I can’t seem to spawn the new dragons in the practice tool nor get their terrain to spawn.
Appreciate the report! We've got this one tracked and noted
I can’t seem to spawn the new dragons in the practice tool nor get their terrain to spawn.
Appreciate the report! We've got this one tracked and noted
The Hextech and Chemtech dragons don't seem to spawn the terrain in the practice tool and their souls also don't work.
Thanks for the report! I will pass this on! To clarify, the souls not working is also just on practice tool is that correct?
No alcove portal sadge super epic tho
Oh man we tried that, it was so powerful though and definitely extremely game warping. But we had fun using the "pac man" portal as we named it.
you are so cringe
Why thank you :)
I actually think this is the biggest buff Xayah has got in the last 10 buffs or so. Yes 5 MS is way more valuable than R CD fite me. Rip my Conq Xayah build tho :c
Xayah Buffs lets GOOOOOO
The revive soul is really dumb. What makes Sion’s passive unique now? These changes just inflate things that should be rooted in champion identity.
Well I am sorry to hear you feel that way but that's just how game design is a lot of the time. We can only create so many unique and interesting mechanics within the boundaries and rules of the game that are balanceable and feel healthy. There are countless examples. GA and Zilean Ult are literally the exact same thing.
Ignoring the soul talk; I do actually have a question on Hextechs portal system. Mostly if they’ll be static (Portal A -> Portal B) or change each game but still signify where they go (Portal A -> Portal B one game, Portal A -> Portal C the next), didn’t get a good tell in the video.
Same thing every game, same as every other soul.
These drakes look nutty, maybe too nutty. Or maybe it will be like Plants and they're actually quite good. Not a fan that they keep the whole mythic idea shit.
As stated in the video, part of the goal here was creating higher-impact terrain states than the current four dragons. Not drastically different, but we do expect these dragon terrains to change the game more than the current 4 terrains.
What's the primary issue, the detection of Samira W or the line after which the Jhin W should exclude targets?
I don't know the exact specifics but essentially Yasuo W creates and destroys minions very fast when it interacts with Jhin W in order to simulate the projectile. Samira W would have to do that in a circle, while moving dynamically which just... isn't as feasible. We would likely have to come up with a new solution.
It's designed to be treated as a projectile in every way, even though it's technically coded as hitscan. Yasuo's wind wall was hardcoded to block it.
And then, uhh, Samira came out and they just forgot to do the same with hers? And never bothered to since? I don't think it was a legitimate design decision, just an oversight or maybe some weird technical issue.
This is a known bug but the fix is extremely difficult. That's no excuse, but this is something that we would like to fix eventually. To put it simply, the way Yasuo's Windwall interacts with Jhin W is easier because it is a straight line, while Samira's is a lot more difficult because it is a circle and moves with her.
Have you ever thought that maybe Amumu has a high win rate because of Sunfire Aegis? Since amumu has more sticking power now with his 2 Q's, he's able to apply the Sunfire's damage passive consistently.
Just something to think about...
Yeah we look at winrate by item data, Sunfire doesn't seem to be ringing any particular alarm bells as extremely strong on Amumu.
Genuine sentiment, but what's the go with always using internal data if players can't hold anyone to a specific point, because external sites will always be different to internal ones? I know it's not really the point of the framework it's just odd.
This is a tough one, external websites use our API so they have the same data we do, its just a matter of what filters they are showing it to you through. For example all of OP.GG's data is only for Plat+ in Korea. For us, we splice our data up based on elo brackets (and also we lock holistically of course). Theres technically nothing stopping websites from doing the same thing, they just don't so we end up with seemingly mismatched data. Realistically even the slightest change in how you look at data will change almost everything, so its hard for exact alignment here.
I don't envy the balance team. The system changes designed around reducing his low elo skew (giving him more early power at the cost of scaling power) are the same system changes that grant more power to support role (strong base power).
Maybe transfer some of his base power from his Q to his E? His E is invaluable for jungling since it's the clear ability while in support it's basically just a bit of burst in your all in.
We don't really have a problem with Amumu support honestly. The main reason we remove a champion from a role is when it is excessively skewed or generally unhealthy in what it does. Amumu doesn't really have those problems, so as long as his winrate isn't excessive (which it currently is) then we have no problem with him existing there.
Irelias winrate in master+ is around 52% in both top and mid, wheres in platinum+ it only hugs 50%, I don't see the purpose of nerfing a skill reliant champion that is performing okay at middling elos and decently at higher elos. Do you guys no agree that skillfull champions that are well executed by the player deserve an above average win rate?
Regardless of winrate her banrate is also very high which is another metric we take into account, though I think internal data suggests she is OP off winrate alone regardless.
I just love the fact that for once you added skill expression as a change and not dumbed down the game. I love the 2Q change, im f**king Spider-Man 😅
Need more skill expressive changes.
Glad you liked it! All credit goes to the designer AzuBK!
I wish they’d just admit the 2Q change was a mistake and find something else to do.
The 2Q change was an objective success in the goals or reducing low elo skew on the champion. He’s currently sitting a tad too high in winrate so just looking to tap that down for both jungle and support.
I wonder if the Amumu nerfs are jungler-focused or support-focused...
Both, but support is stronger so looking to tone that down more.
Orianna legit has tons of great skins. TPA Ori is great. Both dark stars, heartseeker, obviously bladecraft & winter wonder ("Winter Winter?" <3)... she's just a great champ for skins.
Its true, shes the perfect champ both for gameplay AND skins
How you gonna disrespect Darkstar like that? I mean your name is GalaxySmash, shouldn't you prefer the skin that uses a galaxy as it's weapon?
Theres this tangent I always go on about how her auto attacks have two feels based on the skin, basically crunchy and smooth. Classic, Bladecraft, and Winter Wonder are all crunchy (basically all the old skins too) but a lot of the new ones like Dark Star are smooth, and I am a crunchy Orianna auto attacker or bust
My mans knows whats up.
But you have to admit Gothic is her best skin in wild rift.
Truth