JagexHooli

JagexHooli



15 May

Comment

Originally posted by SeaProgram2836

Now when are we going to hear about the community hitlist?

Doom is working on an update post on this! Hopefully we'll have a big beefy Newspost about it in the next couple weeks or so.

Comment

Originally posted by JefferyTheQuaxly

This has got to be a joke right? Holding mental health awareness week the same week dxp starts?

What's your feedback on those being together as an issue out of interest?

The reason I ask is Double XP: LIVE was born based on the feedback that Double XP Weekends were too intensive both in terms of the short availability and the incentive to play for too many hours in such a small period of time to make the most of it.

The 10 day Double XP period, pause timer and conversion of unused hours were all introduced as ways to de-intensify the event dramatically and make it a healthier experience.

Comment

Originally posted by tztok-xik

dont you think you've tested it enough? its been more than 6 months

A lot of that has been engine work, fitted around other engine work that we've been doing, to enable it.

The reason it didn't ship with the Death Cost changes is because it needed more engine work than initially expected. That work is done now, but it's having to go through rigorous tests to make sure everything is working as it should.

Comment

Originally posted by JoeMaxpayne

where is max cash update? always the good update skipped to the end or shelved.

Max Cash is still currently on track for this month.

Such an extensive system that has a lot of potential impact needs a LOT of testing, which it's currently going through now. So far, we're still on track for a May release.

Comment

Originally posted by KoneheadLarry

No comment about the beta closing tomorrow?

/u/JagexDoom can provide an update on the Beta, he's been working closely with that team on it. Might take a bit for a response as he's travelling to the studio for the Necromancy Creator Playtest that kicks off tomorrow.

Comment

Originally posted by Tkf530

Isn't DXP ending on the 2nd of June?

https://www.runescape.com/community/double-xp-live

No that's incorrect unfortunately. We're trying to get it updated with the team that owns it - it's the usual Monday end.

Post

https://preview.redd.it/7bhyp4c2wyza1.jpg?width=1920&format=pjpg&auto=webp&s=2edf1ee47b761d022d8e70bc54787a7964a3c9e5

Each year, we like to take a moment during World Mental Health Awareness Week to pause and reflect on our mental health – nor just how we might improve our own, but ways we can better support one another, too.

There are some amazing organisations out there helping those in need, and once again we’ll be offering special bundles for MHAW 2023, with all proceeds going to a partner charity. This includes the Solomon's Store, which has just been updated with more Retro Overrides with the arrival of Gilded Armour!

Every year the RuneScape community blows us away with their support, and we’re sure 2023 will be no exception. You can also get Double XP from Friday with the arrival of Double XP: LIVE!

...

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10 May

Comment

Originally posted by WTFJAGEXSERIOUSLY

Hey, Can you please fix the few issues clue runners are having? There have been trees added due to the graphical rework that prevent us from surging to do clues faster. And it is very upsetting that someone didn't catch this before it was released. Please have the trees removed.

We're capturing all this feedback to get to the team for review!

Do you have specific examples we can pass to them to take a look at?


09 May

Comment

Originally posted by JagexHooli

Looks like our URL shortener is having an issue. Changed it for now.

And it's changed back - fixed now.

Comment

Originally posted by DependentHeron

Will the yak track xp boost be extended until June as well?

Yes, but it will not stack with Double XP.

Comment

Originally posted by DominiccRS3

Just a heads up, the link doesn't work :)

Edit: Thanks for fixing it /u/JagexHooli

Looks like our URL shortener is having an issue. Changed it for now.


05 May

Comment

Originally posted by papa_bones

But they will listen or still push the update and then tell us "we heard you but we will apply your feedback on a later date" and then nevere revisiting it again or until something makes the community really angry (again)?

We already postponed these changes from April in order to get deeper feedback before any implementation - and responded by building a Beta (which does take a bit of time even in it's simplest form).

We plan to put these changes in with feedback in mind. If the current changes don't seem right, we'll iterate in Beta and get feedback on revisions.

Comment

Originally posted by NapTimeNoww

Biggest gripes: - Zamorak was built with damage output values based on pre-nerf animate dead. Yes, the giga gamerd are still going to be hench and obliterate high enrage, but AD nerf has pretty well obliterated the viability of managing p7 damage at any enrage when you're not stellar at this game. Plus the infernus dmg now adds up arguably too quickly. - we were asked to give critical feedback on the staff changes a month ago, and then none of them were addressed and it now feels like was just a backhanded pander to let people feel heard without including any of the proposed changes (even the ones the JMods felt were reasonable requests). What was the point of asking for feedback, waiting a month, then releasing beta worlds to the pre-feedback changes..? Release these beta worlds, THEN ask for big constructive feedback, not the other way around.. - 4taa feels bad. It is what it is, but there's a small group that this appeals to. I'd argue most magic users will just go buy the bol...

