The team mentioned how we don't want to put time into something for the 'sake' of looking like we're listening to the community when the result is no actual gameplay improvement. For example adding a new fossil display could be a cheap solution that uses rare fossils but it would only be for a short while. So without considering how we give a proper sink to rare fossils for the future this could result in players feeling like the problem is still there and any dev time was useless. I can still look at more qol ideas though, the discussion was not the 'be all and end all' - just a livestream and trying to improve communication and interaction with the devs. There could certainly be a QoL update which solves the problem but changing the displays doesn't seem to be the preferred method right now (I will happily pass on feedback if you guys feel it should be prioritised more in QoL).