JagexHusky

JagexHusky



02 Oct

Comment

Originally posted by TheColor0fMoney

Just for clarification, will old league rewards only be available in other leagues?

Basically, what happens if leagues dies the same way DMM died?

If leagues die then we will find some way to keep our promise. We don't know what that is yet so I can't give any information unfortunately.

I personally am very hyped for Leagues and am hopeful that it will flourish and do well

Comment

Originally posted by Forkward

The rewards that carry over to the main game are super cool, but should absolutely not be tradable.

Isn't the whole point of them to be able to flex that you participated in a league? If they are tradable that will only be the case for ironmen.

So we see this feedback a lot and here's my thoughts on it.

If it's untradeable then you only get them on your alt unless you pause all main-game progress which a lot of people won't like. Most people are going to like the rewards being tradeable so they can do this. Ironman accounts are hard done by this, there's no way around it though we don't have the tech to let you log in to more than one world at once.

Also, there are benefits to being tradeable. They will be rather expensive when the league ends and everyone gets them and people get to feel like they earned something which helps their main account progress.

And finally, we do want a way to show off your progress in the league, this is why the trophies are untradeable. Each league the logo will change so if you want that prestigious dragon trophy, better play and get it!

Hopefully this means the rewards have something for everyone :)

Comment

Originally posted by kungirus

Please pretty please consider us filthy casuals when designing these xp rates. It took some of us over a year for base 60s and I 3x sound like it would get me to base 40s before it all gets wiped

We are absolutely going to consider this from all levels of the game. We can't do this balancing pass until we have it in a near-releasable state though. 3x was just selected as a good starting point

Comment

Originally posted by AWilsonFTM

I hope this brings as much f**k uppery and drama though, we all secretly love it. Woox tick eating, ddosing, mass disconnects. I bet you 10gp this will find its way onto the drama calendar at some point.

I hope not :(

Comment

Originally posted by ImTedious

Zeah Only?

Tasks?

MY BODY IS READY

Have we found the winner already?

Comment

Originally posted by TheHappyPittie

Im incredibly hyped for this but have one complaint. If i want the rewards in my ironman i have to basically give up main game progress. I can’t make an alt to get the points for my iron or just buy them with cash. Would it be possible to link a second account to my iron so that it (my iron linked to this secondary account) can use the points in the main game u/jagexacorn this way, like a main, irons don’t have to give up main game progress to get these rewards. Mains can make alts to play and trade the main their rewards

Edit: or allow multi logging?

I honestly feel you.

Unfortunately there's no way around this because we don't have a way for you to log in to 2 worlds at the same time. We thought about having item transfer services but there's no way we can get a system that will work without being exploitable (such as an Ironman gaining rewards from someone elses work which goes against the spirit of the game mode)

Comment

Originally posted by Jevaneaux

I did look at the FAQ and forgive me for being an idiot. Do I understand it correctly that even as a casual player, if I complete most of the tasks I'd still be able to get my hands on some of the rewards?

Yeah the points you get in leagues are the currency you use to buy the rewards. The more points you get, the more rewards you can buy!

Comment

Originally posted by CallmeSoup

Hey jagex, you dont need to do rune mysteries to train runecrafting

You do to lamp it

Comment

Originally posted by iggyboy456

The way I understand it, you can't multilog on one account on main game and league.

This is correct. You can use your existing account to log in to your "Twisted League Save Game" but you can't play both versions of your account at the same time. If you want to play both at the same time you need 2 accounts

Comment

Originally posted by PapiDickems

Absolutely voting no on main game rewards.

I'd love to know your reasoning behind this. It could be you just don't like it but if it's for other reasons then that information is quite useful to us.

Comment

Originally posted by TheColor0fMoney

I dont know how i feel about tradeable rewards transferring into the main game. It basically creates ultra rares that could be worth absurd amounts, and if they give up on leagues, there will be a finite amount of them in the game forever.

That slayer helm recolor is f**king dope tho

It states at the bottom in the FAQ that we don't plan to have discontinued items with leagues.

Comment

Originally posted by newquestidewa

why is this not being polled?

As leagues are it's own separate game mode, we are not polling it. However we are going to poll any rewards which make it to the main game, as you can see in the blog post

Comment

Originally posted by Egdni

Looks interesting! What's the rate of accelerated xp?