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There's a pretty simple answer to this - the first stage is validating the feedback.

The Beta was built because of the feedback - this wasn't originally planned - not because we want to leave it unaddressed. We have additional changes already designed based on the original comments, but as a baseline, we wanted to get it into people's hands to see if actual play lined up with the comments.

This Beta will continue and based on feedback go from there. This just gives us real playtested feedback in addition to the on paper reactions.


03 May

Comment

Originally posted by HRTS5X

Since the "any more feedback" section at the end of the survey has the bafflingly tiny restriction of 200 characters, I'll post this here instead:

Two parts of just this survey forced me to lower my answer for confidence in the direction of the game. For one, including DXP and other copy-pasted events as "updates", but in particular including the idea of in-game ads in the same answer as in-game activities to earn micro-bonds. This kind of underhanded manipulation is not subtle - the Reddit thread on this has many others noticing it too.

Mod Jack's streams, alongside excellent, caring updates from Mod Blkwitch and others, gave me confidence that the game itself is in very competent hands that are looking to a long-term future. This survey has brought me back to the reality that there are clearly decision-makers involved that do not care for that future and want to prioritise maximising short-term profits. It's a damned shame to waste the skill and passion o...

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Your comment about the updates section is another bit of feedback we're going to work on with the team on this.

To be clear, we do not see those things as Updates - they are seen as Events. We class Updates as the big monthly content releases, a major overhaul of a system if it's similar in scale of development work / has high demand for change (ie. Death Costs), and Ninja Strikes somewhat.

As I mentioned elsewhere, this is a first survey to all players from the team in quite a long time - including some areas we've usually shied away from asking questions about (ie. Bonds) to get player perspectives.

The next one that gets put together will likely take a lot of what's been said on board and probably feel more akin to it's intent even for this one - understanding players better than we have done.

Comment

Originally posted by TheJaycol

With regards to the FSOA/AD beta, if enough quality feedback is obtained to warrant further changes to the balancing, will we receive a follow-up beta?

No need for a follow up - we'll be keeping it running and adding proposed changes to the Beta as we go until it feels like it's in the right place.

Comment

Originally posted by Xtrm

Is that last page of the survey a joke? You ask for any feedback, but it's limited to 200 characters? AND not only that, it doesn't even mention a character limit until AFTER you try to submit the feedback. I'm glad I actually typed out proper feedback only to be told to 'f**k off' when trying to give it.

We've got that feedback to the team and next time out we'll be making sure that limit isn't there or is much bigger.

The survey was set up to be more focused on the defined question areas and that was just an oversight. It's the first all-player survey we've done for RuneScape in a long time, so there's definitely quite a few learnings to take into the next one.

Main thing is these will be quarterly and they'll keep being refined based on these sorts of comments. Appreciate you taking the time to give us what you could within the limits on this one.


02 May

Comment

Originally posted by skumfukrock

The survey's section on bonds though... Even suggesting them is extremely worrying. I suggest throwing those ideas deep into the abyss and never try to think about them ever again. Cuz wew those are some integrity breaking suggestions. Converting TO ironman? Buying double xp? Please no more.

Moreover, Jagex, you should do the opposite. Make efforts to actually balance the game properly, win back more credebility and trust, and thrive in longjevity. Please let gameplay dictate the course of accounts, not someones wallet. I am here to PLAY your game

I mentioned this on another post but two things:

  • All of the suggestions are completely hypothetical and to get people thinking about ways they wish they could use Bonds (we expect most to use the open suggestions). It's some feedback to take on board for the next time the Research team do this in terms of the kinds of prompts we provide.
  • The Standard to Ironman conversion is not something at all being considered - the wording has been fixed to avoid confusion.

In terms of Bonds, what that section is in there for is to get a better understanding of Bonds and how people wish they could use them.

The main thing we want to get across is - in an effort to be a lot more focused on bringing player feedback into the team - we want to hear your voice on this. If you feel nothing should be added to Bonds functionality, let us know.

We just want to make sure we ask about Bonds as they are a gameplay-earnable item that some people rely on w...

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Comment

Originally posted by Butternubicus

I know that this is hypothetical, but please stop asking these questions Jagex, you lose further credibility by even asking about them. https://i.imgur.com/eZVUmf2.png

Other than the Ironman conversion question which was incorrectly worded and has now been fixed (we are categorically NOT exploring the option of converting standard accounts to Ironmen), all of these questions are hypotheticals.

What we're attempting to do is understand how players wish they could use Bonds in ways they currently can't, especially given they are the gameplay-earnable path to premium content by design.

There's some examples in there to get people thinking but we expect most suggestions will come through the open entries. None of these pre-filled entries are direct proposals of things we're working on right now.

Comment

Originally posted by Technical_Raccoon838

Can I recommend running both the original proposed changes and the changes you guys have in mind after the feedback and then make a poll, asking the community which one they prefer?

Definitely something we could look at!