Gruntr

Gruntr



01 Feb

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You mean you don't chug your coffee in one sip?

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Originally posted by jonnio2215

Rubber non slip mat for the floor. Somehow the texture for the mat ended up on a dead human

Broken decal :(


30 Jan

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Not the open mouth


29 Jan


28 Jan

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Originally posted by redsprucetree

The argument against having a tilt/point shoot mechanic is that you’re already point shooting when not ADS. If your gun is up and shouldered you’re technically point shooting.

Only reason I say this is because I requested the same thing for Ground Branch and the devs were like “…But you’re already point shooting when not aiming”

But it is important because having a laser ADS mode would slow your aim sensitivity down, allowing for more precise aim.

We are adding a canted weapon key in a future update, so this will be interesting.

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Originally posted by Sir_Billington_II

I think it's safe to say that RoN is that breath of fresh air so many of us have been waiting for since like... 2005. As a non-supporter pleb, I'm eagerly waiting for the new update drop.

I appreciate that. I wish I could have played RoN without having a developer mindset sometimes.

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It's not impossible, but entirely out of scope for us currently. Spawning AI and generating clear points is not real-time, and set up in missions during the creation phase. So I'm not even sure if we could do it with our current set up. That said, we can probably do anything we set our minds to (within reason)!


27 Jan

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Originally posted by spartan11810

If you are losing to Russian fishing 4 you are in trouble

Russian Fishing 4 is GOTY

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Yeah, it's a very common cycle for early access titles. I'm really hoping that everyone enjoys the work we've put into the new update when it goes live for all players. Ready or Not was definitely a surprise hit for us, especially having released it earlier than we'd liked to. Plus, while the single player currently isn't nearly as fun as coop (since cooperative environments are social), that element will always exist for people to play regardless of player counts.

We don't live and die by our player counts as much as a strictly PVP-based game, for example (see Splitgate, which is a bunch of fun but began to wane in player count after a while).

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Originally posted by 282449

Bought the game last night, and I agree it runs very well! The experience was very smooth and polished considering it’s still in early development.

Thanks for your support! I hope that we can continue to do right by you and everyone else who has purchased the game.

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Originally posted by manboysteve

Appreciate the reply, thanks for all the hard work!

Didn't realize as a $40 version owner I'd be walled off from this update. Kick rocks.

I'm sorry that you feel this way, it's a common sentiment and I understand the frustration.

Unfortunately it is one of those decisions we're gonna stick with just while we resolve issues present in the testing build, it'll be going live pretty soon (more bug free than if we gave it to everyone at once).

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  1. More voting capabilities are planned!
  2. This is coming very soon, we just worked out some of the kinks.
  3. Our loadout system is super early, we're working on having something really juicy in the coming month(s) which will allow for greater insight for you and your team.
  4. In the latest update, we've aligned grenades with the center of the screen, which helps since before it would come in at an angle, ruining your throws. Remains to be seen if we need to work on this further.
  5. Saving loadouts will come with (3).

Thanks for your feedback!

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Originally posted by _Apprehensive_Fish_

If I remember correctly, TAC ladder was a huge technical challenge and wasn't working properly, so they removed from the game ( don't know if temporally or permanently). But I'm pretty sure it is outdated info

Correct. However, we will probably re-approach the ladder in the future, hopefully sometime this year. I like how Modern Warfare handled their ladders in the campaign, and in Ready Or Not, ladders would probably work better as a climbable object vs. a walkable surface (the latter being how our ladders have worked for a very long time).

I find that with these sorts of features, we can introduce them and see how you guys use them, and then use that to drive our creative process.

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The game is in an early state (though in my very biased opinion it is a lot of fun, and runs quite well) but we are working to release monthly updates filled with content (as well as patches outside of this), so if you're interested in playing the title and seeing the game grow over time, I would recommend jumping in. We have a pretty dense playerbase with lots of people willing to help newcomers, as well.

That said, there's nothing wrong with making a purchase, trying it for less than two hours, and refunding if you don't think you enjoy it yet.

As a player in the game's current state you can help shape the game in a sense, too. We actively monitor feedback and improve features + levels based on reception (of course, we have our own vision for the game which we are following).

Hope the responses here have helped to inform you.

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There's a mod out that does this now. Worth a look: https://www.nexusmods.com/readyornot/mods/476

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Wait til a suspect comes out of a tight space with a knife (or a 2x4).. gonna be crazy!

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Originally posted by aCommonCrow

I mean most of the guns we have are the same weapon platform, so it makes sense they'd behave very similarly. I honestly hope the devs keep the realistic vision of firearms in this game instead of making them have wacky abritrary differences.

Bluntly, this is our vision. If we made a weapon function differently for the sake of differentiation alone, then what we would do is alienate individuals from using those guns.

We've done this before, where a gun would have more recoil but a faster ADS purely for the sake of being different, despite the fact they were the same platform, same round, just with different appearances. It just felt wrong.

The big differences come with weapon size : caliber, or rate of fire. Of course a lot of the guns perform slightly differently, but our intent is to let players enjoy the weapons (especially if they own one themselves)!

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Originally posted by Tac0qvy

Thanks for the reply! You guys have a great product and am looking forward to seeing how much better it gets!

Anytime! I want to do right by you guys and the situations we're representing in the game, however long it takes to become the best.