GalaxySmash

GalaxySmash



08 Sep

Comment

Originally posted by HansVonpepe54

Camille flying out of real nerfs with e

We wanted to target her early laning because that is where she is strongest and a big part of the reason she is dominant in pro. For all elo bands her winrate isn't actually too high, so we mainly wanted to focus on reasons for her pro dominance.

Comment

Originally posted by tlrdrdn

I thought Fizz was supposed to receive a buff this patch. This looks like a nerf rather than a buff. And where's Playful / Trickster cooldown reduction from PBE?

URGOT

Q - Corrosive Charge

Cooldown 12/11/10/9/8 seconds ⇒ 10/9.5/9/8 seconds

Typo. Also it's supposed to be a buff against ranged match ups but it buffs him against melee as well, doesn't it?

KARMA

E - Inspire

Base Shield 80/125/170/215/260 ⇒ 90/135/180/225/270

Nice. Throw some bones to Karma. With that she'll be able to carry again.

And no changes to Ryze. Lad has been sitting on poor win rates lately and, I suppose, "problematic" in pro play. Guess it's the time for another Ryze rework, eh?

The Fizz changes were always meant to be an adjustment rather than a buff or nerf, I believe that was miscommunicated. The E changes were pulled as they were deemed too risky, and also we didn't feel they were as pro-focused as we wanted them to be (the goal of many of these changes being to bring these champions into pro play where possible).

Comment

Originally posted by Nevran

Are you really saying Qiyana is weak mid? Jesus this sub... She has a 52%+ WR at Diamond elo and higher on 11.17.

https://lolalytics.com/lol/qiyana/build/?tier=diamond_plus

She is a "high elo" champ, she feel maybe not as strong in plat where she is almost at 50%WR because people don't know how to play her optimally.

Nerfing her mid to also make her more flexible with the jungle is a right call.

Qiyana is indeed one of the strongest mid laners in high elo and has been consistently for awhile. Ideally this should help tone down some of her power while also opening her up into the jungle.

Comment

Originally posted by ThisIsSnake

[Serious, Don't say bcuz skin.] Could I ask why exactly Yone was given a buff? Across all ELOs he seems to be in a okay spot for an melee ADC right now.

It seems pretty dumb. Really the champ should be getting a adjustment to make lane against him feel less obnoxious, either nerf E's duration or give it less move speed early on.

As others have said a lot of these buffs are targeted at pro play (specifically changes that will manifest far more often in pro than other bands of play) and this change for Yone is no different. While he falls within "balanced", he is on the lower end and we felt we could afford to buff him in a low-risk way that we feel won't manifest much in the skill bands where he is strongest.

Comment

Originally posted by Redfou

if their playrate is just low due to people perceiving them as bad

Ok but that makes no sense for Yone because his playrate is literally among the highest in the game:

https://www.leagueofgraphs.com/de/champions/stats/yone

And all his other stats are completely fine so this buff is entirely unwarranted. But this patch is for Worlds so yeah....they just want him to be played at Worlds i guess.

An explicit goal of many of these buffs is that we want these champions to be picked at worlds.

Comment

Originally posted by THESuperStuntMan

Like most of the buffs this patch, it's because they want him to be picked in worlds. It's not bigger because he's already doing well.

This is correct. Yone is balanced (neither OP nor UP) but he is on the lower side of that band, so we figured we could do a low-risk pro facing buff. We looked at Yasuo as well but he, while also balanced, is on the higher end of balanced so we figured it was not worth the risk.

Comment

Originally posted by Phenergan_boy

They are really hesitant to put the Rengar rework on live server huh?

Rengar was put to PBE with the intent to gather feedback and not to ship immediatly. This was something that was being tried, and not the normal process we go through.

Comment

Originally posted by blacksocksonly

idk if 25% extra dmg to jg is worth losing some of the auto aim on Q for Qiyana. Also losing 10 dmg all rank on her E. Seems like a straight nerf

That change is not meant to be because of her jungling, it was an independent decision.

Comment

Originally posted by fedesan99

Holy shit, thank god they didnt go with the original design. Having a champion that can double the range of any projectile is insane.