It's currently set as 3x the experience rates until we move on to our internal balancing to see what that feels like to play :)

Comment

Originally posted by nobby_m9

The difference being most BIS drops are accompanied with a decent loot table.

It's interesting that you think that when the most common feedback we get from droptables is "We want it like God Wars, a very scarce drop-table with a high value rare reward". Your comment would imply the opposite.

We want the Jaw to hold a reasonable value so we've made them harder, it wouldn't make sense to increase the droprate and negate the point of making them harder.


18 Sep

Comment

Originally posted by Tomsot

I see, if I can buy them in the main game I am happy, but more so if they are like ornament kits rather than no stat cosmetics

Hopefully you'll be pleasantly surprised with the Rewards we intend to offer :)

Comment

Originally posted by Cope1010

I like it! But as someone who can only play 2-3 hours a day max, it kinda seems pointless to even try to compete against streamers and other people who can easily play 8+ hours a day everyday.

What if each account was limited to like 6? hours a day on the league gamemode? That way, it keeps it more about efficiency and less about who can dump the most time into it. It would also discourage account sharing for those who would try to grind 24/7, and it wouldn’t end your run to #1 if you have to take a day off.

Keep your eyes peeled for the future Rewards Blog. The Rewards System might give more insight as to why it will be worth playing even if you can only play for a few hours a day :)


14 Aug

Comment

I can confirm what /u/Darkpawra wrote. He has the same droptable as a regular man.


12 Jul

Comment

Originally posted by Reach_4the_sky

Wow, I bet even /u/JagexHusky wasn't expecting you guys would find them so quickly.

I swear to f**king god, I'm willing to bet you wiki admins know way more about all the little things in the game than the jmods themselves. I would totally watch a contest where you guys and the jmods get tested on in game knowledge.

Yeah, i'm surprised that they found all of the ones (that I can remember at least) within a week. Very impressed, i'll just have to get better at hiding them in the future!


11 Jul

Comment

Since this has come as a result of a change i've made I feel like I should comment.

First of all, no pure actually contacted me or asked me to make the change. I came to the realization myself post-release that getting the altar back awarded prayer xp and that this choice becomes more significant to an account wanting to train at the undead druids next to the altar but did not want to gain prayer xp.

The intention when designing the content was to make the player face consequences for choosing to attack Olbertus but only so that they would have to walk a harder path to get it back. Since there is no warning when attacking Olbertus that the altar will be cursed it felt more harsh than intended to take away the altar from them when they had access to it beforehand. The player was always supposed to be able to get the altar back given a bit of work.

However, if I had designed it so that they couldn't use the altar at all before making the choice then I would no...

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09 Jul

Comment

Originally posted by cartesiancategory

I respectfully disagree.

I think having more bosses in a non-instanced multi (like Sarachnis/GWD) is a good idea, but having requirements gives people incentive to actually do other things in the game. It also limits players so that they can feel they earned the right to enter the boss lair. In a lot of other video games, you need do a lot of things before you finally get to see the boss (and correspondingly fewer things if the boss is lower-levelled, but nothing is ever free-reign). GWD does this well with the KC system, and so does CoX with the layout (at least for solos). I expected the miniquest to be required for Sarachnis and somehow tie into being able to see the boss for the first time, but they did away with it for some reason. The story could have easily been rewritten to mention Sarachnis as this big scary thing in the tomes, and maybe they could have done something like have Logosia hand you a battered key that she found in return for you adding to the knowledge...

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The original design had it as a requirement to complete the "In Search of Knowledge" miniquest before being able to gain access to the boss room.

While I agree that locking content behind such things makes for a more integrated experience, I received the following feedback from the rest of the team which changed my mind. "It makes sense for the tasks which the player is required to do are reasonable and in line with what you're unlocking, it should feel 'real' and nor arbitrary".

The lore behind the temple isn't entirely connected to the existence of the boss and the fact that the player can see the boss but is prevented from accessing it because they haven't returned the tomes to the library doesn't make sense and because Sarachnis is supposed to be a boss which helps teach mid-level players about basics of boss mechanics it doesn't make sense for them to only be able to learn that after doing a mundane, rng dependent task they could get bored of and stop doing.

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