Bro that's a f*cking WIDE angle right there. Can almost see behind yourself.
Bro that's a f*cking WIDE angle right there. Can almost see behind yourself.
It is, but if you use alt crouch and then lean as far as you can left or right, you can get even lower than regular crouch.
You can crouch then press alt + s for a very very low crouch.
Every time this audio played I just thought it was some random guy in voice chat, never intended dialogue
Might as well have been... I recorded that as placeholder work very early on for a briefing menu and some sneaky Dev put it in..
What the actual shit. 4 chest shots for an AK????
There seems to be some issue that we're tracking down but didnt go and rebalance the weapon damage or ai health.
I don't think this is strictly true right now. The current toggle is for "secondary sight", which probably represents the irons on top of one of the sights now. It could also represent a stacked sight like how some ACOGs have a mini red dot on top.
I think OP is saying that you may eventually have a separate keybind to cant your weapon, either for point shooting with lasers or for off axis red dots.
It's also not yet clear how variable magnification optics will work. Is there going to be a third bind for zoom level, or will they take over the secondary sight bind?
Correct. Will be a different bind or context based.
We'll look into making it more realistic.
Something like this is planned!
It's planned for the future!
You mean you don't chug your coffee in one sip?
Rubber non slip mat for the floor. Somehow the texture for the mat ended up on a dead human
Broken decal :(
Not the open mouth
These are great!
The argument against having a tilt/point shoot mechanic is that you’re already point shooting when not ADS. If your gun is up and shouldered you’re technically point shooting.
Only reason I say this is because I requested the same thing for Ground Branch and the devs were like “…But you’re already point shooting when not aiming”
But it is important because having a laser ADS mode would slow your aim sensitivity down, allowing for more precise aim.
We are adding a canted weapon key in a future update, so this will be interesting.
Real Port mission moment
I think it's safe to say that RoN is that breath of fresh air so many of us have been waiting for since like... 2005. As a non-supporter pleb, I'm eagerly waiting for the new update drop.
I appreciate that. I wish I could have played RoN without having a developer mindset sometimes.
It's not impossible, but entirely out of scope for us currently. Spawning AI and generating clear points is not real-time, and set up in missions during the creation phase. So I'm not even sure if we could do it with our current set up. That said, we can probably do anything we set our minds to (within reason)!
If you are losing to Russian fishing 4 you are in trouble
Russian Fishing 4 is GOTY
Yeah, it's a very common cycle for early access titles. I'm really hoping that everyone enjoys the work we've put into the new update when it goes live for all players. Ready or Not was definitely a surprise hit for us, especially having released it earlier than we'd liked to. Plus, while the single player currently isn't nearly as fun as coop (since cooperative environments are social), that element will always exist for people to play regardless of player counts.
We don't live and die by our player counts as much as a strictly PVP-based game, for example (see Splitgate, which is a bunch of fun but began to wane in player count after a while).
Bought the game last night, and I agree it runs very well! The experience was very smooth and polished considering it’s still in early development.
Thanks for your support! I hope that we can continue to do right by you and everyone else who has purchased the game.