If it gives a stack trace there should be a line at the end of the file like “C:/Users/BIM-RIG/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes” (taken from your last log file)
Can you do the same thing except looking at the GPU part of Task Manager? Your GPU could be running out of memory (which is unrelated to the Memory tab of Task Manager)
Could you try observing the game’s memory consumption over time? Knowing what your memory usage is right when the game starts will be helpful. Does the amount of memory go up just over time, even if nothing is happening? Does it go up (permanently) when you use a skill? Does it go up when you change zones, even if you run back and forth?
Knowing any particular locations or skills involved helps too.
I know that’s a lot of questions, but the more information we can collect about this, the better we can address it!
If you haven’t tried the new 0.7.0e patch please do so! If you have an older CPU (2011 and before) this issue should now be resolved.
If your error message was related to memory then it may not be fixed yet. We are working on solutions for this as well, but it is an entirely separate issue from the one we released with 0.7.0e.
If you’re still having issues please upload your log file and any crash information that is mentioned at the end of it.
We know that the patch size for Windows is quite large and we are working to determine the cause of these large patch sizes, as the patch sizes for both Mac and Linux are closer to what we’d expect. Please note that a patch size doesn’t mean that the game will take up that much more storage. Rather, the patch usually overrides data that was already present.
If you read Lunge’s tooltip, it states that it costs more mana depending on how far away the enemy is. So the tooltip is a bit unclear, but this node does have a useful effect.
Edit: though it seems that this scaling cost isn’t working currently, so there’s definitely something wrong here. Thanks!
Penance is working for me. It’s expected that it won’t show up in the Character Sheet because it does not add a chance to apply bleed to all hits; Penance only adds a chance to bleed for melee and thrown attacks.
It appears that Flash of Brilliance is giving 3% increased blind chance instead of +3% blind chance.
What zone is this in? For the most part objects that can get between the player and the camera can’t be clicked on but there are some that we need to fix manually.
If you find this kind of issue in other places, screenshots are very helpful! There isn’t a great way to fix all of the exceptions at once so knowing where to look helps out.
Moving this to Feedback and Suggestions. There are more skills planned for all classes, and there will be more work put into passives over time as well.