In another reply, you wrote (emphasis mine)
A lot of players vibe with the theme, but may not see augments as a reward space. It's important to keep in mind that you're voting on top-level concepts - the augment side of things would be something we'd consult heavily with players on, and if most players want us to remove it, we absolutely can.
I wish I could make the playerbase read and re-read this. How do jmods deal with players bringing preconceived notions to the voting booth which are just flat wrong? I feel like y'all have hammered this home over and over and yet I see the same questions being asked, still.
"I love the idea of shamanism but I don't like the potential for power creep or being forced to grind it before other skills" == you like shamanism and should vote for it to go into refinement
"I love the idea of bonding with a permanent companion but I don't want to clutter the overworld" ...