GalaxySmash

GalaxySmash



08 Sep

Comment

Originally posted by fedesan99

Holy shit, thank god they didnt go with the original design. Having a champion that can double the range of any projectile is insane.

The same thing that doubled the range of allied projectiles also used to half the speed of enemy projectiles, it was wild


01 Sep

Comment

Originally posted by FNC_Luzh

Thresh is extremely resilient to nerfs

Or maybe, maybe, the nerfs are way too soft.

Its possible. Looking at similar changes to other champs, those nerfs have had more of an effect on winrate, but Thresh could just be more unique in how certain changes to his abilities effect him.

Comment

Originally posted by firstbishop125

He had a high presence in LPL i think.

Yup, pro play in general

Comment

Originally posted by hanton44

5th thresh nerf in a row. Nice

Thresh is extremely resilient to nerfs, it is rather impressive. No matter what we change about him he doesn't seem to be affected.

Comment

Originally posted by Miudmon

Bloody hell, i am a goddamn PROPHET with those exact gangplank changes.

Like, LEGITIMATELY exact.

Wow thats crazy, well done! We toyed with a few changes, mainly more hp/lvl, but we landed exactly as you predicted, crazy

Comment

Originally posted by pm_your_karma_lass

Is the duration of mf r increased? Or do the waves fire faster now? Would be huge if they fire faster

Waves fire faster

Comment

Originally posted by SirSharkPlantagenet

Okay, I have to kinda jump in on the opportunity. Any chances of looking into Brand and Zyra jungle rather than the Zed Talon etc we are seeing?

Rather than? Unlikely. In the future? Possibly. Opening up new champions to the jungle is something we have explored a lot this season, and its possible more champions get looked at in the future to be added as junglers.

Comment

Originally posted by AcceptableQuality0

The new patches are confusing, rumble is on the buff list and yet u guys remove his attackspeed on overheat wich made him good in duelling... Also talon is on buff list but hes gets gutted for lane 4th time in a row ( another midlane nerf) why that?

New post should show those changes that are not just straight buffs as adjustments now.


31 Aug

Comment

Originally posted by weebwindman

Will you do any compensation nerds or what to call it?

Draven, no matter how bad he feels with new items, is currently pretty strong according to win rates. Just straight up buffing him when he is already a strong pick will make perma ban, no?

Perhaps some base damage is lowered or cool down on ult?

I love Draven more than any other champ, played since some weeks after his release, with you know, real passive and all. Managed to get D1 Draven only some seasons back. So I am very happy and excited to see this. But also afraid to see him gutted after it.

Winrates are an extremely fickle thing. This change likely does not do much in most normal (non-pro) League of Legends games, but is a non-trivial amount of power. Ideally, this change does almost nothing to buff him in non-pro, and encourages pro players to pick him more. We don't anticipate the change to be enough of a buff to warrant compensation nerfs currently, and doing compensation nerfs would also hurt his chances of showing up in pro. We would of course nerf him still if we determined he was strong enough that these changes would push him over the power threshold that we determine him to be overpowered.

Comment

Originally posted by prowness

Yo real talk, that Draven buff seems legit.

  • It helps him kill if he’s been playing properly (getting stacks and not dying).

  • It doesn’t help a Draven get more ahead (since his stacks reset to 0 upon a kill).

  • it isn’t a mechanic that’s too powerful when behind (he loses half stacks on death, compared to how useful Viego’s passive is when he’s behind).

That’s a perfect example of a wildly experimental change that doesn’t seem oppressive in pro play on paper and can likely be balanced with buffs and nerfs (I.e. reduce ult ratio, or make it so that half stacks is the threshold, etc.).

In the rare cases we see Draven in pro, he often ends up with a huge amount of stacks and the game ends up often being decided on if he cashes in or not. This change aims to help give pro Draven who saved up an additional way to cash out and be rewarded for stacking up huge.


28 Aug


24 Aug

Comment

Originally posted by catseye013

Hasn't mid lucian been dogshit in soloq since forever? he's been at the very bottom of winrates for months now even among players that are experienced lucian players

Lucian in both bot and mid has been consistently weak for quite awhile, with pickrates between the two lanes being very similar. In pro however he was still very consistently picked almost exclusively in mid lane.

Comment

Originally posted by Samintosh

Rengar mini-rework is next patch I suppose? Damn I was so hyped

There was not a ship date for the Rengar changes, they were released to PBE only to gather feedback to inform how players feel about them before we move forward.

Comment

Congrats to our new communications specialist Ahrisoo for her first patch notes!!!


22 Aug

Comment

Originally posted by Ozaiko

Can't you just make a mini-rework like Irelia one ? Adjusting a lot of numbers to shift the power of her kit. Aurelion and Taliyah really need something... They have been in a weird spot forever...

We have tried Irelia and Xin-Zhao esque reworks to her in the part but they haven't found as much success unfortunately. I agree they do need something its just a matter of finding the time and resources.

Comment

Originally posted by Hector_01

Then we have Swain with .4% pickrate Midlane. You know the 'midlaner' that's been mini reworked twice to get him back there and into higher elos, but ended being a crappy cheese support in very low elo and a kinda pretty successful APC (only with certain supports) but a very low pickrate.

Swain is in a pretty similar spot as Taliyah. Very unpopular but one of the highest winrates in the game so that limits us on what we can do. Likely would also need larger-scope work to have a chance at making significant pickrate and satisfaction gains.


21 Aug

Comment

Ill say this first since it always comes up but- its clear winrate is not the only important stat when evaluating a champion. With that being said it is a huge limiting factor in what we can do. Taliyah's winrate is already in a spot where there is not a lot we can do with her to give her satisfaction without giving her power. We did the closest we could in opening her back up to being a jungler earlier this year, where as before she was only a mid laner and even more unpopular than she is now. Opening her up to jungler gave her a boost in playrate and it seems Taliyah players overall enjoy her more in the jungle for a variety of reasons. Beyond, the champion is unfortunately just genuinely unpopular. This could be for a variety of reasons, but the fact remains true. We have tried small changes to solve it but couldn't get anything to stick. I think at this point its clear to get a big increase in pick rate she would require some large-scale work which is difficult to find time for...

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08 Aug

Comment

Originally posted by bz6

But why should a "hyper" scaling champion have a strong early game? Doesn't that defeat the purpose and a source of counter-play towards that class?

There are far, far more points in the game than early and late. In this examples "early" is referencing even just levels 1/2/3, past that a lot of these champions become extremely weak until later in the game. A lot of champions have counter-play that is completely unrelated to a point in the game. A champion like Riven is less so considered "weak" during a specific point in the game and moreso countered by something like CC for example. This is also something that is entirely by champion and less by class. Orianna and Veigar are both mages, but Veigar's early lane is one of the weakest in the game while Oriannas is one of the strongest, despite being the same class.

Comment

Originally posted by PhreakRiot

Solo queue data suggests that more of her power is in the early game. She’s good at forcing 15- and 20-minute surrenders. She comparatively falls off versus the average bot laner from there.

I think its a pretty common pattern to have hyper scalers be very strong at early levels then have weak mid games then obviously strong late games. GP comes to mind as a great example, Kayle, Yasuo are some others that come to mind.


30 Jul

Comment

Originally posted by Sight-

I have seen a Shen do that in aram, people say it looks like boots but in reality it's anathemas chains and that is why he has so much tenacity, i'm not sureof the information i'm giving though

This is correct, this is a known bug