GalaxySmash

GalaxySmash



12 Feb

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Originally posted by RiotRayYonggi

Whew, my job is safe

I can finally bless soloQ with my yasuo support

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Originally posted by trecani711

It’s important that game devs (especially of huge pvp games) are of all different levels so they can experience the game in different skill levels and have a better idea of what’s good for all consumers, not just top-tier ones

This is a great point. While the Game Analysis Team is one of the more known teams at riot in part for their higher tear perspective/experience, theres a ton of value to be gained from other perspectives on the game. Theres plenty of things we miss or don’t have as much insight into because we arent seeing those different levels of gameplay ourselves, and thats where our other partners on Gameplay help us learn much in the same way we help share our perspective.


11 Feb

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Big shoutout to Blake and everyone else involved for making this great article and awesome champion, super excited to see her out there for everyone to enjoy!


10 Feb

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My friends didn't fully explain items to me, so I just kept buying Doran's Shields on Renekton. Ended that game with 6 Doran's Shields and no idea what I was doing.


09 Feb

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Well deserved, he is a legend.


08 Feb

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Originally posted by pawlos36

Amumu 3rd Q incoming!

We can only double the current amount he has so 4, actually


02 Feb

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Originally posted by Caenen_

Well, at least Mikael's stuff it's a talking point on the table now. Have a nice remaining day!

Yeah theres a chance we can clean it up now that we have a new CC type to implement. No promises of course.

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Originally posted by Caenen_

Mikael's doesn't work because it's still hardcoded about which buff types it removes. It doesn't even remove nearsight because that buff type is younger than Mikael's spell script.

Pls fix sometime, maybe. Wiki is currently up-to-date on what it removes and doesn't remove (note; not what it's intended to, just what it does) with the exception of berserk since we don't want to confuse anyone with PBE bugs.

Alright well, thanks to you we are gonna go fix it not working on berserk, can't speak towards everything else though.

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Originally posted by mikemart6

Could I use Cleanse, QSS or Mikaels to get rid of Berserk as well?

I assume yes to QSS but Cleanse and Mikaels have a few things they don't get rid of.

You can use all of those as well.

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Originally posted by Matte28

Is the new cc Berserk affected by tenacity?

Yes it is


01 Feb

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Originally posted by Caenen_

He helps make the game,

He sustains the game,

He nurtures the game,

And he plays the game.

Maybe he even has fun doing that.


I should rename my account to u/BadMorningPoetry.

Such a way with words

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Originally posted by SnooSquirrels9389

Are you riot employee games employee? Are you do make the game can you make the game?

Yes I am a Riot Games employee! I do indeed help make the game :D

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Originally posted by MrTankerson

Unironically still loses to fiora with a kayle ult, so probably need to buff it a bit more.

% HP damage looking pretty nuts here


22 Jan

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Originally posted by Acegickmo

Janna has a 57% wr with glacial rn, who tf is saying she’s gutted

As a heads up this is very very misleading data as Glacial Augment had a severe bug (that heavily increased winrate) that has since been micropatched.


19 Jan

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Originally posted by megapuffranger

If you do decide to buff Yone, I hope it’s not an obvious huge power spike. I only play Yone cuz he fun, but sometimes it can be difficult to get him. If the buff is straight up power, he will be permabanned. It’s understandable as he isn’t very fun to play against when he is strong.

Looking to buff his Q. Its damage, which we are skeptical of, but its his highest skill-output in the game and offers plenty of solid counterplay so we thinks its the right choice.

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Originally posted by Blackout28

Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches

Possibly a stupid question but I'm going to ask it anyway. Why is a champion allowed to have that high a ban rate for that long, before you guys make changes? He's been north of 40% since around 11.21.

I think he was below where our set bar is for banrate, but only just by a little, though we have been keeping an eye on him for awhile.

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Originally posted by Rand0mdude02

Out of curiosity, what is the most valuable or most discussed form of feedback you see? Any types of posts or comments that make one of you go "Huh, I didn't think of that" or "That's a good idea".

I feel like there's a large difference between "Yone is broken" compared to (and I'm pulling this out of my butt as I don't play much these days) "His W is too strong for these reasons, I wish it had this handicap" or something similar. Given that you have access to internal data I imagine most of these ideas have already been considered anyway.

Any insight on how to give meaningful complaints that result in more than Rioters seeing someone express they don't like something? I suppose I'm asking for Reddit specific as content creators like Moobeat and Vandril already contribute meaningfully in different ways that aren't what I'm thinking of.

I mean generally I just think using examples and giving context is insanely helpful to get your point across. We will read a post in detail if it goes into the how and why behind an opinion. Posts like that definitely have a much higher chance to catch out attention than just "X champion is broken or X ability/mechanic is unhealthy for the game"

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Originally posted by Excalidorito

Do Yasuo and Yone not hit the bar because they haven’t retained their banrates for a long enough time, or are the banrates not high enough? Obviously I understand if you can’t share that kind of info but I’m genuinely curious about the thought process behind Riot’s balancing decisions.

Oh and also thanks for the quick response, it’s super appreciated!

Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches, where as Yasuo/Yone are consistantly between 20-30% banrate, much lower.

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Originally posted by JustJohnItalia

follow up question, do you guys have a "balance" framework for this aswell or is it more of an open discussion in your team?

Because obviously with each new champ release the ban pool dilutes, a champ was considered oppressive and banned a lot 4 years ago would have a considerable lower banrate today since we only have 5 bans after all

This frame work here covers it for the most part. We try to always use context (like you mentioned new champs likely to be more commonly banned the first few patches) but this serves as a general guideline: https://www.leagueoflegends.com/en-us/news/dev/dev-balance-framework-update/