Gruntr

Gruntr



01 Aug

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Originally posted by cum_bandit

Blaming their own incompetence on Steam as usual.

Where did we blame steam?

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Originally posted by VOID_Ali

The world is now at peace

But I just bought a new hard drive for this wtf

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Originally posted by Flogger23m

I'll go and view my other gameplay and see if I can find it. I haven't played much since the most recent patch that doubled file size.

Speaking of, this should be fixed now. The file size I mean.

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Originally posted by AVPMARINE

I've gotta ask this to you directly Gruntr, but there is word of a build which has some miracle AI... which was apparently removed from the game before Steam launch? Is this true? I've heard this from several different community members across discord and so on. If this has any truth to it could you explain to us why the change was made? thanks.

I’m happy to talk about this! Just got some errands. I’ll edit this comment with a bit of info on this supposed build.

I will say in short, it’s baloney. There was a better looking AI movement system with motion matching but man, we couldn’t do half the stuff we do with them now if we used that system. Navigation was such a pain in the ass, which is most of what makes ai even remotely workable imo.

Edit:

Some links for you! Link 1, and Link 2!

Our older motion matching and AI system, which wasn't using behavior trees like it is now (it was using a finite state machine written from the ground-up), didn't scale at all. Motion matching was incredibly expensive to run, and the code...

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31 Jul

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Originally posted by WeedNvidia

I appreciate this honest and thoughtful reply, and I actually completely agree with your point that maybe the video took a perhaps, inappropriate turn at the end. I have no opinion on any perceived "shadiness", my issues are strictly with the gameplay.

I also get that fixing these problems is no small feat and that the AI goes hand-in-hand with other complex mechanics like animation. Like the video says though, this game IS the AI, and if that part of the game is lacking then no amount of polish in other areas will make up for that.

I really enjoyed this game when I first started playing it 8 months ago. I still do sometimes. But it does seem like the issues presented in the video have been a bit of an afterthought to the developers. I think fixing these issues should be the number one priority right now, even at the expense of other additions to the game (new levels, environmental storytelling, etc).

When I first started playing this game it was with a few ...

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Much appreciated response. I definitely want to make it clear that fixing these issues and creating a much more realistic experience is priority number one for us. But that’s just for programming, as you could expect we have level artists and other on the team, and they need to keep working too!

So these things can happen in tandem as even if we had no staff BUT ai programmers and relevant faculty, these things would still take around the same amount of time. Either way, we’re on the case. Not just for suspects but for SWAT and civilians, too.

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Originally posted by Flogger23m

I believe this has happened to me as well. But it is often hard to tell if I am actually impacting their head but I do believe I have hit them in the head and they would continue on fighting. Considering the other poster's upvotes I am assuming this seems to happen a bit.

I will see if I have recorded footage myself.

I have gameplay videos uploaded but don't think they would have any surviving headshot parts.

https://www.youtube.com/watch?v=OFdwmXVRWR4

https://www.youtube.com/watch?v=zjBv0gdhhY4

https://www.youtube.com/watch?v=MyUCIH_PdcY

https://www.youtube.com/watch?v=4WIb2JLQ670

I have other videos not uploaded so I will check those ones when I get the time.

What you can see in my video...

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Thanks. I’ll have a look thru your vids. It really should never happen, especially since it’s so easy to test. If it exists it could be legacy headgear on some old ai roster or even lag possibly, so gotta see.

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Originally posted by TheRealDueRag

Oh my god. I do but I didn't even think to send it to you guys I usually just delete the ones and move on but I'll see if I can dig up the recordings and send them.

Definitely do(rag)!

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Originally posted by WeedNvidia

Excellent video that perfectly summarizes just how game breaking the AI is. I do hope these issues are addressed by VOID in a meaningful way. “Tweaks” here and there aren’t going to cut it, the AI needs a serious overhaul. I think this game has a ton of potential, but if these fundamental problems aren’t addressed, I don’t see myself playing much longer. Unfortunately I can’t recommend the game to others in its current state.

We are definitely working to address issues like the ones listed in the video as well as other ones. The content posted is very comprehensive and works well to highlight issues with our ai, but I’m not sure why it points towards our hiring a programmer (and speculation about firing one??) at the end, and a steam estimate figure (which anyone could do online, it’s not accurate) posted by one of our moderators, who doesn’t have access to steam sales figures. I feel as if the video goes from a very thoughtful critique to something else at that stage, but I understand. You guys work with what you’re given, and if you’re not given information then you will draw your own conclusions.

We’re not trying to be shady by any stretch of the imagination, and we love our game. We spend every day working on it and planning out ways of making it better, or things that just flat out need to be reworked. There’s stuff in there i wouldn’t have ever dreamed of having (the dynamic cover system ...

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Comment

Originally posted by revose

Awesome vid!
I hope AI gets smarter and less super human in the future and behave like the character they are e.g. meth addict vs. street thug vs. security ex military as a classification of different skill levels for suspects.

Definitely planned!

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Originally posted by TheRealDueRag

It wouldn't be so bad if they actually went down when i shot them in the head. THEY AREN'T EVEN WEARING HEAD GEAR! THIS IS SOME BS!!

You record a lot so do you have footage of this happening? Should be impossible.


30 Jul

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Originally posted by BastillianFig

It feels like there is a some post processing effect overlay over the entire screen. Makes everything look weird and the flashlight doesn't look right

It’s a post process bounds that you’re walking into. I hate it too, rest assured it’ll be fixed with the new hotel (yeah that’s right!)


22 Jul

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Originally posted by HypeDancingMan

Yeah this is good. We already have plenty of plans. I mean, we just dropped a bunch of major AI changes, i feel like it should be obvious we’re not leaving them out to dry. These things just take a lot of time, but overall good thoughts and our goal is to have a very convincing AI by full release.

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Originally posted by Few_Advisor3536

Im hoping the syringe isnt a health restore item, more of pain relief. Like you move at normal speed, dont have blurred vision after taking damage ect.

It was cut as a heal anim just like the multi tool pulling out a bullet was. Wont be returning at least not for gameplay.


19 Jul

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Originally posted by mayonetta

Hey speaking of crowbars, are we still getting that door breach/peeking tool?

Not sure yet!

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Originally posted by lorenzomuratori

I just tried it: all audible had a really great improvements! Especially enemies footsteps, now they are much more reliable during the game play.

Great to hear

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Originally posted by GRIZZLY_GUY_

“Reduced suspect damage tracking time from 5 seconds down to 1 second”

What does this mean?

Ai can still fire through walls and try to guess your location but they don’t guess and fire for 6 seconds. Means you should have a better chance of surviving a firefight through drywall since they won’t just fire forever.


18 Jul

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Honestly this stuff is probably gonna see a big rework and reassessment. Thanks for this feedback.

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Originally posted by WheelchairTakedown

Let's hope it also fixes the bulletsponge AI.

Fix certain explosion having waaaay too much reverb.
Fix certain reverb activating a second reverb.

Hopefully this also includes the C2.

The bullet sponge AI was largely contributed to by this issue and the neck not being part of the head (was counted as “torso”), it should feel a lot better.

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Originally posted by HypeDancingMan

Resolved in the hotfix :)