The same thing that doubled the range of allied projectiles also used to half the speed of enemy projectiles, it was wild


01 Sep

Comment

Originally posted by FNC_Luzh

Thresh is extremely resilient to nerfs

Or maybe, maybe, the nerfs are way too soft.

Its possible. Looking at similar changes to other champs, those nerfs have had more of an effect on winrate, but Thresh could just be more unique in how certain changes to his abilities effect him.

Comment

Originally posted by firstbishop125

He had a high presence in LPL i think.

Yup, pro play in general

Comment

Originally posted by hanton44

5th thresh nerf in a row. Nice

Thresh is extremely resilient to nerfs, it is rather impressive. No matter what we change about him he doesn't seem to be affected.

Comment

Originally posted by Miudmon

Bloody hell, i am a goddamn PROPHET with those exact gangplank changes.

Like, LEGITIMATELY exact.

Wow thats crazy, well done! We toyed with a few changes, mainly more hp/lvl, but we landed exactly as you predicted, crazy

Comment

Originally posted by pm_your_karma_lass

Is the duration of mf r increased? Or do the waves fire faster now? Would be huge if they fire faster

Waves fire faster

Comment

Originally posted by SirSharkPlantagenet

Okay, I have to kinda jump in on the opportunity. Any chances of looking into Brand and Zyra jungle rather than the Zed Talon etc we are seeing?

Rather than? Unlikely. In the future? Possibly. Opening up new champions to the jungle is something we have explored a lot this season, and its possible more champions get looked at in the future to be added as junglers.

Comment

Originally posted by AcceptableQuality0

The new patches are confusing, rumble is on the buff list and yet u guys remove his attackspeed on overheat wich made him good in duelling... Also talon is on buff list but hes gets gutted for lane 4th time in a row ( another midlane nerf) why that?

New post should show those changes that are not just straight buffs as adjustments now.


31 Aug

Comment

Originally posted by weebwindman

Will you do any compensation nerds or what to call it?

Draven, no matter how bad he feels with new items, is currently pretty strong according to win rates. Just straight up buffing him when he is already a strong pick will make perma ban, no?

Perhaps some base damage is lowered or cool down on ult?

I love Draven more than any other champ, played since some weeks after his release, with you know, real passive and all. Managed to get D1 Draven only some seasons back. So I am very happy and excited to see this. But also afraid to see him gutted after it.

Winrates are an extremely fickle thing. This change likely does not do much in most normal (non-pro) League of Legends games, but is a non-trivial amount of power. Ideally, this change does almost nothing to buff him in non-pro, and encourages pro players to pick him more. We don't anticipate the change to be enough of a buff to warrant compensation nerfs currently, and doing compensation nerfs would also hurt his chances of showing up in pro. We would of course nerf him still if we determined he was strong enough that these changes would push him over the power threshold that we determine him to be overpowered.

Comment

Originally posted by prowness

Yo real talk, that Draven buff seems legit.

  • It helps him kill if he’s been playing properly (getting stacks and not dying).

  • It doesn’t help a Draven get more ahead (since his stacks reset to 0 upon a kill).

  • it isn’t a mechanic that’s too powerful when behind (he loses half stacks on death, compared to how useful Viego’s passive is when he’s behind).

That’s a perfect example of a wildly experimental change that doesn’t seem oppressive in pro play on paper and can likely be balanced with buffs and nerfs (I.e. reduce ult ratio, or make it so that half stacks is the threshold, etc.).

In the rare cases we see Draven in pro, he often ends up with a huge amount of stacks and the game ends up often being decided on if he cashes in or not. This change aims to help give pro Draven who saved up an additional way to cash out and be rewarded for stacking up huge.


28 Aug


24 Aug

Comment

Originally posted by catseye013

Hasn't mid lucian been dogshit in soloq since forever? he's been at the very bottom of winrates for months now even among players that are experienced lucian players

Lucian in both bot and mid has been consistently weak for quite awhile, with pickrates between the two lanes being very similar. In pro however he was still very consistently picked almost exclusively in mid lane.