Yorick's AP scaling on E, it's not even in the ability description.
Woops! We have this one tracked, let me poke some people and see if we can get this fixed ASAP
Yorick's AP scaling on E, it's not even in the ability description.
Woops! We have this one tracked, let me poke some people and see if we can get this fixed ASAP
I had no idea this was a thing... has this always been a thing?
Did some digging and it looks like this was added in 7.2 along with a change to make his passive more modern and player-friendly.
Verified to be working correctly. I recently went two and one over a couple URF games by playing zero-damage Trundle. Double checked the damage charts after just to be sure.
Wow the absolute madlad, respect
Why doesn't Ezreal's description text say his W will cause turret aggro?
Its really hard to capture all of the possible information about every possible interaction a champion's abilitiy with have with every game mechanic without causing the tooltip to be extremely cluttered. I will say that we are guilty of often including some bits of information not others, or including this kind of info in some tooltips not others, which is likely something we could be better at.
Imagine saying some dumb shit like this instead of fixing the bug
I will ask you this: Who is to say its a bug or a feature? We don't define every single possible interaction and possible combination of things because that's just not feasible. If we need to make an explicit decision on whether we intend for something to be in the game we either make that decision collectively or individually by whoever the designer is. In this instance, the interaction was brought up to the champion designer during development and he decided to keep it in, thus it is a feature.
Is this the reason veigar sometimes shows on on death recap doing nothing while not even getting an assist
Yeah most likely. Though death recap has its own set of bugs/issues that likely conflate that.
i'm trying to one trick her to plat (currently just dropped to gold 2) so i'm sure it'll be useful for me
Good luck! Shes a fun champ so you chose well :)
/u/caenen_ I feel like I've been seeing you correct everyone, including Rioters, lately that it's never done 1 true damage, and has always done 0 damage (different from doing no damage).
Edit: https://reddit.com/r/leagueoflegends/comments/qihzws/_/hiklue1/?context=1
Is that right? Honestly I would believe it, interesting. Appreciate the fact!
Is this the reason why you can technically steal a buff with Bard's R?
Bard's R can proc damaging item effects like Night Harvester so I assume this is related to that.
And it's an auto attack reset
A classic, one of Master Yi's most important mechanics! Shoutout to Cowsep for teaching me this fact :D
Is it proximity based?
I've always found it wild how I can wall someone off without hitting them with it and I still get the assist
I don't know specifically with Anivia and Trundle, but I would not be surprised, especially because Trundle's Pillar has the slow field around it which would also count. I know for sure some abilities are, such as Veigar E which doesnt actually have to touch you (it just has to be close enough to you) to grant him an assist.
thanks for the tech!
Your winrate is skyrocketing as we speak!
I believe this is because it does 1 damage, same as trundle pillar
It used to do that as a workaround, but now we have the tech to make it count as an assist or stack for electrocute, Phase Rush, etc. regardless of whether it deals damage or not.
You can use Samira's passive dash on turrets that get tp'd on, since they apparently count as hard ccd during channel.
Another Samira one: You cant Q while ulting as Samira, but you can use EQ together without stopping your ult
When Master Yi is meditating he gains stacks of his passive double strike AND halts the duration of his E and R
We appreciate the positive acknowledgement, it means a lot!
This was something that we did a preliminary investigation into after the last time this was discussed on reddit, but we ended up deciding against doing it. If I can find a writeup of the reasoning I will post a summary here.
Why buff the Q? Right now her QEW max order is rising as her best skill order already. EQW as the 2nd best. Buffing the Q max just enhances that and the QE becomes one of the most stupid combos once she has a bit of AS because it becomes nearly undodgeable.
Q max is still very far from optimal and Q is a spell that heavily drops off in satisfaction and usefulness as game time increases.
Can you ellaborate on what you guys meant that you dont feel that your characters have overloaded kits overall? As you may have noticed the community doesnt quite feel the same way.
Its all subjective, so opinions will always vary. I will say that its quite often that the prevalent opinion on reddit is not indicative of the overall opinion of the community.
I really like the portals, but Summoners Rift itself doesn't feel like it changes all that much -in appearance- in comparison with the current dragons. There's rain, wind, fire and a bunch of other particles and effects with the current 4 dragons, and with this one we only have the portals. The torches that are scattered around SR don't have a special particle that indicates this elemental rift as the others do. The map really needs a coat of fresh paint with this dragon honestly.
Thanks for the feedback, I'll pass it on