Gruntr

Gruntr



06 May

Comment

Originally posted by Whatsupgamers1738

Are those the new SWAT anims they were talking about in the may patch? They dont look very good

wasn't set up in the video here (old footage) but was for the players -- that's why you see sliding and stuff


27 Apr

Comment

Originally posted by DaStosha

May I ask a question? I am not a gun specialist or LEO expert, but aren't MP5/10 - FBI exclusive like FBI HRT and FBI SWAT? So, shouldn't it be a supporter edition exclusive reskin of something like UMP40?

Perhaps but in this case it's a lot easier to just give it to everyone. Plus they're cool weapons, that alone is worth giving to all!


26 Apr

Comment

Originally posted by HypeDancingMan

Motion matching animations (mocap) for movement (Note: they still use motion capture for other stuff like disabling traps, lock checking, door kicking, throwing nades, mirroring the door, plan C2, etc. they just remove the mocap for the movement in general) and opening doors incrementally are confirmed to not come back.

-But the rest is either confirmed to come back:

Planning phase: https://www.reddit.com/r/ReadyOrNotGame/co...

Read more

Most of our animations are motion captured. Motion matching which is an animation system, not an animation method. We absolutely use motion capture for animations, and weve put a lot of hours into it. :)

As for OP, these things weren’t necessarily working perfectly, they might have been functional but with old code and old ideas — we overextended our feature set (back in what, 2018?) as new game developers and had to scale back our EA release goal if we ever wanted a shot at releasing something stable as a small team. Now that the game is out, we’ve been planning on re-creating a lot of content to fit our games design, not just cramming it in there because it sounds like it would work.

I’ll help you: we’re missing drones, ladders, vaulting, being able to select multiple different grenades on your kit, sniper support, entry selection. Some of these are planned to come back, some of these won’t come back. If they don’t fit the game then they won’t be included :)

... Read more
Comment

Originally posted by CommunicationTasty48

I'm trying to get in touch with you guys about a collaboration with ChimeraXR 🤙 @controlledpairs is a fan of both of our products

I'll DM you. :)

Comment

Originally posted by CaliRecluse

Imagine if that mechanic was used on some of the Hotel suspects. Would really keep us on our toes.

This will likely be added to club with suspects hiding amongst the dead.

Comment

Originally posted by jeffuhwee

Awesome.

Good to see some new stuff - I wish though they would add more maps and more things to each map in terms of dynamic gameplay. I don't follow the dev stuff too much but ... would be nice in any event.

These will be added to all maps so that second part of your wish will be fulfilled. New update will also included a finished Valley and Club map.

Comment

Originally posted by muh-stopping-power45

I swear if this motherf**ker has his dick out in the map i'm equipping a shotgun

he will


25 Apr

Comment

Originally posted by adiyo011

Just a small question on the communications front, is there a particular reason why void names the updates based on months?

In a previous comment, you guys mentioned that Ghost ship games was one of your early access inspirations. One thing I think they did well was naming their updates after numbers (i.e. update 36) with loose time frames.

As a fan of RoN, and someone who also works in software, I understand and support you guys taking as long as you need to maintain your outstanding level of polish thus far.

I feel like on a communication tone, it sets up less potential disappointment from fans when they hear the April update was pushed to May versus hearing update 23 (for example) will take two additional weeks. Internally, you can still aim to maintain the same cadence of monthly releases but from an optics point, I think it's easier for people to swallow through the different nomenclature.

My two cents and keep up the great work!

Great thoughts and something we're discussing internally!

Comment

Originally posted by nuclearfish010

Yeah I've been thinking about mods. I just always think mods are filled with malware and shit

We're working on covering all bases with official mod support and systems so you would never be at risk, but the sites that support mods (nexus for example) are usually pretty safe as far as I know.

Comment

Thanks for the support guys :) It's a pretty substantial update so we're working hard to make sure it works well upon first impressions. As you can all see, some features (armor plates and ammo types) that were in older versions of Ready Or Not are making a return, though obviously this is brand new functionality, not old content just re-imported (wouldn't be possible anyway!).

We know what RoN is going to be and this is just a taste! :)


10 Apr

Comment

Originally posted by Shooter_McWilly

Same brother. This one is a freakin banger. And the devs are so accessible and transparent it’s amazing

:)

Comment

Originally posted by JohnnyWhosoever

Very true. The only thing that is missing, which I have heard the devs are already working on, is suspects hiding, peaking around corners, and shooting from cover.

Correcto!

Comment

Originally posted by InterstellarReddit

Did they fix the bums that were trained by John wick yet ?

Working on a bunch of new motion sets :)


03 Apr

Comment

What's going on there?

Comment

God damn. Impressive. Many close calls?


02 Apr

Comment

Let’s see it in practice before we make any changes first.

Comment

oh my god


01 Apr

Comment

Originally posted by KotakuSucks2

Once the Early Access is finished there should be an actual story linking the levels together, its planned to have a story-driven campaign. There's already visible connections between port and dealership but most of the maps don't have clear links yet.

Bingo!