Every episode that has no Orianna cannot possibly be a 10/10, so I must reluctantly give the show a 9.5/10.
Agreed
Every episode that has no Orianna cannot possibly be a 10/10, so I must reluctantly give the show a 9.5/10.
Agreed
Upvoted so Rito Entertainment can see
See
56 doesn't seem too bad for a day1
Its a bit above our comfort level. This is also the last patch of the season so we would rather not ruin the end of season climb with secret OP builds being discovered in the final week or two.
55% win rate is pretty high for 1 day into patch. Nerfs make sense
Important to note that Xayah was 57% nearing 58 and Vi was nearing 56%
Those Qiyana nerfs just remind me to never wish my champs touch pro play.
To be clear the Qiyana nerf was largely unrelated to her being picked in pro play and almost entirely related to her very, very high winrate in high elo while still having a low winrate in lower elo.
It's not supposed to execute. Is that another bug? It's only supposed to deal double damage when they're low hp.
It might be a double damage or an execute, I am not sure the exact specifics, you might be right tbh.
Here's one for you: dying 12 times taking every single fight is actually not an appropriate way of playing ranked.
Agree to disagree :)
Don’t get me wrong I’m not asking for it to be removed
It’s just, one of those things that if it was removed most people would just assume they have a bad day with CS’ing.
Yeah its definitely a sneaky thing that most players dont realize helps a lot!
Is this the galaxy smash I saw in Quantum's stream the other day smurfing on yasuo?
Gladge
weren´t Riven's animation cancels actually a bug they decided to leave it as it is?
I am not sure because Riven was wayyy before my time! I think in general we have left her animation cancels in because of how core they have become to the identity of the champion and her pattern.
Love the work you put in this comment section!
Thank you :3
When yi q's a target , and that target dies before the end of his q , yi will return to where he used his ability instead of where the target was.
Another good one! Often useful to clear waves safely
I knew the r duration increase, but not the e/passive!
I use/abuse the mechanic to keep my r going as long as possible in ARAMs (and probably SR games to if I ever played him there)
Lethality master yi in ARAM is true evil
Ok next question: WHY does Ezreal gain tower aggro with a non dmg move? By that logic Ashes E should give her Tower Aggro too.
Honestly, I don't know, I will have to ask!
League is such an in-depth game man. This is why I love it. Always shit learn. Also this is why it’s still kicking 10 years later 👊🏽
Hell yeah man
I think it makes far more sense on Kai’sa since Q deals more or less damage to minions depending on how many there are.
ASol passive damage isn’t split up in the same way so personally I just never found it to be that useful.
Thats fair, thought often its very difficult to remove a mechanic without very good reason because the possible consequences are hard to predict and could have cascading effects.
Nice Yasuo play tonight dude :3
Plz buff asol
Thank you! ASol is too stronk though I am sorry :(
Wait, so you can't simply cast Q during ult which is well known, but pressing EQ together will add another Q during the ult?
So you cannot just use Q during R, but you can use E. What you can also do is the EQ combo (which can be done when not ulting, its a mechanic similar to yasuo EQ if you know how that mechanic works).
U can qss/gangplank w/Alistar ult nearsights including nocturne r. Pretty big for gp who might need to get vision in order to tp/ult somewhere across the map
Banshees and Edge of Night work on this too! Equally interesting, they also work on TF R. He will just not see you at all if you had a spellshield up when he pressed R.
ASol passive executes minions under or left below 25hp.
It’s literally useless past lvl4 though so I don’t even know why it’s still there lmao
Also ASol E isn’t interrupted if he has a shield to block damage for him. His HP bar needs to be altered which means that with mountain soul, ASol Q/E’s can be even harder to stop than they sometimes already are.
Kai'Sa Q also does something similar where it executes minions at a certain HP point, this is to help with last hitting because otherwise it would be much harder to use Q to farm.