GalaxySmash

GalaxySmash



07 Apr

Comment

Originally posted by CFella

I know it's not as simple as "do a guide", but the exp system could be the new target for a revamp maybe?

I mean, most of the problems occur based on exp discrepancy and it feels natural to address this situation. Enemy jungle camps giving less exp, even less exp to laners that last hit camps, I don't know, just throwing some thoughts.

I agree the exp system is likely a good place to look, exp is a super super fickle mechanic so I think finding the right balance there is tough, but worth looking into.

Comment

Originally posted by shrekker49

But it is something that should be expected of them to learn, since it is a role in the real game, no? Is there a reason I'm unaware of that would be a reason smite wouldn't be available from the start? It's not like it'd break the game for newer players to have it, even if they don't get the concept of using it in a particular role.

I think overloading players with a lot of things to learn is a fast way to overwhelm and potentially scare them off. Slowly trickling new mechanics in is a much safer way of doing it, which I believe is the approach here.

Comment

Originally posted by [deleted]

Are you f**king kidding me dude.

Do you realize how bizzare that sounds?

"Yeah jungle is a shit role to play and a shitload of jungle mains are switching roles or quit playing so instead of making junglers who gave up on the role come back to it by fixing jungle we're gonna try to lure people into the jungle by buffing low elo champs"

I think you are just missing a lot of context here is all. Jungle isn't nearly as unpopular a role in skilled/elite levels of play, in low elo it is by far the most popular out of all elo brakcets. And bringing proven popular champions into an unpopular role isn't that bizzare to me at all. The buffs are also done in such a way so that they will have a low impact on those champions' pre-existing roles as possible, so they aren't buffed as a whole so much as they are buffed specifically only for jungle. All this is also not to say that we think this is the one and only solution to solving the many problems that exist with the jungle, this is simply one change that is currently being made.

Comment

Originally posted by Rbespinosa13

Then why not just do the basics and let players know the options they got? Like have a tutorial on how to gank or power farm. The jungle changes the most every season but the core concepts stay the same. Stuff like when a lane is open to a gank is going to be the same no matter what meta. Just doing that would help out immensely at helping new players learn jungle

I agree honestly, I think its something that will likely be worth doing in the not so distant future.

Comment

Originally posted by Fishy_125

maybe new players should start with smite (and all summoners) so they can learn it at the beginning too

Yeah its something that we have considered for sure, I think that jungling might be something a tad too complex for first-time players, but its something thats not off the table.

Comment

Originally posted by Kassabad

Katarina jungle pretty please?

Haha that could be fun, I wanted Yasuo jungle but no luck :(

Comment

Originally posted by Djinn_in_Tonic

Since this popped out of a Sylas discussion specifically, do you think Sylas prone to poaching camps from mid enough that, say, a buff to monster damage on his passive or Q risks over-buffing his lane too much?

Because looking at some of these changes it feels like there might already be some potential issues that might be more worrying, such as mid Morgana being much more able to easily path into Raptors from mid now (or take Scuttle as a support), or lane Mordekaiser having a much easier time threatening fights in the jungle because tapping a jungle monster is enough to keep his passive going and his threat active. Not that I don't like opening the jungle to these characters -- I just see potential for significant new opportunities or strengths for laners as well.

Yeah I think those concerns are reasonable callouts and something that we have kept in mind during testing. I think that our conclusions have been that these are acceptable risks that won't manifest themselves too often to be unhealthy to champion/game as a whole. I can't say for sure about Sylas being prone to poach camps, I think it carries some risk but the main risk of Sylas jungle is turning him into one of the aforementioned power-farming hyperscalers. I think something else I forgot to mention before is that Sylas is a bit of a flex pick for both mid and top in pro play, making him a trio flex pick carries some massive risk for furthering how pro-bound he is as a champion, which is also something we generally prefer to avoid.

Comment

Originally posted by o__________________e

Why not make changes to the jungle to make more people want to play it rather than give popular champions the ability to clear jungle until there are enough people playing it to say it is healthy? That seems like the lazy way out.

I do wanna say that first those numbers pushed to PBE were clearly overtuned and have been adjusted and likely will be adjusted further. I think making jungle as a role more appealing rather than adding appealing champions is a good goal to have, though it is decisively harder to accomplish from a goals standpoint as well as workload. Any change we make to the jungle will always have big ripple effects so the rammifications will always be hard to foresee. This change would also likely cause a massive shift in pro so it would have to be reserved for mid-season or pre-season. All that being said I wouldn't count it out as a possibility at some point.

Comment

Originally posted by SmokeCocks

Why not make guides or tutorials in the game on how to jungle.

Players don't play jungle because of the massive responsibility they have and if they don't understand it they are less likely to play it.

I like the idea, and personally I could see value in us doing this. I think a concern here is how fast it would be depricated because of how often the jungle changes. Putting a lot of time and effort into a high-quality guide and then having it be outdated a year later would feel pretty bad in my opinion.

