When the skills move forward into refinement will there be any thought about how well the skill will function for ultimate ironman?
This is primarily about shamanism with most of the components being untradeable (and presumably not stackable?) I am worried that it might be extremely tedious for UIM to train with lots of back and forth between different sources of components. The closest comparison that currently exists is herblore, but at least one of the components (herbs) are easily stackable, which makes it much less tedious than it would be if you had to fill half of your inventory with two unstackable components.
I know it is a small community, but I am curious nonetheless. Regardless of the answer I am sure an effective training method will be found, just wondering if you put any thought into it when designing the content.
Thanks for all your hard work communicating details around the pitches, can't wait to finally have a new skill added to the game.
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At this point it's too early to say what will be stackable or not within any of the skills as we're not sure which skill is going to be refined and haven't dedicated lots of design time into it. We have pledged to work with the community on the 'nitty gritty' parts of the skill so this could be potentially revisited then. I'd say vote on your favourite concept and keep us in the loop to your feedback every step of the way!