We are investigating solutions to this issue currently. I have no promises and nothing to share, but we would like to address this pain point without significantly altering his core bush/gameplay pattern.
We are investigating solutions to this issue currently. I have no promises and nothing to share, but we would like to address this pain point without significantly altering his core bush/gameplay pattern.
We are micropatching to fix this!
We are micropatching to fix this!
Makes sense.
If you're taking down bugs, neeko w is still bugged with rageblade and does not get any benefit from the double hit passive.
I'll take a peek!
While you’re at it I saw a post on the Twitchmains sub where lethal tempo outranges twitch ult causing it to easily miss when enemies are at the edge. I feel like the mechanic of his ult autos being able to miss is kind of outdated at this point, especially if they’re still in-line
We are also addressing this.
I'll bring this up since i have the chance: i've seen that you guys have fixed almost all warwick's bugs (many of them without even writing it in the patch notes, but i've noticed it anyway) and now he feels awesome to play. Sadly there is still a big one left: Infinity Duress's (R) hitbox starts from behind the champion. Because of this it's impossibile to disengage from a melee fight with it. Can you fix it?
Love yall and thanks so much
I am fairly sure this is intentional. A LOT (most?) Melee spells have very slight hitboxes behind the champion to account for when they are fighting point blank and champions/minions might wiggle around in that zone where they could be JUST in front of our JUST behind you. Unfortunately the side effect here is likely the situation you described, but I think having this occur rarely is better than say Warwicks commonly missing their R's on point blank targets because the hitbox isnt there
Which they usually ignore, so what's their loss?
Just because we don't respond does not mean we ignore it, we often get a lot of our bugs from reddit threads/comments. Its just no viable to respond to them all unless we need clarification or want to communicate something like in this instance.
I already did read his comment and also read his comment a while ago in the Cait sub, you guys did some flip flopping about it.
Yes we changed our stance based on player feedback. Not Flip-flopping.
A Rioter responded and apparently you are kinda right.
This is incorrect, read Rovient's response in this thread for full context.
https://old.reddit.com/r/Caitlynmains/comments/qlw7ab/about_caitlyn_asu_nerf/hj7zd3x/
Having spoken with the gameplay team, we agree that:
These headshot auto resets shouldn't be in her kit anyway, and we tried to remove them all once before.
🤔
This is the same person, giving you our updated stance in response all the feedback
Many words but no Camille to be found.
Edit: 1/1 Camille !!!
Ultimate Spell Book
Ctrl + W
We explicitly decided against doing a balance patch since this is the preseason patch so there will be a massive amount of disruption caused by the system and item updates
• Sour watermelon Popcorn
hmm
First few bites I was a skeptic but they are good trust me
Useless loading screen info: kaisas favorite fruits are peaches
This is core to her identity as a character
Every episode that has no Orianna cannot possibly be a 10/10, so I must reluctantly give the show a 9.5/10.
Agreed
Upvoted so Rito Entertainment can see
See
56 doesn't seem too bad for a day1
Its a bit above our comfort level. This is also the last patch of the season so we would rather not ruin the end of season climb with secret OP builds being discovered in the final week or two.
55% win rate is pretty high for 1 day into patch. Nerfs make sense
Important to note that Xayah was 57% nearing 58 and Vi was nearing 56%
Those Qiyana nerfs just remind me to never wish my champs touch pro play.
To be clear the Qiyana nerf was largely unrelated to her being picked in pro play and almost entirely related to her very, very high winrate in high elo while still having a low winrate in lower elo.
It's not supposed to execute. Is that another bug? It's only supposed to deal double damage when they're low hp.
It might be a double damage or an execute, I am not sure the exact specifics, you might be right tbh.
Here's one for you: dying 12 times taking every single fight is actually not an appropriate way of playing ranked.
Agree to disagree :)