Gruntr

Gruntr



18 Jan

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Originally posted by YoteTheRaven

I'm well aware of what is happening for the majority of the room being lit. But light is not just coming out of my flashlight between +/-15 degrees front. There is light going out at +/-45 too. This is what I want. A wider beam. The there could be a smaller more concentrated beam, but there could be a less concentrated area of light around it, all sourced from the flash light.

I don't have a super powerful rig I just want my flashlight to illuminate around my optic, not just the small window.

I have edited to clarify what I am asking for. Thank you for your input my good sir/madam/flying turquoise safety helmet.

I assume since your rig isnt super powerful youve disabled the bounce light option in settings? We decreased the cone radius of the light and added that bounce to act as a more realistic light source within our means. However we've seen a looot of feedback about the lights being too small, and it's something we'll look at, but I'm not entirely sure how much wider we might end up making it.

What would be really cool would be a control option to change how wide/narrow your flashlight beam is, and this would actually be quite easy and fun to implement I imagine. That being said, don't take this as a promise for the feature itself. I just like the narrow beams personally, but understand the importance of making it wider, particularly if the bounce is not enabled.

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Originally posted by Eikhan

Just read all the patch notes again... I don't understand how I saw mp7. I need sleep

Ive mentioned MP9 and MP7 coming soon in a comment on Reddit, so that might be it?

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Waiting for the overhaul that makes all the suspects rebels and civilians citizens

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Originally posted by Zhoir

Yup, I think its kinda cool we can test the maps before they even have textures and see them change and evolve over time.

Makes me feel like I'm actually testing a game.

It's definitely more of a step into true "early access". We will continually put out new test levels and work them into final ones. Good poll op.

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Originally posted by survivor762x39

I love penthouse.

Good, you're gonna love what we've done to it visually then!!

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Originally posted by ALP_102

Yep, my FPS drops to 30 in Ceasers Car Dealership when I go near a frosted glass. Hope they'll fix it.

This update should fix it.

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Originally posted by _No_Friend_

Okay so not perfect yet :D

Still better than most minus the disembodied head!


17 Jan

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Originally posted by Drizznit1221

Gratis confirmed tarkov enjoyer (maybe he needs help escaping???)

Don't need any help escaping ;) keep my 10k rubles in the alpha case for muh car extracts

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Tagilla with the hammer when

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Yeah we want to inject a tonne of life into the world. Takes a while but this will be something we tackle.

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This is planned for our next update.

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Originally posted by hotlinehelpbot

If you or someone you know is contemplating suicide, please reach out. You can find help at a National Suicide Prevention Lifeline

USA: 18002738255 US Crisis textline: 741741 text HOME

United Kingdom: 116 123

Trans Lifeline (877-565-8860)

Others: https://en.wikipedia.org/wiki/List_of_suicide_crisis_lines

https://suicidepreventionlifeline.org

Thanks bot.

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Biggest issue is the fact we use baked lighting. If you turn off the lighting in the house on meth for example, it will turn it off for everything that has a baked light. Including natural light sources (like if we had moonlight, barrel fires).

I've gone through meth and actually just made a lot of the lights dynamic so there is a possibility we could get this working if every single (or most) artificial lights were dynamic. Which would be ideal, I love seeing them get blown out and the room sinking into darkness.


16 Jan

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Originally posted by Hrothke

There’s also a WIP map called Fast Food which is just a single building, as well as a test map Compound which is relatively small.

Compound was just a devtest map but yeah the sizes of those levels will be fun to see.

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Something we've discussed and might have a look at soon!

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Really hope you guys like it!

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Originally posted by EnterOriginalUser

Is the breaching shotgun supposed to be long ranged though? I thought you just pointed it at a lock and at a short distance it would obliterate it?

Nah that's a bug.