Gruntr

Gruntr



06 Mar

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Minus the guy clipping into the door this is a great clip. I love when the death view shows something cool. Welcome!

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Yeah we're a bit sick of rifles over here too. I think the last one for now we're gonna add is the MCX (I fired a heap of rounds in Vegas and loved it), but aside from that were gonna bolster up other categories.


05 Mar

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Originally posted by SneakingIsland

I hope this is a feature and not a bug

I don't ever want to remove this

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This is a great unofficial trailer. Killer work.

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Really nice! Are you going to bake all the lighting as well? Should make the dark spots slightly less pronounced.

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That is a killer photo with some great models!


04 Mar

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We did have this early on, could be fun!

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Originally posted by LlamaBombaYT

I don't even know how to mod the game in all honesty. I posted the link to the full video like 2 days ago in this reddit. Somebody said "AI mod" and I honestly didn't know what he meant until now.

Nah all good! I'll add it as a bug to our list.

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Originally posted by Reed_Thompson_

And yes I know its modded, but I've had this issue with a clean install as well.

Submitted a report on your behalf. Thanks!

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Is this modded at all out of curiosity? As in, are you running any AI mods? We've seen AI accidentally kill themselves before but not in vanilla RON.


03 Mar

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Yeah as others have said here it is a deliberate decision to slow the gameplay and make players very certain of their decision making :) easy to high tail it out of any mess you've created with sprint!


02 Mar

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Thanks for the feedback. Knives (melee weapons in general, really) are definitely in their infancy in RoN but it's stuff like this that helps it along nicely.


01 Mar

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Farm is getting a big fat overhaul but I'll look at this one. The port one may be fixed in the latest patch, is this on bomb threat or hr?

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Originally posted by dontry90

Nice updates, but... Please next one should have a better/bigger display and stats of the weapon attachments (sights,brakes,muzzles)!!!

Big UI overhaul for that and Loadout/AI customisation in the works. :)

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We had it for a long time, and it caused so many issues.

We started with the scroll wheel being the only way (at this time doors only opened in one direction), then we had a "fast" open and the scroll wheel for peeking, then we had hold use key to open the door over time (so if you held it down for long enough it would open), and then finally we arrived at animating the doors open with a press, and opening up a new context button for peeking.

The team has experimented with all kinds of door opening types, I would hazard to say every single possibility, and this is the best feeling one by a mile. The benefits are:

- AI will not clip through doors if you open them too fast

- Opening doors is fast and responsive

- AI can open doors easily and not get stuck

- Door sounds and implementation is simplified (therefore we can spend more time making sounds)

The legacy of old incremental doors somewhat lives on when you walk into an o...

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24 Feb

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Were doing themed story threads so your wish will be granted.

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SWAT 3 vibes. Very cool!


23 Feb