Gruntr

Gruntr



25 Apr

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Thanks for the support guys :) It's a pretty substantial update so we're working hard to make sure it works well upon first impressions. As you can all see, some features (armor plates and ammo types) that were in older versions of Ready Or Not are making a return, though obviously this is brand new functionality, not old content just re-imported (wouldn't be possible anyway!).

We know what RoN is going to be and this is just a taste! :)


10 Apr

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Originally posted by Shooter_McWilly

Same brother. This one is a freakin banger. And the devs are so accessible and transparent it’s amazing

:)

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Originally posted by JohnnyWhosoever

Very true. The only thing that is missing, which I have heard the devs are already working on, is suspects hiding, peaking around corners, and shooting from cover.

Correcto!

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Originally posted by InterstellarReddit

Did they fix the bums that were trained by John wick yet ?

Working on a bunch of new motion sets :)


03 Apr

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What's going on there?

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God damn. Impressive. Many close calls?


02 Apr

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Let’s see it in practice before we make any changes first.

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oh my god


01 Apr

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Originally posted by KotakuSucks2

Once the Early Access is finished there should be an actual story linking the levels together, its planned to have a story-driven campaign. There's already visible connections between port and dealership but most of the maps don't have clear links yet.

Bingo!

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:)

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It did! Good eye :)


31 Mar

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Originally posted by lakeplacidblue73

Love it! Now PLEASE Void, for the love of HK, give us the Surefire handguard!

It's comin'!!


30 Mar

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Originally posted by xSufferTheLossx

Thanks I'm trying that now

Any news? How did it go?

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Originally posted by jow97

Thanks for taking the time to read, So exited to see where you take the game next!

So am I! It's a dream come true.

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Originally posted by AlessGr

Militaty grade NVGs for a SWAT team?

The supporter skin is a federal Hostage Rescue Team, so not actually the SWAT. :)

We're gonna add GPNVGs for supporters, but it probably wont change the view too much. Quad-nods are the cream of the crop irl.

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It's likely we'll add a tutorial of some measure to the game eventually. Early on when we released the community would help new people out, and I think as the dust has settled, this occurs a little less. Which is fine. But that communal teaching aspect was so cool to lean on while we didn't have one.

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Originally posted by AlessGr

Imagine Tarkov, in development since 2012 and still doesnt have a tutorial

I imagine a tarkov tutorial would take 5 hours to complete

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Very very very early on we actually had a way to select and load ammo into your shotgun in-game. It was really cool, though a very cumbersome system. We have some plans for ammotype selection, and it will likely extend beyond just buckshot and slug, or FMJ and JHP.

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Great thoughts across the board here.

We will probably introduce a rule that once the suspect threats are neutralized, the game will end. This is mainly because yeah, the cleanup in active shooter kinda sucks. Alongside this, civilians fleeing for their lives in certain situations would be ideal, cause I'm sure there will be a lot of jumpy players who will need to learn a lesson on threat identification!

The goal of the mode is to make the suspects really difficult, and ensure that civilian casualties will be guaranteed if the player doesn't clear smoothly and attentively.

If they're killing everyone and you're way too far away, well, that's a failure on our part to make an engaging mission variant. That said, we're always thinking of ways to improve our modes. So this is great reading.

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Originally posted by jacknifejohnny

In some cases yes, but not when you hear hostages being executed on the other side of the hotel.

Honestly, probably just level design that isn't ideal for the mode on our part. Hah.