Thanks. We’ve looked into this and the issue should be resolved, so let us know how it goes!
Thanks. We’ve looked into this and the issue should be resolved, so let us know how it goes!
This is just a display issue, it should be a simple fix.
Abyssal Form doesn’t have a visual, though it is correctly applying its buff.
The node comes from before we added the transform skills, so it’s now inconsistent with how we use the word “form” elsewhere. I’ve made a note to look into that.
Thanks!
Envenom is expected to not show on the character sheet because it grants poison chance with melee hits, rather than with all hits.
Caustic Poisons isn’t working, but I’ve found the cause.
Thanks!
Plague is working fine on my end.
It’s worth noting that Serpent Strike inflicts poison on hit by default (which has a green visual), and Plague has its own visual which looks like this
If you’re not seeing that effect spreading between enemies, then a screenshot of your skill tree would be a good place to start. Thanks!
Unfortunately I haven’t been able to reproduce this yet, and I don’t see an error logged on your end.
The only times I see the Summon Wolf not be replaced with Howl is when I don’t have the maximum number of wolves out or if I reassign the Summon Wolf skill.
Hopefully I can find this soon.
I believe the tooltip wasn’t updated after we changed the skill.
The minion buff not showing in your character sheet is intentional. The buff applies to any minions you have out, but if you were to summon a new one after casting it would be unaffected.
This is indeed caused by also having the Bulb Shield node-- thanks for testing!
I’m not able to reproduce this at all-- all acolyte summons are following the command for me. A log file and any more details will help a lot, such as what enemies you’re trying to make them attack, or if the command was working in the past but isn’t now.
Thanks for the report! I’m having trouble reproducing this-- if this is still happening, can you tell me where your sources of increased damage are coming from?
It seems like you have a source of Increased Damage (applies to all types) which is for some reason being overridden when you enter Reaper Form, but I am not sure.
Thanks for the report-- the skill is incorrectly adding protection but the “increased damage taken” modifier is applied correctly. It isn’t quite as simple as “missing a negative sign” but hopefully it can be fixed soon.
We’ve found a fix for this. In the mean time, it appears to be specifically Blood Tethers from Oculorum Mortis enemies.
Sorry about this! Could you please upload your launcher log files, and provide what country or general region you are in?
Sorry about this! If you didn’t take any action and this bug started occuring then I don’t think it’s related to the original bug in this thread.
Either way, a log file would be quite helpful.
Tab brings up a larger version of the minimap which you can move with the arrow keys. It doesn’t have a zoom option yet.
Minimaps are planned to save long term, this is just because there isn’t permanence in zones so once you leave a place it is reset.
Which game version are you on?
If you notice skill/passive nodes that don’t line up it’s much faster for us to fix the issue if we have a node name, just because of how many nodes there are to check. Thanks!
We have fixes for these coming as soon as possible.