Hackaloken

Hackaloken



10 Aug

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Unfortunately I haven’t encountered this before so I’m not sure. Posting your system information and log file (ideally restart the game, hover over...

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This is a bug. Thanks!


09 Aug

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Could you take a screenshot of the Ageless Ascetic passive in the Lich tree? I’m curious if periods just aren’t rendering correctly in any tooltips on your system. It should say “1.5% of damage”.

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We’ll look into it. In future, including the zone name in your post makes it quicker for us to find a solution.

Thanks!

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Thanks for the report!

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Thanks! Including the zone names helps us find these quicker but I know where these are.

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I’ve checked in-game and the node description says 0.5 for me-- could you screenshot if it’s something different?

Yes, we’re working on other respec systems.

Thanks!

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Thanks for the report!

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Thanks for the report! This needs to be fixed on a case-by-case basis a lot of the time so more screenshots are always helpful

Post

Skills

  • Added an augment tree for Avalanche.
  • Added an augment tree for Rive.
  • Added an augment tree for Reaper Form.
  • Added an augment tree for Shatter Strike.
  • Added an augment tree for Shield Throw.
  • Added an augment tree for Transplant.
  • Added an augment tree for Werebear Form.
  • Thorn Burst is now Ice Thorns
    • Deals cold damage instead of physical
    • Fires less projectiles, but heat seeks towards enemies
    • Re-worked much of the augment tree.
  • Added a new Primalist skill, Tempest Strike, which is a short range melee attack that has a 20% chance to trigger lightning bolts, northern winds, and earth spikes.
  • Removed Summon Vale Spirit. It will be reworked into other skills/passives in the future.
  • Adjusted minion scaling and defences
    • Minions now have half as much health as before, but take half as much damage from all sources. This will make the eff...
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22 Jun

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Is this in windowed or fullscreen mode?

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What version did this start happening in? Does it only happen with characters that are loading into End of Time, or does it happen with characters earlier on in the story?

A log file from when you load in an affected character would help as well.


19 Jun

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Campaign

  • Added a small wave fight to the Soul Warden’s Road.

User Interface

  • Further tweaked the item tooltip UI.
  • Changed the 2d art for Turquoise rings.

Skills

  • Increased the damage of Possess (the ailment inflicted by Hungering Souls and Skeleton Mages’ default spell) by 14%.

Animations

  • Improved the blending between attack animations for the Sentinel.
  • Improved the Acolyte’s posture in animations to appear more natural.

Performance

  • Improved the performance of grass shadows.
  • Improved the performance of screen space reflections.
  • Fixed time travel effects being loaded even if you haven’t time traveled, which consumed some resources.

Enemies

  • Rare Highland Bears now use a roar that grants Frenzy to nearby al...
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17 Jun

Comment

(I’m assuming you are both speaking on the same issue, apologies if that’s not true)

Sorry about this! Characters are currently stored locally, so if you have changed which PC you are playing on or have re-installed your operating system, you won’t have access to them.

I’ve confirmed with a developer that we have not made any changes to the game that would invalidate older characters-- you should be able to...

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20 May

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Sorry about that! We found an issue with using the launcher to update from older versions and it was fixed earlier today, so please try again.

If the problem persists please post your launcher logs. Thanks!

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This is a known bug-- you can actually just open and close the skills panel (s by default) to refresh the list of skills you can select. Thanks!

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Mind Slayer is working but it appears that the others are not. Thanks.

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I’m not able to reproduce this. I’m running by continuously holding down M1, a stun symbol appears above my head and then I activate teleport (without releasing M1).

Is this still happening? There was a bug where the chat was obscuring movement which might’ve been what you saw. It was fixed in 0.7.0g, so let me know if this is still happening.

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This should be resolved now-- see this thread for details and reply there if you’re still having issues. Thanks!