Gruntr

Gruntr



30 Mar

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9 bang wasn't actually meant to be in the update! Currently, it's just a big flashbang but the logic for what it's ACTUALLY supposed to do isn't implemented fully yet.


29 Mar

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You can disable it in the settings!

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Originally posted by XxDerZerstoerer69xX

So just an old concept and they never were ingame? I'm just curious, gonna ask one of the supporters who played it since it was possible in closed Alpha and stuff...

EDIT: ye, that's really just concept, I revise my comment.

We have these fully completed as meshes. Just currently unused. We don't have contextual traps yet and these were built specifically for the hotel in an earlier version of the level. As such, we're just using placeholder traps for now.


28 Mar

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I like this format a lot. Reminds me of those A Jolly Wangcore videos from Half Life 2.

Thanks for your feedback and video!

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So close but so far.

Intentional though i believe she played a line for a civilian, that response doesnt add up.

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There is a plan for this though we need to figure out a few things first.


27 Mar

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Hell yeah! Hows the deck?


26 Mar

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This is great 😂

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Gotta add finding a civilian and carrying them to the exit now :)

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Im going to exclusively play this mod

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Originally posted by turngudu

this shit looks dope

my walls are white, time to confirm my families fears

You may need to turn up your decal options!

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Originally posted by ryannoahm450

I need the last of us part 2 gore in this game.

Youre dreaming!

… kinda! I’m positive the gore in that game is hand made and not dynamic. Ours has to be dynamic, but we are aiming for it to be pretty damn visceral if possible.

Downed yet still potentially dangerous suspects could be good, but who knows if itll work given the style of game, though we have some goals which i think you all will enjoy :)

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So, #3 is a big thing that should be resolved by april. Turn in place for ai is a big focus, its not particularly difficult to add theres just a lot of other anim stuff were needing to do as well. Should alleviate those issues!

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Originally posted by MyLittlePonyfucker

So we're cornering the Dorner at ruby ridge?

Not quite.

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Originally posted by granplanstanmanuel

Can't wait.

Speaking of hotel map ambiences, are there helicopters circling around outside the mission start? If not would be pretty cool to see news choppers orbiting.

There will be a lot more focus on these cool details a little later! :)

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Originally posted by boilingfrogsinpants

So the 213 park homes rework is really cool, I really enjoy the atmosphere that's been created and how it looks more like a meth lab.

2 BIG ISSUES THOUGH!

  1. - The meth in the desk in the tent house is too far back and you can't grab it without great difficulty
  2. -The attic area is really cool, however you can only enter the attic because if you try to leave there's an invisible barrier stopping you. You can't duck under it or anything.

Thanks for this. Should be a patch soon fixing some of those gamebreaking errors. Funnily enough in our pre-patch testing i never ran into that issue! Standard hey?


19 Mar

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Originally posted by AshHill07

It does snow in southern California, it has done a few times over the last few years.

Snowed in Palomar Mountain this year too, went on a nice walk through some of it on the Scott’s Cabin trail. But for Los Suenos unfortunately it’ll be rain and smog.