Comment

Originally posted by AmWhaleIRL

The goal of these changes is to broaden the jungle pool

What's your guy's stance on Re-Buffing Sylas JG? He was VERY popular JG and anytime I see you guys do these specific kind of JG changes (pushing Morg, Darius, Zed, etc into JG) I always see tons of comments and tweets asking to Re-Buff Sylas JG. Is there no way for him to JG without being either OP or UP?

Can't speak on the team's stance on it, but I can give my personal opinion here. I think bringing Sylas jungle back could be not too bad, but the struggle with making these champions junglers is what we want to do it without buffing their lane. There will always be overlap to some degree, but minimizing that overlap as much as possible is always a goal. Something I feel we also tend to want to avoid is introducing junglers that will just be clear gods AND scale absurdly well, and thus they are incentivized to just powerfarm in the jungle until they scale to late game. This is part of the reason you don't see marksman among the champions we are trying to introduce into the jungle. Also caveat here that of course some champions like this already exist (looking at your Karthus), but they are in the minority and them existing to some degree adds some healthy variety, we just want to avoid that being the overwhelming strategy of junglers.

Comment

Originally posted by KingWalf

Because they want laners to be like “oh, my champ can jungle now? Let’s try it out!” Because jungle is really unpopular

This sentiment is mostly correct, in general we are looking to increase the popularity of jungle across the board by introducing traditionally popular champions, especially in lower elos.


06 Apr

Comment

Originally posted by Virtuoso229

Damn, I hope he's still viable. I've been playing a lot of jungle Mundo, but damn is he overpowered in low elo.

We aren't looking to remove his jungle viability, so I would expect him to stay viable at the worst, and likely still be a competitive pick.

Comment

Originally posted by HorrowLP

Can't say I'd be happy to see this.

Mundo top is a joke. But ever played against one that managed to get ahead? Its miserable. Q lets him run you down and always kill when he's ahead.

Ironically I feel like this is the problem with his jungle, he powerfarms to get ahead and just runs you down, with little opportunity to stop him from scaling.

Comment

Originally posted by Maloonyy

"Dr. Mundo (Jungle > Top)" How do you read this? Do they want to nerf jungle ´Mundo and buff top Mundo?

Edit: Seems like it means they want to move him from Jungle to Top, a shame considering jungle Mundo is a nice pick for people to learn jungle.

Correct, the change is meant to nerf jungle and buff top lane.


04 Apr

Comment

Originally posted by VG_Crimson

Convince them to lighten Gwen's jungle cap to 15(+30% AP) if you want the role to be popular with a new champ 🥺 I'll smash galaxies for you if that's what it takes.

Always a fan of smashing galaxies <3. We don't really want to forcibly enable Gwen jungle, we are fine with it existing but she is primarily a top laner and secondarily a mid laner. Viego can hopefully sustain junglers' desires for a new champion for awhile! He's awesome :D

Comment

Originally posted by RenegadeExiled

Yup. Riot most definitely doesn't push broken numbers to live.

Memes aside, I'm worried as f**k that Darius and Morgana won't be tuned down. What's even the reasoning to buff Darius? He's a toplaner, and he's already strong there. He doesn't need the ability to take Dragon at level 1, or these buffs that let him walk into the enemy jungle between waves for free krugs/gromp.

Haha all that is not to say we don't push broken numbers to live, mistakes happen regardless. The goal of these changes is to broaden the jungle pool by giving champion that are more broadly popular in all elos (especially lower elos) the ability to exist as junglers. Expect these numbers to be tuned as necessary, we want these champions to be playable in the jungle, but won't force them to be S tier.

Comment

Originally posted by semenbakedcookies

Isn't PBE basically whats going to be on live apart from fixing bugs?

Not quite. Often content that goes to PBE is completely ready to go to live (think art, assets, etc.) but their tuning states are not necessarily there. To my knowledge we don't use PBE data to tune because the data is very very far off reliable, but the tuning numbers are often not final on item/champion changes by the time they get pushed to PBE.


18 Mar

Comment

Originally posted by darkacesp

/u/GalaxySmash can you give any context if this bug is being tracked internally at all? Only when you have time to spare of course

Fix for this should be in for 11.7!


14 Mar

Comment

Originally posted by FruitfulRogue

Yeah that can definitely be a shame at times. I feel like we saw a similar experience happening to a handful of champions up until recently.

With that said the balance and design team are doing good work in bringing in more of these tiny reworks to help these champions out. Like Xin Zhao, Akali and the upcoming Rammus rework. So that's nice.

Thanks for the chat :)

Yeah really liking what we got coming down the pipeline, I worked closely with Truexy the designer for the Xin Zhao update so I feel extra confident on that. Ofc thanks for the chat as well :)

Comment

Originally posted by FruitfulRogue

That's nice to know! I've been told by a few rioters due to Sylas being pushed back she was pushed through production quicker to get a champion released.

Its nice to hear that it can be seen by some she's not fully realised. I do love her don't get me wrong, but she does a feel a bit 3/4ths done. Particularly her visuals don't feel as solidly appealing as they could be and her kit feels a bit TOO basic.

Indeed, I think there is also this unforunate scenario where a champ that is function and even good design wise like Neeko gets overshadowed by champions that more desperately need work done to keep them up to bar.