22 Aug

Comment

Originally posted by Fanta-Pineapple

Looks like it instantly cleanses when he uses the rocket belt might be the coding with that and not the exhausts itself.

I wonder what are the odds this a spectator bug. I know Jatt and Raz were going to do some investigating will be interesting to see the results.

Edit: it was a spectator bug

https://twitter.com/vasilistherock7/status/1561522214566039554?s=21&t=AowJHAy7-oR1WnQXhQM9xA

Just to clarify. This is not a spectator bug, but a bug specific to Kennen E. Kennen E appears to be over-riding VFX for Exhaust and other champion VFX applied to him.


17 Aug

Comment

Originally posted by xXdimmitsarasXx

Random delays being intended back in the day is a bizarre thing, is there a reason stuff like karthus Q or singed W are still random? Given that the zyra thing is being fixed it might be reasonable to look at other instances of this behavior

We are always open to looking into other instances, but in many cases it is valuable gameplay for various reasons, depending on the context.

Comment

Originally posted by hayuata

How long was this problem here?

To be clear this wasn't a bug, it was intended back whenever it was added.